Fix non-unicode char (and typo)

This commit is contained in:
Alexander Karatarakis 2017-02-17 21:37:51 -08:00
parent 1d31809051
commit f17eb8cadd

View File

@ -63,7 +63,7 @@ namespace API
void affinity_execute(window window_handle, const std::function<void()>&); void affinity_execute(window window_handle, const std::function<void()>&);
bool set_events(window, const std::shared_ptr<general_events>&); bool set_events(window, const std::shared_ptr<general_events>&);
template<typename Scheme> template<typename Scheme>
std::unique_ptr<Scheme> make_scheme() std::unique_ptr<Scheme> make_scheme()
{ {
@ -157,7 +157,7 @@ namespace API
}//end namespace detail }//end namespace detail
void exit(); ///< close all windows in current thread void exit(); ///< close all windows in current thread
void exit_all(); ///< close all windows void exit_all(); ///< close all windows
/// @brief Searchs whether the text contains a '&' and removes the character for transforming. /// @brief Searchs whether the text contains a '&' and removes the character for transforming.
/// If the text contains more than one '&' charachers, the others are ignored. e.g /// If the text contains more than one '&' charachers, the others are ignored. e.g
@ -185,7 +185,7 @@ namespace API
void window_icon_default(const paint::image& small_icon, const paint::image& big_icon = {}); void window_icon_default(const paint::image& small_icon, const paint::image& big_icon = {});
void window_icon(window, const paint::image& small_icon, const paint::image& big_icon = {}); void window_icon(window, const paint::image& small_icon, const paint::image& big_icon = {});
bool empty_window(window); ///< Determines whether a window is existing. bool empty_window(window); ///< Determines whether a window is existing.
bool is_window(window); ///< Determines whether a window is existing, equal to !empty_window. bool is_window(window); ///< Determines whether a window is existing, equal to !empty_window.
bool is_destroying(window); ///< Determines whether a window is destroying bool is_destroying(window); ///< Determines whether a window is destroying
@ -288,7 +288,7 @@ namespace API
* @param window_handle A handle to the window to be refreshed. * @param window_handle A handle to the window to be refreshed.
*/ */
void refresh_window(window window_handle); void refresh_window(window window_handle);
void refresh_window_tree(window); ///< Refreshs the specified window and all its children windows, then display it immediately void refresh_window_tree(window); ///< Refreshes the specified window and all its children windows, then display it immediately
void update_window(window); ///< Copies the off-screen buffer to the screen for immediate display. void update_window(window); ///< Copies the off-screen buffer to the screen for immediate display.
void window_caption(window, const std::string& title_utf8); void window_caption(window, const std::string& title_utf8);
@ -300,7 +300,7 @@ namespace API
void activate_window(window); void activate_window(window);
/// Determines whether the specified window will get the keyboard focus when its root window gets native system focus. /// Determines whether the specified window will get the keyboard focus when its root window gets native system focus.
bool is_focus_ready(window); bool is_focus_ready(window);
/// Returns the current keyboard focus window. /// Returns the current keyboard focus window.
@ -318,7 +318,7 @@ namespace API
* @param ignore_children Indicates whether to redirect the mouse input to its children if the mouse pointer is over its children. * @param ignore_children Indicates whether to redirect the mouse input to its children if the mouse pointer is over its children.
*/ */
void set_capture(window window_handle, bool ignore_children); void set_capture(window window_handle, bool ignore_children);
/// Disable a window to grab the mouse input. /// Disable a window to grab the mouse input.
/** /**
* @param window handle A handle to a window to release grab of mouse input. * @param window handle A handle to a window to release grab of mouse input.