Fix non-unicode char (and typo)
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@ -63,7 +63,7 @@ namespace API
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void affinity_execute(window window_handle, const std::function<void()>&);
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bool set_events(window, const std::shared_ptr<general_events>&);
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template<typename Scheme>
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std::unique_ptr<Scheme> make_scheme()
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{
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@ -157,7 +157,7 @@ namespace API
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}//end namespace detail
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void exit(); ///< close all windows in current thread
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void exit_all(); ///< close all windows
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void exit_all(); ///< close all windows
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/// @brief Searchs whether the text contains a '&' and removes the character for transforming.
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/// If the text contains more than one '&' charachers, the others are ignored. e.g
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@ -185,7 +185,7 @@ namespace API
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void window_icon_default(const paint::image& small_icon, const paint::image& big_icon = {});
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void window_icon(window, const paint::image& small_icon, const paint::image& big_icon = {});
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bool empty_window(window); ///< Determines whether a window is existing.
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bool is_window(window); ///< Determines whether a window is existing, equal to !empty_window.
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bool is_destroying(window); ///< Determines whether a window is destroying
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@ -288,7 +288,7 @@ namespace API
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* @param window_handle A handle to the window to be refreshed.
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*/
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void refresh_window(window window_handle);
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void refresh_window_tree(window); ///< Refreshs the specified window and all it’s children windows, then display it immediately
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void refresh_window_tree(window); ///< Refreshes the specified window and all its children windows, then display it immediately
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void update_window(window); ///< Copies the off-screen buffer to the screen for immediate display.
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void window_caption(window, const std::string& title_utf8);
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@ -300,7 +300,7 @@ namespace API
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void activate_window(window);
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/// Determines whether the specified window will get the keyboard focus when its root window gets native system focus.
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/// Determines whether the specified window will get the keyboard focus when its root window gets native system focus.
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bool is_focus_ready(window);
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/// Returns the current keyboard focus window.
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@ -318,7 +318,7 @@ namespace API
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* @param ignore_children Indicates whether to redirect the mouse input to its children if the mouse pointer is over its children.
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*/
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void set_capture(window window_handle, bool ignore_children);
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/// Disable a window to grab the mouse input.
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/**
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* @param window handle A handle to a window to release grab of mouse input.
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