/* * Background Effects Implementation * Copyright(C) 2003-2013 Jinhao(cnjinhao@hotmail.com) * * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * @file: nana/gui/effects.hpp * */ #ifndef NANA_GUI_EFFECTS_HPP #define NANA_GUI_EFFECTS_HPP #include #include namespace nana { namespace effects { enum class edge_nimbus { none, active = 0x1, over = 0x2 }; class bground_interface { public: typedef paint::graphics & graph_reference; virtual ~bground_interface() = 0; virtual void take_effect(window, graph_reference) const = 0; }; class bground_factory_interface { friend class effects_accessor; public: virtual ~bground_factory_interface() = 0; private: virtual bground_interface * create() const = 0; }; class bground_transparent : public bground_factory_interface { public: bground_transparent(std::size_t percent); private: bground_interface* create() const override; private: std::size_t percent_; }; class bground_blur : public bground_factory_interface { public: bground_blur(std::size_t radius); private: bground_interface * create() const override; private: std::size_t radius_; }; } }//end namespace nana #endif