/* * Window Layout Implementation * Nana C++ Library(http://www.nanapro.org) * Copyright(C) 2003-2015 Jinhao(cnjinhao@hotmail.com) * * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * @file: nana/gui/detail/window_layout.hpp * */ #include #include #include #include #include namespace nana { namespace detail { //class window_layout void window_layout::paint(core_window_t* wd, bool is_redraw, bool is_child_refreshed) { if (wd->flags.refreshing) return; if (nullptr == wd->effect.bground) { if (is_redraw) { wd->flags.refreshing = true; wd->drawer.refresh(); wd->flags.refreshing = false; } maproot(wd, is_redraw, is_child_refreshed); } else _m_paint_glass_window(wd, is_redraw, is_child_refreshed, false, true); } bool window_layout::maproot(core_window_t* wd, bool have_refreshed, bool is_child_refreshed) { auto check_opaque = wd->seek_non_lite_widget_ancestor(); if (check_opaque && check_opaque->flags.refreshing) return true; nana::rectangle vr; if (read_visual_rectangle(wd, vr)) { //get the root graphics auto& graph = *(wd->root_graph); if (wd->other.category != category::lite_widget_tag::value) graph.bitblt(vr, wd->drawer.graphics, nana::point(vr.x - wd->pos_root.x, vr.y - wd->pos_root.y)); _m_paste_children(wd, is_child_refreshed, have_refreshed, vr, graph, nana::point()); if (wd->parent) { std::vector blocks; blocks.reserve(10); if (read_overlaps(wd, vr, blocks)) { nana::point p_src; for (auto & el : blocks) { if (el.window->other.category == category::frame_tag::value) { native_window_type container = el.window->other.attribute.frame->container; native_interface::refresh_window(container); graph.bitblt(el.r, container); } else { p_src.x = el.r.x - el.window->pos_root.x; p_src.y = el.r.y - el.window->pos_root.y; graph.bitblt(el.r, (el.window->drawer.graphics), p_src); } _m_paste_children(el.window, is_child_refreshed, false, el.r, graph, nana::point{}); } } } _m_notify_glasses(wd, vr); return true; } return false; } void window_layout::paste_children_to_graphics(core_window_t* wd, nana::paint::graphics& graph) { _m_paste_children(wd, false, false, rectangle{ wd->pos_root, wd->dimension }, graph, wd->pos_root); } //read_visual_rectangle //@brief: Reads the visual rectangle of a window, the visual rectangle's reference frame is to root widget, // the visual rectangle is a rectangular block that a window should be displayed on screen. // The result is a rectangle that is a visible area for its ancesters. bool window_layout::read_visual_rectangle(core_window_t* wd, nana::rectangle& visual) { if (false == wd->visible) return false; visual = rectangle{ wd->pos_root, wd->dimension }; if (wd->root_widget != wd) { //Test if the root widget is overlapped the specified widget //the pos of root widget is (0, 0) if (overlap(visual, rectangle{ wd->root_widget->pos_owner, wd->root_widget->dimension }) == false) return false; } for (auto* parent = wd->parent; parent; parent = parent->parent) { overlap(rectangle{ parent->pos_root, parent->dimension }, visual, visual); } return true; } //read_overlaps // reads the overlaps that are overlapped a rectangular block bool window_layout::read_overlaps(core_window_t* wd, const nana::rectangle& vis_rect, std::vector& blocks) { wd_rectangle block; while (wd->parent) { auto & siblings = wd->parent->children; //It should be checked that whether the window is still a chlid of its parent. if (siblings.size()) { auto i = &(siblings[0]); auto *end = i + siblings.size(); i = std::find(i, end, wd); if (i != end) { //find the widget that next to wd. for (++i; i < end; ++i) { core_window_t* cover = *i; if (cover->visible && (nullptr == cover->effect.bground)) { if (overlap(vis_rect, rectangle{ cover->pos_root, cover->dimension }, block.r)) { block.window = cover; blocks.push_back(block); } } } } } wd = wd->parent; } return (!blocks.empty()); } bool window_layout::enable_effects_bground(core_window_t * wd, bool enabled) { if (wd->other.category != category::widget_tag::value) return false; if (false == enabled) { delete wd->effect.bground; wd->effect.bground = nullptr; wd->effect.bground_fade_rate = 0; } //Find the window whether it is registered for the bground effects auto i = std::find(data_sect.effects_bground_windows.begin(), data_sect.effects_bground_windows.end(), wd); if (i != data_sect.effects_bground_windows.end()) { //If it has already registered, do nothing. if (enabled) return false; //Disable the effect. data_sect.effects_bground_windows.erase(i); wd->other.glass_buffer.release(); return true; } //No such effect has registered. if (false == enabled) return false; //Enable the effect. data_sect.effects_bground_windows.push_back(wd); wd->other.glass_buffer.make(wd->dimension); make_bground(wd); return true; } //make_bground // update the glass buffer of a glass window. void window_layout::make_bground(core_window_t* const wd) { nana::point rpos{ wd->pos_root }; auto & glass_buffer = wd->other.glass_buffer; if (wd->parent->other.category == category::lite_widget_tag::value) { std::vector layers; core_window_t * beg = wd->parent; while (beg && (beg->other.category == category::lite_widget_tag::value)) { layers.push_back(beg); beg = beg->parent; } glass_buffer.bitblt(wd->dimension, beg->drawer.graphics, wd->pos_root - beg->pos_root); nana::rectangle r(wd->pos_owner, wd->dimension); for (auto i = layers.rbegin(), layers_rend = layers.rend(); i != layers_rend; ++i) { core_window_t * pre = *i; if (false == pre->visible) continue; core_window_t * term = ((i + 1 != layers_rend) ? *(i + 1) : wd); r.x = wd->pos_root.x - pre->pos_root.x; r.y = wd->pos_root.y - pre->pos_root.y; for (auto child : pre->children) { if (child->index >= term->index) break; nana::rectangle ovlp; if (child->visible && overlap(r, rectangle(child->pos_owner, child->dimension), ovlp)) { if (child->other.category != category::lite_widget_tag::value) glass_buffer.bitblt(nana::rectangle(ovlp.x - pre->pos_owner.x, ovlp.y - pre->pos_owner.y, ovlp.width, ovlp.height), child->drawer.graphics, nana::point(ovlp.x - child->pos_owner.x, ovlp.y - child->pos_owner.y)); ovlp.x += pre->pos_root.x; ovlp.y += pre->pos_root.y; _m_paste_children(child, false, false, ovlp, glass_buffer, rpos); } } } } else glass_buffer.bitblt(wd->dimension, wd->parent->drawer.graphics, wd->pos_owner); const rectangle r_of_wd{ wd->pos_owner, wd->dimension }; for (auto child : wd->parent->children) { if (child->index >= wd->index) break; nana::rectangle ovlp; if (child->visible && overlap(r_of_wd, rectangle{ child->pos_owner, child->dimension }, ovlp)) { if (child->other.category != category::lite_widget_tag::value) glass_buffer.bitblt(nana::rectangle{ ovlp.x - wd->pos_owner.x, ovlp.y - wd->pos_owner.y, ovlp.width, ovlp.height }, child->drawer.graphics, nana::point(ovlp.x - child->pos_owner.x, ovlp.y - child->pos_owner.y)); ovlp.x += wd->pos_root.x; ovlp.y += wd->pos_root.y; _m_paste_children(child, false, false, ovlp, glass_buffer, rpos); } } if (wd->effect.bground) wd->effect.bground->take_effect(reinterpret_cast(wd), glass_buffer); } //_m_paste_children //@brief:paste children window to the root graphics directly. just paste the visual rectangle void window_layout::_m_paste_children(core_window_t* wd, bool is_child_refreshed, bool have_refreshed, const nana::rectangle& parent_rect, nana::paint::graphics& graph, const nana::point& graph_rpos) { nana::rectangle rect; for (auto child : wd->children) { //it will not past children if no drawer and visible is false. if ((false == child->visible) || ((child->other.category != category::lite_widget_tag::value) && child->drawer.graphics.empty())) continue; if (nullptr == child->effect.bground) { if (overlap(nana::rectangle{ child->pos_root, child->dimension }, parent_rect, rect)) { bool have_child_refreshed = false; if (child->other.category != category::lite_widget_tag::value) { if (is_child_refreshed && (false == child->flags.refreshing)) { have_child_refreshed = true; child->flags.refreshing = true; child->drawer.refresh(); child->flags.refreshing = false; } graph.bitblt(nana::rectangle(rect.x - graph_rpos.x, rect.y - graph_rpos.y, rect.width, rect.height), child->drawer.graphics, nana::point(rect.x - child->pos_root.x, rect.y - child->pos_root.y)); } _m_paste_children(child, is_child_refreshed, have_child_refreshed, rect, graph, graph_rpos); } } else { //If have_refreshed, the glass should be notified. _m_paint_glass_window(child, false, is_child_refreshed, have_refreshed, false); } } } void window_layout::_m_paint_glass_window(core_window_t* wd, bool is_redraw, bool is_child_refreshed, bool called_by_notify, bool notify_other) { if (wd->flags.refreshing && is_redraw) return; nana::rectangle vr; if (read_visual_rectangle(wd, vr)) { if (is_redraw || called_by_notify) { //The background is made by more than calling by notification(such as redraw of parent, //redraw of siblings which are covered by wd), sometimes it should be remade when an attribute //of the wd is changed(such as its background color is changed). if (called_by_notify || wd->flags.make_bground_declared) { make_bground(wd); wd->flags.make_bground_declared = false; } wd->flags.refreshing = true; wd->drawer.refresh(); wd->flags.refreshing = false; } auto & root_graph = *(wd->root_graph); //Map root root_graph.bitblt(vr, wd->drawer.graphics, nana::point(vr.x - wd->pos_root.x, vr.y - wd->pos_root.y)); _m_paste_children(wd, is_child_refreshed, (is_redraw || called_by_notify), vr, root_graph, nana::point()); if (wd->parent) { std::vector blocks; read_overlaps(wd, vr, blocks); for (auto & n : blocks) { root_graph.bitblt(n.r, (n.window->drawer.graphics), nana::point(n.r.x - n.window->pos_root.x, n.r.y - n.window->pos_root.y)); } } if (notify_other) _m_notify_glasses(wd, vr); } } //_m_notify_glasses //@brief: Notify the glass windows that are overlapped with the specified vis_rect void window_layout::_m_notify_glasses(core_window_t* const sigwd, const nana::rectangle& r_visual) { typedef category::flags cat_flags; nana::rectangle r_of_sigwd(sigwd->pos_root, sigwd->dimension); for (auto wd : data_sect.effects_bground_windows) { if (wd == sigwd || !wd->visible || !wd->visible_parents() || (false == overlap(nana::rectangle{ wd->pos_root, wd->dimension }, r_of_sigwd))) continue; if (sigwd->parent == wd->parent) { if (sigwd->index >= wd->index) continue; } else if (sigwd != wd->parent) { if (wd->parent && (cat_flags::lite_widget == wd->parent->other.category)) { //Test if sigwd is an ancestor of the glass window, and there are lite widgets //between sigwd and glass window. auto ancestor = wd->parent->parent; while (ancestor && (ancestor != sigwd) && (cat_flags::lite_widget == ancestor->other.category)) ancestor = ancestor->parent; if ((ancestor != sigwd) || (cat_flags::lite_widget == ancestor->other.category)) continue; } else { //test if sigwnd is a parent of glass window x, or a slibing of the glass window, or a child of the slibing of the glass window. core_window_t *p = wd->parent, *signode = sigwd; while (signode->parent && (signode->parent != p)) signode = signode->parent; if ((!signode->parent) || (signode->index >= wd->index)) continue; } } else continue; _m_paint_glass_window(wd, true, false, true, true); } } //end class window_layout window_layout::data_section window_layout::data_sect; }//end namespace detail }//end namespace nana