/* * Basis Implementation * Nana C++ Library(http://www.nanapro.org) * Copyright(C) 2003-2015 Jinhao(cnjinhao@hotmail.com) * * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * @file: nana/gui/basis.cpp * * This file provides basis class and data structrue that required by gui */ #include namespace nana { //struct appearance //@brief: Window appearance structure appearance::appearance() :taskbar(true), floating(false), no_activate(false), minimize(true), maximize(true), sizable(true), decoration(true) {} appearance::appearance(bool has_decorate, bool taskbar, bool is_float, bool no_activate, bool min, bool max, bool sizable) : taskbar(taskbar), floating(is_float), no_activate(no_activate), minimize(min), maximize(max), sizable(sizable), decoration(has_decorate) {} //end struct appearance }//end namespace nana