nana/source/gui/wvl.cpp

90 lines
2.0 KiB
C++

/*
* Nana GUI Library Definition
* Copyright(C) 2003-2015 Jinhao(cnjinhao@hotmail.com)
*
* Distributed under the Boost Software License, Version 1.0.
* (See accompanying file LICENSE_1_0.txt or copy at
* http://www.boost.org/LICENSE_1_0.txt)
*
* @file: nana/gui/wvl.cpp
* @description:
* the file contains the files required for running of Nana.GUI
*/
#include <nana/gui/wvl.hpp>
#include <nana/gui/detail/bedrock.hpp>
#include <thread>
#include <iostream>
//#define NANA_AUTOMATIC_GUI_TESTING
namespace nana
{
namespace detail
{
void form_loader_private::insert_form(::nana::widget* p)
{
bedrock::instance().manage_form_loader(reinterpret_cast<basic_window*>(p->handle()), true);
}
}
void click(widget& w)
{
std::cout << "Automatically clicking widget "<<w.caption()<<":\n";
arg_click arg;
arg.window_handle = w.handle();
w.events().click.emit(arg);
}
/// in seconds
void Wait(unsigned wait)
{
if (!wait) return;
std::cout << "waiting " << wait << " sec...\n";
std::this_thread::sleep_for(std::chrono::seconds{ wait });
}
void pump()
{
detail::bedrock::instance().pump_event(nullptr, false);
}
void exec(
unsigned wait, // = 1, ///< for the GUI to be constructed, in seconds
unsigned wait_end, // = 1, ///< for the GUI to be destructed, in seconds
std::function<void()>f // = {} ///< emit events to mimics user actions and may asert results
)
{
#ifdef NANA_AUTOMATIC_GUI_TESTING
std::cout << "Will wait " << wait << " sec...\n";
std::thread t([wait, &f, wait_end]()
{
Wait( wait );
std::cout << "running... \n" ;
if (f)
{
f();
std::cout << "\nCongratulations, this was not trivial !" << std::endl;
}else
{
std::cout << "\nJust a trivial test." << std::endl;
}
std::cout << "Done... \n";
std::cout << "Now again ";
Wait(wait_end);
std::cout << "Done... Now API::exit all ...\n";
API::exit_all();
});
pump();
if (t.joinable())
t.join();
#else
pump();
#endif
}
}//end namespace nana