411 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			411 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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*	Window Layout Implementation
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*	Nana C++ Library(http://www.nanapro.org)
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*	Copyright(C) 2003-2016 Jinhao(cnjinhao@hotmail.com)
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*
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*	Distributed under the Boost Software License, Version 1.0.
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*	(See accompanying file LICENSE_1_0.txt or copy at
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*	http://www.boost.org/LICENSE_1_0.txt)
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*
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*	@file: nana/gui/detail/window_layout.hpp
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*
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*/
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#include <nana/gui/detail/window_layout.hpp>
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#include <nana/gui/detail/basic_window.hpp>
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#include <nana/gui/detail/native_window_interface.hpp>
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#include <nana/gui/layout_utility.hpp>
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#include <algorithm>
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namespace nana
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{
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	namespace detail
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	{
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		//class window_layout
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			void window_layout::paint(core_window_t* wd, bool is_redraw, bool is_child_refreshed)
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			{
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				if (is_redraw && wd->flags.refreshing)
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					return;
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				if (nullptr == wd->effect.bground)
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				{
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					if (is_redraw && (!wd->drawer.graphics.empty()))
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					{
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						wd->flags.refreshing = true;
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						wd->drawer.refresh();
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						wd->flags.refreshing = false;
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					}
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					maproot(wd, is_redraw, is_child_refreshed);
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				}
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				else
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					_m_paint_glass_window(wd, is_redraw, is_child_refreshed, false, true);
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			}
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			bool window_layout::maproot(core_window_t* wd, bool have_refreshed, bool is_child_refreshed)
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			{
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				auto check_opaque = wd->seek_non_lite_widget_ancestor();
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				if (check_opaque && check_opaque->flags.refreshing)
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					return true;
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				nana::rectangle vr;
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				if (read_visual_rectangle(wd, vr))
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				{
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					//get the root graphics
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					auto& graph = *(wd->root_graph);
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					if (category::flags::lite_widget != wd->other.category)
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						graph.bitblt(vr, wd->drawer.graphics, nana::point(vr.x - wd->pos_root.x, vr.y - wd->pos_root.y));
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					_m_paste_children(wd, is_child_refreshed, have_refreshed, vr, graph, nana::point());
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					if (wd->parent)
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					{
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						std::vector<wd_rectangle>	blocks;
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						if (read_overlaps(wd, vr, blocks))
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						{
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							nana::point p_src;
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							for (auto & el : blocks)
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							{
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								if (category::flags::frame == el.window->other.category)
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								{
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									native_window_type container = el.window->other.attribute.frame->container;
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									native_interface::refresh_window(container);
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									graph.bitblt(el.r, container);
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								}
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								else
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								{
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									p_src.x = el.r.x - el.window->pos_root.x;
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									p_src.y = el.r.y - el.window->pos_root.y;
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									graph.bitblt(el.r, (el.window->drawer.graphics), p_src);
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								}
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								_m_paste_children(el.window, is_child_refreshed, false, el.r, graph, nana::point{});
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							}
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						}
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					}
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					_m_notify_glasses(wd, vr);
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					return true;
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				}
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				return false;
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			}
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			void window_layout::paste_children_to_graphics(core_window_t* wd, nana::paint::graphics& graph)
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			{
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				_m_paste_children(wd, false, false, rectangle{ wd->pos_root, wd->dimension }, graph, wd->pos_root);
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			}
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			//read_visual_rectangle
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			///@brief 	Reads the visual rectangle of a window, the visual rectangle's reference frame is to root widget,
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			///			the visual rectangle is a rectangular block that a window should be displayed on screen.
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			///			The result is a rectangle that is a visible area for its ancesters.
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			bool window_layout::read_visual_rectangle(core_window_t* wd, nana::rectangle& visual)
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			{
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				if (! wd->displayed())	return false;
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				visual = rectangle{ wd->pos_root, wd->dimension };
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				if (wd->root_widget != wd)
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				{
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					//Test if the root widget is overlapped the specified widget
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					//the pos of root widget is (0, 0)
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					if (overlapped(visual, rectangle{ wd->root_widget->pos_owner, wd->root_widget->dimension }) == false)
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						return false;
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				}
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				for (auto* parent = wd->parent; parent; parent = parent->parent)
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				{
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					overlap(rectangle{ parent->pos_root, parent->dimension }, visual, visual);
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				}
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				return true;
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			}
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			//read_overlaps
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			//	reads the overlaps that are overlapped a rectangular block
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			bool window_layout::read_overlaps(core_window_t* wd, const nana::rectangle& vis_rect, std::vector<wd_rectangle>& blocks)
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			{
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				wd_rectangle block;
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				while (wd->parent)
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				{
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					auto & siblings = wd->parent->children;
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					//It should be checked that whether the window is still a chlid of its parent.
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					if (siblings.size())
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					{
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						auto i = &(siblings[0]);
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						auto *end = i + siblings.size();
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						i = std::find(i, end, wd);
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						if (i != end)
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						{
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							//find the widget that next to wd.
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							for (++i; i < end; ++i)
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							{
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								core_window_t* cover = *i;
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								if ((category::flags::root != cover->other.category) && cover->visible && (nullptr == cover->effect.bground))
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								{
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									if (overlap(vis_rect, rectangle{ cover->pos_root, cover->dimension }, block.r))
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									{
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										block.window = cover;
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										blocks.push_back(block);
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									}
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								}
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							}
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						}
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					}
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					wd = wd->parent;
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				}
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				return (!blocks.empty());
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			}
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			bool window_layout::enable_effects_bground(core_window_t * wd, bool enabled)
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			{
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				if (category::flags::widget != wd->other.category)
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					return false;
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				if (false == enabled)
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				{
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					delete wd->effect.bground;
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					wd->effect.bground = nullptr;
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					wd->effect.bground_fade_rate = 0;
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				}
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				//Find the window whether it is registered for the bground effects
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				auto i = std::find(data_sect.effects_bground_windows.begin(), data_sect.effects_bground_windows.end(), wd);
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				if (i != data_sect.effects_bground_windows.end())
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				{
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					//If it has already registered, do nothing.
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					if (enabled)
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						return false;
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					//Disable the effect.
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					data_sect.effects_bground_windows.erase(i);
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					wd->other.glass_buffer.release();
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					return true;
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				}
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				//No such effect has registered.
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				if (false == enabled)
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					return false;
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				//Enable the effect.
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				data_sect.effects_bground_windows.push_back(wd);
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				wd->other.glass_buffer.make(wd->dimension);
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				make_bground(wd);
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				return true;
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			}
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			//make_bground
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			//		update the glass buffer of a glass window.
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			void window_layout::make_bground(core_window_t* const wd)
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			{
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				nana::point rpos{ wd->pos_root };
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				auto & glass_buffer = wd->other.glass_buffer;
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				if (category::flags::lite_widget == wd->parent->other.category)
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				{
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					std::vector<core_window_t*> layers;
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					core_window_t * beg = wd->parent;
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					while (beg && (category::flags::lite_widget == beg->other.category))
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					{
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						layers.push_back(beg);
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						beg = beg->parent;
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					}
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					glass_buffer.bitblt(::nana::rectangle{ wd->dimension }, beg->drawer.graphics, wd->pos_root - beg->pos_root);
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					nana::rectangle r(wd->pos_owner, wd->dimension);
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					for (auto i = layers.rbegin(), layers_rend = layers.rend(); i != layers_rend; ++i)
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					{
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						core_window_t * pre = *i;
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						if (false == pre->visible)
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							continue;
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						core_window_t * term = ((i + 1 != layers_rend) ? *(i + 1) : wd);
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						r.x = wd->pos_root.x - pre->pos_root.x;
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						r.y = wd->pos_root.y - pre->pos_root.y;
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						for (auto child : pre->children)
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						{
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							if (child->index >= term->index)
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								break;
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							nana::rectangle ovlp;
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							if (child->visible && overlap(r, rectangle(child->pos_owner, child->dimension), ovlp))
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							{
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								if (category::flags::lite_widget != child->other.category)
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									glass_buffer.bitblt(nana::rectangle(ovlp.x - pre->pos_owner.x, ovlp.y - pre->pos_owner.y, ovlp.width, ovlp.height), child->drawer.graphics, nana::point(ovlp.x - child->pos_owner.x, ovlp.y - child->pos_owner.y));
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								ovlp.x += pre->pos_root.x;
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								ovlp.y += pre->pos_root.y;
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								_m_paste_children(child, false, false, ovlp, glass_buffer, rpos);
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							}
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						}
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					}
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				}
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				else
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					glass_buffer.bitblt(::nana::rectangle{ wd->dimension }, wd->parent->drawer.graphics, wd->pos_owner);
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				const rectangle r_of_wd{ wd->pos_owner, wd->dimension };
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				for (auto child : wd->parent->children)
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				{
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					if (child->index >= wd->index)
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						break;
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					nana::rectangle ovlp;
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					if (child->visible && overlap(r_of_wd, rectangle{ child->pos_owner, child->dimension }, ovlp))
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					{
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						if (category::flags::lite_widget != child->other.category)
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							glass_buffer.bitblt(nana::rectangle{ ovlp.x - wd->pos_owner.x, ovlp.y - wd->pos_owner.y, ovlp.width, ovlp.height }, child->drawer.graphics, nana::point(ovlp.x - child->pos_owner.x, ovlp.y - child->pos_owner.y));
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						ovlp.x += wd->pos_root.x;
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						ovlp.y += wd->pos_root.y;
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						_m_paste_children(child, false, false, ovlp, glass_buffer, rpos);
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					}
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				}
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				if (wd->effect.bground)
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					wd->effect.bground->take_effect(reinterpret_cast<window>(wd), glass_buffer);
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			}
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			//_m_paste_children
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			//@brief:paste children window to the root graphics directly. just paste the visual rectangle
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			void window_layout::_m_paste_children(core_window_t* wd, bool is_child_refreshed, bool have_refreshed, const nana::rectangle& parent_rect, nana::paint::graphics& graph, const nana::point& graph_rpos)
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			{
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				nana::rectangle rect;
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				for (auto child : wd->children)
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				{
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					//it will not past children if no drawer and visible is false.
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					if ((false == child->visible) || ((category::flags::lite_widget != child->other.category) && child->drawer.graphics.empty()))
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						continue;
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					if (category::flags::root == child->other.category)
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					{
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						paint(child, is_child_refreshed, is_child_refreshed);
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						continue;
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					}
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					if (nullptr == child->effect.bground)
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					{
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						if (overlap(nana::rectangle{ child->pos_root, child->dimension }, parent_rect, rect))
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						{
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							bool have_child_refreshed = false;
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							if (category::flags::lite_widget != child->other.category)
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							{
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								if (is_child_refreshed && (false == child->flags.refreshing))
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								{
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									have_child_refreshed = true;
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									child->flags.refreshing = true;
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									child->drawer.refresh();
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									child->flags.refreshing = false;
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								}
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								graph.bitblt(nana::rectangle(rect.x - graph_rpos.x, rect.y - graph_rpos.y, rect.width, rect.height),
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									child->drawer.graphics, nana::point(rect.x - child->pos_root.x, rect.y - child->pos_root.y));
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							}
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							_m_paste_children(child, is_child_refreshed, have_child_refreshed, rect, graph, graph_rpos);
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						}
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					}
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					else
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					{
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						//If have_refreshed, the glass should be notified.
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						_m_paint_glass_window(child, false, is_child_refreshed, have_refreshed, false);
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					}
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				}
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			}
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			void window_layout::_m_paint_glass_window(core_window_t* wd, bool is_redraw, bool is_child_refreshed, bool called_by_notify, bool notify_other)
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			{
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				//A window which has an empty graphics(and lite-widget) does not notify
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				//glass windows for updating their background.
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				if ((wd->flags.refreshing && is_redraw) || wd->drawer.graphics.empty())
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					return;
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				nana::rectangle vr;
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				if (read_visual_rectangle(wd, vr))
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				{
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					if (is_redraw || called_by_notify)
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					{
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						//The background is made by more than calling by notification(such as redraw of parent,
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						//redraw of siblings which are covered by wd), sometimes it should be remade when an attribute
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						//of the wd is changed(such as its background color is changed).
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						if (called_by_notify || wd->flags.make_bground_declared)
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						{
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							make_bground(wd);
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							wd->flags.make_bground_declared = false;
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						}
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						wd->flags.refreshing = true;
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						wd->drawer.refresh();
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						wd->flags.refreshing = false;
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					}
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					auto & root_graph = *(wd->root_graph);
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					//Map root
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					root_graph.bitblt(vr, wd->drawer.graphics, nana::point(vr.x - wd->pos_root.x, vr.y - wd->pos_root.y));
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					_m_paste_children(wd, is_child_refreshed, (is_redraw || called_by_notify), vr, root_graph, nana::point());
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					if (wd->parent)
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					{
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						std::vector<wd_rectangle>	blocks;
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						read_overlaps(wd, vr, blocks);
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						for (auto & n : blocks)
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						{
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							root_graph.bitblt(n.r, (n.window->drawer.graphics), nana::point(n.r.x - n.window->pos_root.x, n.r.y - n.window->pos_root.y));
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						}
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					}
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					if (notify_other)
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						_m_notify_glasses(wd, vr);
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				}
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			}
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			//_m_notify_glasses
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			//@brief:	Notify the glass windows that are overlapped with the specified vis_rect
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			void window_layout::_m_notify_glasses(core_window_t* const sigwd, const nana::rectangle& /*r_visual*/)
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			{
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				typedef category::flags cat_flags;
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				nana::rectangle r_of_sigwd(sigwd->pos_root, sigwd->dimension);
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				for (auto wd : data_sect.effects_bground_windows)
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				{
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					if (wd == sigwd || !wd->displayed() ||
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						(false == overlapped(nana::rectangle{ wd->pos_root, wd->dimension }, r_of_sigwd)))
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						continue;
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					if (sigwd->parent == wd->parent)
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					{
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						if (sigwd->index >= wd->index)
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							continue;
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					}
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					else if (sigwd != wd->parent)
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					{
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						if (wd->parent && (cat_flags::lite_widget == wd->parent->other.category))
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						{
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							//Test if sigwd is an ancestor of the glass window, and there are lite widgets
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							//between sigwd and glass window.
 | 
						|
							auto ancestor = wd->parent->parent;
 | 
						|
							while (ancestor && (ancestor != sigwd) && (cat_flags::lite_widget == ancestor->other.category))
 | 
						|
								ancestor = ancestor->parent;
 | 
						|
 | 
						|
							if ((ancestor != sigwd) || (cat_flags::lite_widget == ancestor->other.category))
 | 
						|
								continue;
 | 
						|
						}
 | 
						|
						else
 | 
						|
						{
 | 
						|
							//test if sigwnd is a parent of glass window x, or a slibing of the glass window, or a child of the slibing of the glass window.
 | 
						|
							core_window_t *p = wd->parent, *signode = sigwd;
 | 
						|
							while (signode->parent && (signode->parent != p))
 | 
						|
								signode = signode->parent;
 | 
						|
 | 
						|
							if ((!signode->parent) || (signode->index >= wd->index))
 | 
						|
								continue;
 | 
						|
						}
 | 
						|
					}
 | 
						|
					else
 | 
						|
						continue;
 | 
						|
 | 
						|
					_m_paint_glass_window(wd, true, false, true, true);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		//end class window_layout
 | 
						|
 | 
						|
		window_layout::data_section window_layout::data_sect;
 | 
						|
	}//end namespace detail
 | 
						|
}//end namespace nana
 |