nana/source/gui/wvl.cpp
qPCR4vir 976b5ec275 explore automatic GUI testing in VS2015, cmake and travis
local works vary good in windows with VS2015
2016-03-01 18:59:57 +01:00

72 lines
1.6 KiB
C++

/*
* Nana GUI Library Definition
* Copyright(C) 2003-2015 Jinhao(cnjinhao@hotmail.com)
*
* Distributed under the Boost Software License, Version 1.0.
* (See accompanying file LICENSE_1_0.txt or copy at
* http://www.boost.org/LICENSE_1_0.txt)
*
* @file: nana/gui/wvl.cpp
* @description:
* the file contains the files required for running of Nana.GUI
*/
#include <nana/gui/wvl.hpp>
#include <nana/gui/detail/bedrock.hpp>
#include <thread>
#include <iostream>
//#define NANA_AUTOMATIC_GUI_TESTING
inline unsigned Wait(unsigned wait = 0)
{
#ifdef NANA_AUTOMATIC_GUI_TESTING
return wait;
#else
return 0;
#endif
}
namespace nana
{
namespace detail
{
void form_loader_private::insert_form(::nana::widget* p)
{
bedrock::instance().manage_form_loader(reinterpret_cast<basic_window*>(p->handle()), true);
}
}
void exec(unsigned wait, std::function<void()> f )
{
#ifdef NANA_ADD_DEF_AUTOMATIC_GUI_TESTING
if (!wait)
wait = 10;
if (!f)
f = []() {API::exit(); };
#endif
wait = Wait(wait);
std::cout << "Will wait " << wait << " sec...\n";
std::thread t([wait, &f]()
{ if (wait)
{
std::cout << "Waiting " << wait << " sec...\n";
std::this_thread::sleep_for(std::chrono::seconds{ wait } );
std::cout << "Waited !! running... \n" ;
f();
//API::exit();
std::cout << "Runed... \n";
}
});
detail::bedrock::instance().pump_event(nullptr, false);
if (t.joinable())
t.join();
}
}//end namespace nana