61 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 *	State Cursor
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 *	Nana C++ Library(http://www.nanapro.org)
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 *	Copyright(C) 2003-2014 Jinhao(cnjinhao@hotmail.com)
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 *
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 *	Distributed under the Boost Software License, Version 1.0.
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 *	(See accompanying file LICENSE_1_0.txt or copy at
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 *	http://www.boost.org/LICENSE_1_0.txt)
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 *
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 *	@file: nana/gui/state_cursor.cpp
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 */
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#include "detail/basic_window.hpp"
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#include <nana/gui/state_cursor.hpp>
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#include <nana/gui/detail/bedrock.hpp>
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#include <nana/gui/detail/window_manager.hpp>
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namespace nana
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{
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	state_cursor::state_cursor(window wd, cursor cur)
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		: handle_(wd)
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	{
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		auto & brock = detail::bedrock::instance();
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		if (brock.wd_manager().available(wd))
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			brock.define_state_cursor(wd, cur, nullptr);
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		else
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			handle_ = nullptr;
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	}
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	state_cursor::state_cursor(state_cursor&& rhs)
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		: handle_(rhs.handle_)
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	{
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		rhs.handle_ = nullptr;
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	}
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	state_cursor& state_cursor::operator = (state_cursor&& rhs)
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	{
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		if (this != &rhs)
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		{
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			if (handle_)
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			{
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				nana::internal_scope_guard lock;
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				auto & brock = detail::bedrock::instance();
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				brock.undefine_state_cursor(handle_, nullptr);
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			}
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			handle_ = rhs.handle_;
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			rhs.handle_ = nullptr;
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		}
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		return *this;
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	}
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	state_cursor::~state_cursor()
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	{
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		if (handle_)
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		{
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			nana::internal_scope_guard lock;
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			auto & brock = detail::bedrock::instance();
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			brock.undefine_state_cursor(handle_, nullptr);
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		}
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	}
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} |