Added texture managment and overridable init/cleanup functions.
This commit is contained in:
@@ -5,6 +5,7 @@ Import('env')
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src_files = Split("""
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application.cpp
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stb_image.cpp
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""")
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with open('../../dependencies.json', 'r') as f:
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@@ -13,14 +13,51 @@
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#include <imgui.h>
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#include <backends/imgui_impl_opengl3.h>
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#include <backends/imgui_impl_sdl3.h>
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#include <stb_image.h>
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namespace raid
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{
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namespace
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{
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constexpr int GL_COLOR_BUFFER_BIT = 0x00004000;
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constexpr std::uint32_t GL_COLOR_BUFFER_BIT = 0x00004000;
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constexpr std::uint32_t GL_TEXTURE_2D = 0x0DE1;
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constexpr std::uint32_t GL_TEXTURE_MIN_FILTER = 0x2801;
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constexpr std::uint32_t GL_TEXTURE_MAG_FILTER = 0x2800;
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constexpr std::uint32_t GL_LINEAR = 0x2601;
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constexpr std::uint32_t GL_UNPACK_ROW_LENGTH = 0x0CF2;
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constexpr std::uint32_t GL_RGBA = 0x1908;
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constexpr std::uint32_t GL_UNSIGNED_BYTE = 0x1401;
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const char* IMGUI_GLSL_VERSION = "#version 130";
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QuickApp* gAppInstance = nullptr;
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int stbiRead(void* user, char* data, int size)
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{
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mijin::Stream& stream = *static_cast<mijin::Stream*>(user);
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std::size_t read = 0;
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if (const mijin::StreamError error = stream.readRaw(data, size, {.partial = true}, &read); error != mijin::StreamError::SUCCESS)
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{
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MIJIN_ERROR("IO error.");
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return -1;
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}
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return static_cast<int>(read);
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}
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void stbiSkip(void* user, int diff)
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{
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mijin::Stream& stream = *static_cast<mijin::Stream*>(user);
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if (const mijin::StreamError error = stream.seek(diff, mijin::SeekMode::RELATIVE); error != mijin::StreamError::SUCCESS)
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{
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MIJIN_ERROR("IO error.");
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// not much we can do :/
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}
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}
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int stbiEof(void* user)
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{
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mijin::Stream& stream = *static_cast<mijin::Stream*>(user);
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return stream.isAtEnd();
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}
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}
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int Application::run(int argc, char** argv)
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@@ -32,90 +69,7 @@ int Application::run(int argc, char** argv)
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cleanup();
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};
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auto addConfigDir = [&](const fs::path path)
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{
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using namespace mijin::vfs_pipe;
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mFS.addAdapter(os()
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| relative_to(path)
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| map_to("/config")
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);
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};
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auto addDataDir = [&](const fs::path path)
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{
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using namespace mijin::vfs_pipe;
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mFS.addAdapter(os()
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| relative_to(path)
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| map_to("/data")
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);
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};
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addConfigDir(mijin::getKnownFolder(mijin::KnownFolder::USER_CONFIG_ROOT) / getFolderName());
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addDataDir(mijin::getKnownFolder(mijin::KnownFolder::USER_DATA_ROOT) / getFolderName());
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auto createUserDir = [&](const fs::path& virtualPath)
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{
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mijin::Optional<fs::path> pathOpt = mFS.getNativePath(virtualPath);
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if (!pathOpt.empty())
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{
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const fs::path path = std::move(*pathOpt);
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if (!fs::exists(path))
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{
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const bool result = fs::create_directories(path);
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MIJIN_ASSERT(result, "Error creating user folder.");
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}
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}
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else
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{
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MIJIN_ERROR("User folder path shouldn't be empty.");
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}
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};
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createUserDir("/config");
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createUserDir("/data");
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// in development builds, also add the development folders
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#if !defined(RAID_RELEASE)
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addConfigDir(fs::current_path() / "data/config");
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addDataDir(fs::current_path() / "data/data");
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#endif
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// now also add the system folders
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for (const fs::path& path : mijin::getAllConfigFolders(mijin::IncludeUser::NO))
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{
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addConfigDir(path / getFolderName());
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}
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for (const fs::path& path : mijin::getAllDataFolders(mijin::IncludeUser::NO))
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{
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addDataDir(path / getFolderName());
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}
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#if !defined(RAID_RELEASE)
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for (const mijin::PathReference& reference : mFS.getAllPaths("/config"))
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{
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reference.getNativePath().then([&](const fs::path& path)
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{
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msgInfo("Config folder: {}", path.generic_string());
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});
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}
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for (const mijin::PathReference& reference : mFS.getAllPaths("/data"))
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{
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reference.getNativePath().then([&](const fs::path& path)
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{
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msgInfo("Data folder: {}", path.generic_string());
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});
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}
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#endif
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if (!initSDL())
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{
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return ERR_INIT_FAILED;
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}
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if (!initGL())
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{
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return ERR_INIT_FAILED;
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}
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if (!initImGui())
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if (!init())
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{
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return ERR_INIT_FAILED;
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}
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@@ -198,6 +152,52 @@ bool Application::loadFont(const fs::path& path)
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return true;
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}
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ImTextureID Application::getOrLoadTexture(fs::path path)
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{
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if (auto it = mTextures.find(path); it != mTextures.end())
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{
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return it->second;
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}
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const stbi_io_callbacks callbacks = {
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.read = &stbiRead,
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.skip = &stbiSkip,
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.eof = &stbiEof
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};
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std::unique_ptr<mijin::Stream> stream;
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if (const mijin::StreamError error = mFS.open(path, mijin::FileOpenMode::READ, stream); error != mijin::StreamError::SUCCESS)
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{
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msgError("Error opening file {} for reading: {}.", path.generic_string(), mijin::errorName(error));
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return 0;
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}
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int width = 0;
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int height = 0;
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unsigned char* imageData = stbi_load_from_callbacks(&callbacks, stream.get(), &width, &height, nullptr, 4);
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if (imageData == nullptr)
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{
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msgError("Error parsing image at {}.", path.generic_string());
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return 0;
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}
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// create texture
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GLuint texture = 0;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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// setup texture
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// upload image
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
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mTextures.emplace(std::move(path), texture);
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return texture;
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}
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void Application::configureImgui()
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{
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ImGuiIO& imguiIO = ImGui::GetIO();
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@@ -236,6 +236,131 @@ void Application::handleSDLEvent(const SDL_Event& event)
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}
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}
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bool Application::init()
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{
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auto addConfigDir = [&](const fs::path& path)
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{
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using namespace mijin::vfs_pipe;
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mFS.addAdapter(os()
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| relative_to(path)
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| map_to("/config")
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);
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};
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auto addDataDir = [&](const fs::path& path)
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{
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using namespace mijin::vfs_pipe;
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mFS.addAdapter(os()
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| relative_to(path)
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| map_to("/data")
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);
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};
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addConfigDir(mijin::getKnownFolder(mijin::KnownFolder::USER_CONFIG_ROOT) / getFolderName());
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addDataDir(mijin::getKnownFolder(mijin::KnownFolder::USER_DATA_ROOT) / getFolderName());
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auto createUserDir = [&](const fs::path& virtualPath)
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{
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mijin::Optional<fs::path> pathOpt = mFS.getNativePath(virtualPath);
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if (!pathOpt.empty())
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{
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const fs::path path = std::move(*pathOpt);
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if (!fs::exists(path))
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{
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const bool result = fs::create_directories(path);
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MIJIN_ASSERT(result, "Error creating user folder.");
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}
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}
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else
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{
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MIJIN_ERROR("User folder path shouldn't be empty.");
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}
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};
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createUserDir("/config");
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createUserDir("/data");
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// in development builds, also add the development folders
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#if !defined(RAID_RELEASE)
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addConfigDir(fs::current_path() / "data/config");
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addDataDir(fs::current_path() / "data/data");
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#endif
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// now also add the system folders
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for (const fs::path& path : mijin::getAllConfigFolders(mijin::IncludeUser::NO))
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{
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addConfigDir(path / getFolderName());
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}
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for (const fs::path& path : mijin::getAllDataFolders(mijin::IncludeUser::NO))
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{
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addDataDir(path / getFolderName());
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}
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#if !defined(RAID_RELEASE)
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for (const mijin::PathReference& reference : mFS.getAllPaths("/config"))
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{
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reference.getNativePath().then([&](const fs::path& path)
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{
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msgInfo("Config folder: {}", path.generic_string());
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});
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}
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for (const mijin::PathReference& reference : mFS.getAllPaths("/data"))
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{
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reference.getNativePath().then([&](const fs::path& path)
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{
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msgInfo("Data folder: {}", path.generic_string());
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});
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}
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#endif
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if (!initSDL())
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{
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return false;
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}
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if (!initGL())
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{
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return false;
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}
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if (!initImGui())
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{
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return false;
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}
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return true;
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}
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void Application::cleanup()
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{
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if (ImGui::GetCurrentContext() != nullptr)
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{
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saveImGuiConfig();
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const ImGuiIO& imguiIO = ImGui::GetIO();
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if (imguiIO.BackendRendererUserData != nullptr)
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{
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ImGui_ImplOpenGL3_Shutdown();
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}
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if (imguiIO.BackendPlatformUserData != nullptr)
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{
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ImGui_ImplSDL3_Shutdown();
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}
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ImGui::DestroyContext();
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}
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for (const auto& [path, texture] : mTextures)
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{
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const GLuint asUint = static_cast<GLuint>(texture);
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glDeleteTextures(1, &asUint);
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}
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if (mGLContext != nullptr)
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{
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SDL_GL_DestroyContext(mGLContext);
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}
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if (mWindow != nullptr)
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{
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SDL_DestroyWindow(mWindow);
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}
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SDL_Quit();
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}
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bool Application::initSDL()
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{
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if (!SDL_Init(0))
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@@ -280,6 +405,12 @@ bool Application::initGL()
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glClear = reinterpret_cast<glClear_fn_t>(SDL_GL_GetProcAddress("glClear"));
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glClearColor = reinterpret_cast<glClearColor_fn_t>(SDL_GL_GetProcAddress("glClearColor"));
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glGenTextures = reinterpret_cast<glGenTextures_fn_t>(SDL_GL_GetProcAddress("glGenTextures"));
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glBindTexture = reinterpret_cast<glBindTexture_fn_t>(SDL_GL_GetProcAddress("glBindTexture"));
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glTexParameteri = reinterpret_cast<glTexParameteri_fn_t>(SDL_GL_GetProcAddress("glTexParameteri"));
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glPixelStorei = reinterpret_cast<glPixelStorei_fn_t>(SDL_GL_GetProcAddress("glPixelStorei"));
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glTexImage2D = reinterpret_cast<glTexImage2D_fn_t>(SDL_GL_GetProcAddress("glTexImage2D"));
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glDeleteTextures = reinterpret_cast<glDeleteTextures_fn_t>(SDL_GL_GetProcAddress("glDeleteTextures"));
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return true;
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}
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@@ -330,34 +461,6 @@ bool Application::initImGui()
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return true;
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}
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void Application::cleanup()
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{
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if (ImGui::GetCurrentContext() != nullptr)
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{
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saveImGuiConfig();
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const ImGuiIO& imguiIO = ImGui::GetIO();
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if (imguiIO.BackendRendererUserData != nullptr)
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{
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ImGui_ImplOpenGL3_Shutdown();
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}
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if (imguiIO.BackendPlatformUserData != nullptr)
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{
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ImGui_ImplSDL3_Shutdown();
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}
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ImGui::DestroyContext();
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}
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if (mGLContext != nullptr)
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{
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SDL_GL_DestroyContext(mGLContext);
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}
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if (mWindow != nullptr)
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{
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SDL_DestroyWindow(mWindow);
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}
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SDL_Quit();
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}
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void Application::handleSDLEvents()
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{
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SDL_Event event;
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@@ -401,7 +504,7 @@ void Application::saveImGuiConfig()
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}
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}
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void QuickApp::init(QuickAppOptions options)
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void QuickApp::preInit(QuickAppOptions options)
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{
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MIJIN_ASSERT_FATAL(options.callbacks.render, "Missing render callback.");
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mRenderCallback = std::move(options.callbacks.render);
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@@ -435,7 +538,7 @@ int runQuick(int argc, char* argv[], QuickAppOptions options)
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{
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QuickApp app;
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gAppInstance = &app;
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app.init(std::move(options));
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app.preInit(std::move(options));
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return app.run(argc, argv);
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}
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}
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4
private/raid/stb_image.cpp
Normal file
4
private/raid/stb_image.cpp
Normal file
@@ -0,0 +1,4 @@
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb_image.h>
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#undef STB_IMAGE_IMPLEMENTATION
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