Properly seperated/cleaned up OpenGL and Vulkan implementations.

This commit is contained in:
2025-09-21 17:42:07 +02:00
parent b35edfcf20
commit ee4ea4ae0a
4 changed files with 481 additions and 81 deletions

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@@ -0,0 +1,45 @@
#pragma once
#if !defined(RAID_INTERNAL_OPENGL_HPP_INCLUDED)
#define RAID_INTERNAL_OPENGL_HPP_INCLUDED 1
#include <cstdint>
namespace raid
{
struct MixinOpenGLApplication
{
using GLbitfield = std::uint32_t;
using GLint = std::int32_t;
using GLuint = std::uint32_t;
using GLsizei = std::int32_t;
using GLenum = std::uint32_t;
using GLfloat = float;
using glClear_fn_t = void (*)(GLbitfield);
using glClearColor_fn_t = void (*)(GLfloat, GLfloat, GLfloat, GLfloat);
using glGenTextures_fn_t = void (*)(GLsizei, GLuint*);
using glBindTexture_fn_t = void (*)(GLenum, GLuint);
using glTexParameteri_fn_t = void (*)(GLenum, GLenum, GLint);
using glPixelStorei_fn_t = void (*)(GLenum, GLint);
using glTexImage2D_fn_t = void (*)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*);
using glDeleteTextures_fn_t = void (*)(GLsizei, const GLuint*);
struct OpenGLData
{
SDL_GLContext context;
glClear_fn_t Clear;
glClearColor_fn_t ClearColor;
glGenTextures_fn_t GenTextures;
glBindTexture_fn_t BindTexture;
glTexParameteri_fn_t TexParameteri;
glPixelStorei_fn_t PixelStorei;
glTexImage2D_fn_t TexImage2D;
glDeleteTextures_fn_t DeleteTextures;
};
};
} // namespace raid
#endif // !defined(RAID_INTERNAL_OPENGL_HPP_INCLUDED)

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@@ -0,0 +1,176 @@
#pragma once
#if !defined(RAID_INTERNAL_VULKAN_HPP_INCLUDED)
#define RAID_INTERNAL_VULKAN_HPP_INCLUDED 1
#include <cstdint>
#if !defined(RAID_USE_VULKAN_H)
#define RAID_USE_VULKAN_H 0
#endif
#if RAID_USE_VULKAN_H
#include <vulkan/vulkan.h>
#endif
namespace raid
{
struct MixinVulkanApplication
{
#if !RAID_USE_VULKAN_H
// flags
using VkFlags = std::uint32_t;
using VkInstanceCreateFlags = VkFlags;
using VkQueueFlags = VkFlags;
using VkDeviceCreateFlags = VkFlags;
using VkDeviceQueueCreateFlags = VkFlags;
// enums
enum VkResult
{
VK_SUCCESS = 0
};
enum VkStructureType
{
VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005
};
enum VkSystemAllocationScope {};
enum VkInternalAllocationType {};
enum VkQueueFlagBits : VkFlags
{
VK_QUEUE_GRAPHICS_BIT = 0x00000001
};
// handles
using VkDevice = struct VkDevice_*;
using VkQueue = struct VkQueue_*;
// structs
struct VkExtent3D
{
std::uint32_t width = 0;
std::uint32_t height = 0;
std::uint32_t depth = 0;
};
struct VkApplicationInfo
{
VkStructureType sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
const void* pNext = nullptr;
const char* pApplicationNane = nullptr;
std::uint32_t applicationVersion = 0;
const char* pEngineName = nullptr;
std::uint32_t engineVersion = 0;
std::uint32_t apiVersion = 0;
};
struct VkInstanceCreateInfo
{
VkStructureType sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
const void* pNext = nullptr;
VkInstanceCreateFlags flags = 0;
const VkApplicationInfo* pApplicationInfo = nullptr;
std::uint32_t enabledLayerCount = 0;
const char* const* ppEnabledLayerNames = nullptr;
std::uint32_t enabledExtensionCount = 0;
const char* const* ppEnabledExtensionNames = nullptr;
};
struct VkQueueFamilyProperties
{
VkQueueFlags queueFlags = 0;
std::uint32_t queueCount = 0;
std::uint32_t timestampValidBits = 0;
VkExtent3D minImageTransferGranularity = {};
};
struct VkQueueFamilyProperties2
{
VkStructureType sType = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2;
void* pNext = nullptr;
VkQueueFamilyProperties queueFamilyProperties = {};
};
struct VkDeviceQueueCreateInfo
{
VkStructureType sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
const void* pNext = nullptr;
VkDeviceQueueCreateFlags flags = 0;
std::uint32_t queueFamilyIndex = 0;
std::uint32_t queueCount = 0;
const float* pQueuePriorities = nullptr;
};
struct VkPhysicalDeviceFeatures;
struct VkDeviceCreateInfo
{
VkStructureType sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
const void* pNext = nullptr;
VkDeviceCreateFlags flags;
std::uint32_t queueCreateInfoCount = 0;
const VkDeviceQueueCreateInfo* pQueueCreateInfos = nullptr;
std::uint32_t enabledLayerCount = 0;
const char* const* ppEnabledLayerNames = nullptr;
uint32_t enabledExtensionCount = 0;
const char* const* ppEnabledExtensionNames = nullptr;
const VkPhysicalDeviceFeatures* pEnabledFeatures = nullptr;
};
// Vulkan function pointer types
using PFN_vkVoidFunction = void (*)();
// TODO: VKAPI_PTR?
using PFN_vkAllocationFunction = void* (*)(void* pUserData, std::size_t size, std::size_t alignment, VkSystemAllocationScope allocationScope);
using PFN_vkReallocationFunction = void* (*)(void* pUserData, void* pOriginal, std::size_t size, std::size_t alignment, VkSystemAllocationScope allocationScope);
using PFN_vkFreeFunction = void (*)(void* pUserData, void* pMemory);
using PFN_vkInternalAllocationNotification = void (*)(void* pUserData, std::size_t size, VkInternalAllocationType allocationType, VkSystemAllocationScope allocationScope);
using PFN_vkInternalFreeNotification = void (*)(void* pUserData, std::size_t size, VkInternalAllocationType allocationType, VkSystemAllocationScope allocationScope);
struct VkAllocationCallbacks
{
void* pUserData = nullptr;
PFN_vkAllocationFunction pfnAllocation = nullptr;
PFN_vkReallocationFunction pfnReallocation = nullptr;
PFN_vkFreeFunction pfnFree = nullptr;
PFN_vkInternalAllocationNotification pfnInternalAllocation = nullptr;
PFN_vkInternalFreeNotification pfnInternalFree = nullptr;
};
// function pointers
using vkGetInstanceProcAddr_fn_t = PFN_vkVoidFunction (*)(VkInstance instance, const char* pName);
using vkCreateInstance_fn_t = VkResult (*)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance);
using vkDestroyInstance_fn_t = void (*)(VkInstance instance, const VkAllocationCallbacks* pAllocator);
using vkEnumeratePhysicalDevices_fn_t = VkResult (*)(VkInstance instance, std::uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
using vkGetPhysicalDeviceQueueFamilyProperties2_fn_t = void (*)(VkPhysicalDevice physicalDevice, std::uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties);
using vkCreateDevice_fn_t = VkResult (*)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice);
using vkDestroyDevice_fn_t = void (*)(VkDevice device, const VkAllocationCallbacks* pAllocator);
using vkDeviceWaitIdle_fn_t = VkResult (*)(VkDevice device);
using vkGetDeviceQueue_fn_t = void (*)(VkDevice device, std::uint32_t queueFamilyIndex, std::uint32_t queueIndex, VkQueue* pQueue);
#endif // !RAID_USE_VULKAN_H
struct VulkanData
{
VkInstance instance;
VkPhysicalDevice physicalDevice;
VkDevice device;
VkQueue queue;
VkSurfaceKHR surface;
vkGetInstanceProcAddr_fn_t GetInstanceProc;
vkCreateInstance_fn_t CreateInstance;
vkDestroyInstance_fn_t DestroyInstance;
vkEnumeratePhysicalDevices_fn_t EnumeratePhysicalDevices;
vkGetPhysicalDeviceQueueFamilyProperties2_fn_t GetPhysicalDeviceQueueFamilyProperties2;
vkCreateDevice_fn_t CreateDevice;
vkDestroyDevice_fn_t DestroyDevice;
vkDeviceWaitIdle_fn_t DeviceWaitIdle;
vkGetDeviceQueue_fn_t GetDeviceQueue;
std::uint32_t queueFamilyIndex;
};
};
} // namespace raid
#endif // !defined(RAID_INTERNAL_VULKAN_HPP_INCLUDED)

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@@ -14,6 +14,9 @@
#include <mijin/virtual_filesystem/memory.hpp>
#include <mijin/virtual_filesystem/stacked.hpp>
#include <SDL3/SDL.h>
#include <SDL3/SDL_vulkan.h>
#include "./internal/opengl.hpp"
#include "./internal/vulkan.hpp"
namespace raid
{
@@ -61,16 +64,22 @@ struct ApplicationFlags : mijin::BitFlags<ApplicationFlags>
bool x11OnWayland : 1 = false;
};
enum class GraphicsAPI : std::uint8_t
{
OPENGL,
VULKAN
};
struct ApplicationConfig
{
ApplicationFlags flags = {};
GraphicsAPI graphicsApi = GraphicsAPI::OPENGL;
};
class Application
class Application : private MixinOpenGLApplication, MixinVulkanApplication
{
private:
SDL_Window* mWindow = nullptr;
SDL_GLContext mGLContext = nullptr;
mijin::StackedFileSystemAdapter mFS;
mijin::MemoryFileSystemAdapter* mMemoryFS = nullptr;
@@ -82,30 +91,11 @@ private:
std::unordered_map<ImGuiStyleVar, std::variant<float, ImVec2>> mMainWindowStyles;
const ApplicationConfig mConfig;
using GLbitfield = std::uint32_t;
using GLint = std::int32_t;
using GLuint = std::uint32_t;
using GLsizei = std::int32_t;
using GLenum = std::uint32_t;
using GLfloat = float;
using glClear_fn_t = void (*)(GLbitfield);
using glClearColor_fn_t = void (*)(GLfloat, GLfloat, GLfloat, GLfloat);
using glGenTextures_fn_t = void (*)(GLsizei, GLuint*);
using glBindTexture_fn_t = void (*)(GLenum, GLuint);
using glTexParameteri_fn_t = void (*)(GLenum, GLenum, GLint);
using glPixelStorei_fn_t = void (*)(GLenum, GLint);
using glTexImage2D_fn_t = void (*)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*);
using glDeleteTextures_fn_t = void (*)(GLsizei, const GLuint*);
glClear_fn_t glClear;
glClearColor_fn_t glClearColor;
glGenTextures_fn_t glGenTextures;
glBindTexture_fn_t glBindTexture;
glTexParameteri_fn_t glTexParameteri;
glPixelStorei_fn_t glPixelStorei;
glTexImage2D_fn_t glTexImage2D;
glDeleteTextures_fn_t glDeleteTextures;
union
{
OpenGLData gl;
VulkanData vk;
};
public:
explicit Application(ApplicationConfig config = {}) noexcept : mConfig(config) {}
virtual ~Application() = default;
@@ -149,6 +139,8 @@ public:
[[nodiscard]]
ImTextureID getOrLoadTexture(fs::path path);
void destroyTexture(ImTextureID texture);
protected:
virtual void render() = 0;
virtual std::string getFolderName() = 0;
@@ -215,7 +207,8 @@ protected:
virtual void cleanup();
private:
bool initSDL();
bool initGL();
bool initOpenGL();
bool initVulkan();
bool initImGui();
void handleSDLEvents();
void loadImGuiConfig();