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4 changed files with 506 additions and 84 deletions

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@ -5,6 +5,7 @@
#include <thread> #include <thread>
#include <fmt/base.h> #include <fmt/base.h>
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3/SDL_vulkan.h>
#include <mijin/detect.hpp> #include <mijin/detect.hpp>
#include <mijin/debug/assert.hpp> #include <mijin/debug/assert.hpp>
#include <mijin/platform/folders.hpp> #include <mijin/platform/folders.hpp>
@ -62,6 +63,12 @@ int stbiEof(void* user)
mijin::Stream& stream = *static_cast<mijin::Stream*>(user); mijin::Stream& stream = *static_cast<mijin::Stream*>(user);
return stream.isAtEnd(); return stream.isAtEnd();
} }
[[nodiscard]]
constexpr std::uint32_t vkMakeApiVersion(std::uint32_t variant, std::uint32_t major, std::uint32_t minor, std::uint32_t patch) noexcept
{
return ((variant << 29U) | (major << 22U) | (minor << 12U) | patch);
}
} }
int Application::run(int argc, char** argv) int Application::run(int argc, char** argv)
@ -114,15 +121,26 @@ int Application::run(int argc, char** argv)
ImGui::Render(); ImGui::Render();
glClearColor(0.3f, 0.3f, 0.3f, 1.f); switch (mConfig.graphicsApi)
glClear(GL_COLOR_BUFFER_BIT); {
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); case GraphicsAPI::OPENGL:
gl.ClearColor(0.3f, 0.3f, 0.3f, 1.f);
gl.Clear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
break;
case GraphicsAPI::VULKAN:
MIJIN_TRAP(); // TODO!
break;
}
if (imguiIO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) if (imguiIO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{ {
ImGui::UpdatePlatformWindows(); ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault(); ImGui::RenderPlatformWindowsDefault();
SDL_GL_MakeCurrent(mWindow, mGLContext);
if (mConfig.graphicsApi == GraphicsAPI::OPENGL) {
SDL_GL_MakeCurrent(mWindow, gl.context);
}
} }
SDL_GL_SwapWindow(mWindow); SDL_GL_SwapWindow(mWindow);
@ -223,23 +241,60 @@ ImTextureID Application::getOrLoadTexture(fs::path path)
} }
// create texture // create texture
GLuint texture = 0; ImTextureID texture = 0;
glGenTextures(1, &texture); switch (mConfig.graphicsApi)
glBindTexture(GL_TEXTURE_2D, texture); {
case GraphicsAPI::OPENGL:
{
GLuint glTexture = 0;
gl.GenTextures(1, &glTexture);
gl.BindTexture(GL_TEXTURE_2D, glTexture);
// setup texture // setup texture
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// upload image // upload image
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); gl.PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
mTextures.emplace(std::move(path), texture); texture = glTexture;
break;
}
case GraphicsAPI::VULKAN:
MIJIN_TRAP(); // TODO!
break;
}
if (texture != 0) {
mTextures.emplace(std::move(path), texture);
}
return texture; return texture;
} }
void Application::destroyTexture(ImTextureID texture)
{
auto it = std::ranges::find_if(mTextures, [texture](const auto& entry) {
return entry.second == texture;
});
MIJIN_ASSERT(it != mTextures.end(), "Invalid texture id.");
mTextures.erase(it);
switch (mConfig.graphicsApi)
{
case GraphicsAPI::OPENGL:
{
const GLuint asUint = static_cast<GLuint>(texture);
gl.DeleteTextures(1, &asUint);
break;
}
case GraphicsAPI::VULKAN:
MIJIN_TRAP(); // TODO
break;
}
}
void Application::configureImgui() void Application::configureImgui()
{ {
ImGuiIO& imguiIO = ImGui::GetIO(); ImGuiIO& imguiIO = ImGui::GetIO();
@ -379,9 +434,19 @@ bool Application::init()
{ {
return false; return false;
} }
if (!initGL()) switch (mConfig.graphicsApi)
{ {
return false; case GraphicsAPI::OPENGL:
if (!initOpenGL())
{
return false;
}
break;
case GraphicsAPI::VULKAN:
if (!initVulkan())
{
return false;
}
} }
if (!initImGui()) if (!initImGui())
{ {
@ -407,14 +472,29 @@ void Application::cleanup()
} }
ImGui::DestroyContext(); ImGui::DestroyContext();
} }
for (const auto& [path, texture] : mTextures) for (const auto& [_, texture] : mTextures) {
{ destroyTexture(texture);
const GLuint asUint = static_cast<GLuint>(texture);
glDeleteTextures(1, &asUint);
} }
if (mGLContext != nullptr) switch (mConfig.graphicsApi)
{ {
SDL_GL_DestroyContext(mGLContext); case GraphicsAPI::OPENGL:
if (gl.context != nullptr)
{
SDL_GL_DestroyContext(gl.context);
}
break;
case GraphicsAPI::VULKAN:
if (vk.device != nullptr)
{
vk.DeviceWaitIdle(vk.device);
vk.DestroyDevice(vk.device, nullptr);
}
if (vk.instance != nullptr)
{
vk.DestroyInstance(vk.instance, nullptr);
}
SDL_Vulkan_UnloadLibrary();
break;
} }
if (mWindow != nullptr) if (mWindow != nullptr)
{ {
@ -426,9 +506,9 @@ void Application::cleanup()
bool Application::initSDL() bool Application::initSDL()
{ {
#if MIJIN_TARGET_OS == MIJIN_OS_LINUX #if MIJIN_TARGET_OS == MIJIN_OS_LINUX
// prefer x11 over wayland, as ImGui viewports don't work with wayland if (mConfig.flags.x11OnWayland) {
// TODO: this still doesn't work all the time, maybe there will be an update to ImGui in the future? SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "x11,wayland");
SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "x11,wayland"); }
#endif #endif
if (!SDL_Init(SDL_INIT_VIDEO)) if (!SDL_Init(SDL_INIT_VIDEO))
{ {
@ -438,48 +518,146 @@ bool Application::initSDL()
msgInfo("SDL video driver: {}", SDL_GetCurrentVideoDriver()); msgInfo("SDL video driver: {}", SDL_GetCurrentVideoDriver());
// GL attributes must be set before window creation SDL_WindowFlags windowFlags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); switch (mConfig.graphicsApi)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); case GraphicsAPI::OPENGL:
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); // GL attributes must be set before window creation
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// TODO: not sure if these really make sense, but they are in the example // TODO: not sure if these really make sense, but they are in the example
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
windowFlags |= SDL_WINDOW_OPENGL;
break;
case GraphicsAPI::VULKAN:
if (!SDL_Vulkan_LoadLibrary(nullptr))
{
msgError("Error loading Vulkan library: {}.", SDL_GetError());
return false;
}
windowFlags |= SDL_WINDOW_VULKAN;
break;
}
const SDL_WindowFlags WINDOW_FLAGS = 0
| SDL_WINDOW_OPENGL
| SDL_WINDOW_RESIZABLE
| SDL_WINDOW_HIGH_PIXEL_DENSITY;
mWindow = SDL_CreateWindow( mWindow = SDL_CreateWindow(
/* title = */ getWindowTitle().c_str(), /* title = */ getWindowTitle().c_str(),
/* w = */ 1280, /* w = */ 1280,
/* h = */ 720, /* h = */ 720,
/* flags = */ WINDOW_FLAGS /* flags = */ windowFlags
); );
return true; return true;
} }
bool Application::initGL() bool Application::initOpenGL()
{ {
mGLContext = SDL_GL_CreateContext(mWindow); gl.context = SDL_GL_CreateContext(mWindow);
if (mWindow == nullptr) if (mWindow == nullptr)
{ {
msgError("Error creating SDL window: {}.", SDL_GetError()); msgError("Error creating OpenGL context: {}.", SDL_GetError());
return false; return false;
} }
SDL_GL_MakeCurrent(mWindow, mGLContext); SDL_GL_MakeCurrent(mWindow, gl.context);
SDL_GL_SetSwapInterval(1); // enable vsync, at least for now SDL_GL_SetSwapInterval(1); // enable vsync, at least for now
glClear = reinterpret_cast<glClear_fn_t>(SDL_GL_GetProcAddress("glClear")); gl.Clear = reinterpret_cast<glClear_fn_t>(SDL_GL_GetProcAddress("glClear"));
glClearColor = reinterpret_cast<glClearColor_fn_t>(SDL_GL_GetProcAddress("glClearColor")); gl.ClearColor = reinterpret_cast<glClearColor_fn_t>(SDL_GL_GetProcAddress("glClearColor"));
glGenTextures = reinterpret_cast<glGenTextures_fn_t>(SDL_GL_GetProcAddress("glGenTextures")); gl.GenTextures = reinterpret_cast<glGenTextures_fn_t>(SDL_GL_GetProcAddress("glGenTextures"));
glBindTexture = reinterpret_cast<glBindTexture_fn_t>(SDL_GL_GetProcAddress("glBindTexture")); gl.BindTexture = reinterpret_cast<glBindTexture_fn_t>(SDL_GL_GetProcAddress("glBindTexture"));
glTexParameteri = reinterpret_cast<glTexParameteri_fn_t>(SDL_GL_GetProcAddress("glTexParameteri")); gl.TexParameteri = reinterpret_cast<glTexParameteri_fn_t>(SDL_GL_GetProcAddress("glTexParameteri"));
glPixelStorei = reinterpret_cast<glPixelStorei_fn_t>(SDL_GL_GetProcAddress("glPixelStorei")); gl.PixelStorei = reinterpret_cast<glPixelStorei_fn_t>(SDL_GL_GetProcAddress("glPixelStorei"));
glTexImage2D = reinterpret_cast<glTexImage2D_fn_t>(SDL_GL_GetProcAddress("glTexImage2D")); gl.TexImage2D = reinterpret_cast<glTexImage2D_fn_t>(SDL_GL_GetProcAddress("glTexImage2D"));
glDeleteTextures = reinterpret_cast<glDeleteTextures_fn_t>(SDL_GL_GetProcAddress("glDeleteTextures")); gl.DeleteTextures = reinterpret_cast<glDeleteTextures_fn_t>(SDL_GL_GetProcAddress("glDeleteTextures"));
return true;
}
bool Application::initVulkan()
{
vk.GetInstanceProc = reinterpret_cast<vkGetInstanceProcAddr_fn_t>(SDL_Vulkan_GetVkGetInstanceProcAddr());
vk.CreateInstance = reinterpret_cast<vkCreateInstance_fn_t>(vk.GetInstanceProc(nullptr, "vkCreateInstance"));
const VkApplicationInfo applicationInfo = {
.apiVersion = vkMakeApiVersion(0, 1, 3, 0) // TODO: probably should let the user specify this?
};
const VkInstanceCreateInfo instanceCreateInfo = {
.pApplicationInfo = &applicationInfo
};
if (const VkResult result = vk.CreateInstance(&instanceCreateInfo, nullptr, &vk.instance); result != VK_SUCCESS)
{
msgError("Error creating Vulkan instance: {:x}.", static_cast<unsigned>(result));
return false;
}
vk.DestroyInstance = reinterpret_cast<vkDestroyInstance_fn_t>(vk.GetInstanceProc(vk.instance, "vkDestroyInstance"));
vk.EnumeratePhysicalDevices = reinterpret_cast<vkEnumeratePhysicalDevices_fn_t>(vk.GetInstanceProc(vk.instance, "vkEnumeratePhysicalDevices"));
vk.GetPhysicalDeviceQueueFamilyProperties2 = reinterpret_cast<vkGetPhysicalDeviceQueueFamilyProperties2_fn_t>(vk.GetInstanceProc(vk.instance, "vkGetPhysicalDeviceQueueFamilyProperties2"));
vk.CreateDevice = reinterpret_cast<vkCreateDevice_fn_t>(vk.GetInstanceProc(vk.instance, "vkCreateDevice"));
vk.DestroyDevice = reinterpret_cast<vkDestroyDevice_fn_t>(vk.GetInstanceProc(vk.instance, "vkDestroyDevice"));
vk.DeviceWaitIdle = reinterpret_cast<vkDeviceWaitIdle_fn_t>(vk.GetInstanceProc(vk.instance, "vkDeviceWaitIdle"));
vk.GetDeviceQueue = reinterpret_cast<vkGetDeviceQueue_fn_t>(vk.GetInstanceProc(vk.instance, "vkGetDeviceQueue"));
// TODO: this is really cheap... (but should be sufficient in most cases)
std::uint32_t physicalDeviceCount = 1;
if (const VkResult result = vk.EnumeratePhysicalDevices(vk.instance, &physicalDeviceCount, &vk.physicalDevice); result != VK_SUCCESS)
{
msgError("Error enumerating Vulkan physical devices: {:x}.", static_cast<unsigned>(result));
return false;
}
std::uint32_t queueFamilyPropertyCount = 0;
vk.GetPhysicalDeviceQueueFamilyProperties2(vk.physicalDevice, &queueFamilyPropertyCount, nullptr);
std::vector<VkQueueFamilyProperties2> queueFamilyProperties;
queueFamilyProperties.resize(queueFamilyPropertyCount);
vk.GetPhysicalDeviceQueueFamilyProperties2(vk.physicalDevice, &queueFamilyPropertyCount, queueFamilyProperties.data());
// TODO: this should also check for surface support (but who cares?)
std::uint32_t queueFamilyIndex = 0;
for (; queueFamilyIndex < queueFamilyPropertyCount; ++queueFamilyIndex)
{
if (queueFamilyProperties[queueFamilyIndex].queueFamilyProperties.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
break;
}
}
if (queueFamilyIndex == queueFamilyPropertyCount)
{
msgError("No suitable Vulkan queue family found.");
return false;
}
vk.queueFamilyIndex = queueFamilyIndex;
static const float queuePriority = 1.0f;
const VkDeviceQueueCreateInfo queueCreateInfo = {
.queueFamilyIndex = vk.queueFamilyIndex,
.queueCount = 1,
.pQueuePriorities = &queuePriority
};
static const std::array DEVICE_EXTENSIONS = {
"VK_KHR_surface"
};
const VkDeviceCreateInfo deviceCreateInfo = {
.queueCreateInfoCount = 1,
.pQueueCreateInfos = &queueCreateInfo,
.enabledExtensionCount = static_cast<std::uint32_t>(DEVICE_EXTENSIONS.size()),
.ppEnabledExtensionNames = DEVICE_EXTENSIONS.data()
};
if (const VkResult result = vk.CreateDevice(vk.physicalDevice, &deviceCreateInfo, nullptr, &vk.device); result != VK_SUCCESS)
{
msgError("Error creating Vulkan device: {:x}.", static_cast<unsigned>(result));
return false;
}
vk.GetDeviceQueue(vk.device, /* queueFamilyIndex = */ 0, /* queueIndex = */ 0, &vk.queue);
if (!SDL_Vulkan_CreateSurface(mWindow, vk.instance, nullptr, &vk.surface))
{
msgError("Error creating SDL Vulkan surface: {}.", SDL_GetError());
return false;
}
return true; return true;
} }
@ -511,14 +689,22 @@ bool Application::initImGui()
ImGui::StyleColorsDark(); ImGui::StyleColorsDark();
// init the backends // init the backends
if (!ImGui_ImplSDL3_InitForOpenGL(mWindow, mGLContext)) switch (mConfig.graphicsApi)
{ {
msgError("Error initializing ImGui SDL3 backend."); case GraphicsAPI::OPENGL:
return false; if (!ImGui_ImplSDL3_InitForOpenGL(mWindow, gl.context))
} {
if (!ImGui_ImplOpenGL3_Init(IMGUI_GLSL_VERSION)) msgError("Error initializing ImGui SDL3 backend.");
{ return false;
msgError("Error initializing ImGui OpenGL3 backend."); }
if (!ImGui_ImplOpenGL3_Init(IMGUI_GLSL_VERSION))
{
msgError("Error initializing ImGui OpenGL3 backend.");
return false;
}
break;
case GraphicsAPI::VULKAN:
MIJIN_TRAP(); // TODO!
return false; return false;
} }

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@ -0,0 +1,45 @@
#pragma once
#if !defined(RAID_INTERNAL_OPENGL_HPP_INCLUDED)
#define RAID_INTERNAL_OPENGL_HPP_INCLUDED 1
#include <cstdint>
namespace raid
{
struct MixinOpenGLApplication
{
using GLbitfield = std::uint32_t;
using GLint = std::int32_t;
using GLuint = std::uint32_t;
using GLsizei = std::int32_t;
using GLenum = std::uint32_t;
using GLfloat = float;
using glClear_fn_t = void (*)(GLbitfield);
using glClearColor_fn_t = void (*)(GLfloat, GLfloat, GLfloat, GLfloat);
using glGenTextures_fn_t = void (*)(GLsizei, GLuint*);
using glBindTexture_fn_t = void (*)(GLenum, GLuint);
using glTexParameteri_fn_t = void (*)(GLenum, GLenum, GLint);
using glPixelStorei_fn_t = void (*)(GLenum, GLint);
using glTexImage2D_fn_t = void (*)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*);
using glDeleteTextures_fn_t = void (*)(GLsizei, const GLuint*);
struct OpenGLData
{
SDL_GLContext context;
glClear_fn_t Clear;
glClearColor_fn_t ClearColor;
glGenTextures_fn_t GenTextures;
glBindTexture_fn_t BindTexture;
glTexParameteri_fn_t TexParameteri;
glPixelStorei_fn_t PixelStorei;
glTexImage2D_fn_t TexImage2D;
glDeleteTextures_fn_t DeleteTextures;
};
};
} // namespace raid
#endif // !defined(RAID_INTERNAL_OPENGL_HPP_INCLUDED)

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@ -0,0 +1,176 @@
#pragma once
#if !defined(RAID_INTERNAL_VULKAN_HPP_INCLUDED)
#define RAID_INTERNAL_VULKAN_HPP_INCLUDED 1
#include <cstdint>
#if !defined(RAID_USE_VULKAN_H)
#define RAID_USE_VULKAN_H 0
#endif
#if RAID_USE_VULKAN_H
#include <vulkan/vulkan.h>
#endif
namespace raid
{
struct MixinVulkanApplication
{
#if !RAID_USE_VULKAN_H
// flags
using VkFlags = std::uint32_t;
using VkInstanceCreateFlags = VkFlags;
using VkQueueFlags = VkFlags;
using VkDeviceCreateFlags = VkFlags;
using VkDeviceQueueCreateFlags = VkFlags;
// enums
enum VkResult
{
VK_SUCCESS = 0
};
enum VkStructureType
{
VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005
};
enum VkSystemAllocationScope {};
enum VkInternalAllocationType {};
enum VkQueueFlagBits : VkFlags
{
VK_QUEUE_GRAPHICS_BIT = 0x00000001
};
// handles
using VkDevice = struct VkDevice_*;
using VkQueue = struct VkQueue_*;
// structs
struct VkExtent3D
{
std::uint32_t width = 0;
std::uint32_t height = 0;
std::uint32_t depth = 0;
};
struct VkApplicationInfo
{
VkStructureType sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
const void* pNext = nullptr;
const char* pApplicationNane = nullptr;
std::uint32_t applicationVersion = 0;
const char* pEngineName = nullptr;
std::uint32_t engineVersion = 0;
std::uint32_t apiVersion = 0;
};
struct VkInstanceCreateInfo
{
VkStructureType sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
const void* pNext = nullptr;
VkInstanceCreateFlags flags = 0;
const VkApplicationInfo* pApplicationInfo = nullptr;
std::uint32_t enabledLayerCount = 0;
const char* const* ppEnabledLayerNames = nullptr;
std::uint32_t enabledExtensionCount = 0;
const char* const* ppEnabledExtensionNames = nullptr;
};
struct VkQueueFamilyProperties
{
VkQueueFlags queueFlags = 0;
std::uint32_t queueCount = 0;
std::uint32_t timestampValidBits = 0;
VkExtent3D minImageTransferGranularity = {};
};
struct VkQueueFamilyProperties2
{
VkStructureType sType = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2;
void* pNext = nullptr;
VkQueueFamilyProperties queueFamilyProperties = {};
};
struct VkDeviceQueueCreateInfo
{
VkStructureType sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
const void* pNext = nullptr;
VkDeviceQueueCreateFlags flags = 0;
std::uint32_t queueFamilyIndex = 0;
std::uint32_t queueCount = 0;
const float* pQueuePriorities = nullptr;
};
struct VkPhysicalDeviceFeatures;
struct VkDeviceCreateInfo
{
VkStructureType sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
const void* pNext = nullptr;
VkDeviceCreateFlags flags;
std::uint32_t queueCreateInfoCount = 0;
const VkDeviceQueueCreateInfo* pQueueCreateInfos = nullptr;
std::uint32_t enabledLayerCount = 0;
const char* const* ppEnabledLayerNames = nullptr;
uint32_t enabledExtensionCount = 0;
const char* const* ppEnabledExtensionNames = nullptr;
const VkPhysicalDeviceFeatures* pEnabledFeatures = nullptr;
};
// Vulkan function pointer types
using PFN_vkVoidFunction = void (*)();
// TODO: VKAPI_PTR?
using PFN_vkAllocationFunction = void* (*)(void* pUserData, std::size_t size, std::size_t alignment, VkSystemAllocationScope allocationScope);
using PFN_vkReallocationFunction = void* (*)(void* pUserData, void* pOriginal, std::size_t size, std::size_t alignment, VkSystemAllocationScope allocationScope);
using PFN_vkFreeFunction = void (*)(void* pUserData, void* pMemory);
using PFN_vkInternalAllocationNotification = void (*)(void* pUserData, std::size_t size, VkInternalAllocationType allocationType, VkSystemAllocationScope allocationScope);
using PFN_vkInternalFreeNotification = void (*)(void* pUserData, std::size_t size, VkInternalAllocationType allocationType, VkSystemAllocationScope allocationScope);
struct VkAllocationCallbacks
{
void* pUserData = nullptr;
PFN_vkAllocationFunction pfnAllocation = nullptr;
PFN_vkReallocationFunction pfnReallocation = nullptr;
PFN_vkFreeFunction pfnFree = nullptr;
PFN_vkInternalAllocationNotification pfnInternalAllocation = nullptr;
PFN_vkInternalFreeNotification pfnInternalFree = nullptr;
};
// function pointers
using vkGetInstanceProcAddr_fn_t = PFN_vkVoidFunction (*)(VkInstance instance, const char* pName);
using vkCreateInstance_fn_t = VkResult (*)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance);
using vkDestroyInstance_fn_t = void (*)(VkInstance instance, const VkAllocationCallbacks* pAllocator);
using vkEnumeratePhysicalDevices_fn_t = VkResult (*)(VkInstance instance, std::uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
using vkGetPhysicalDeviceQueueFamilyProperties2_fn_t = void (*)(VkPhysicalDevice physicalDevice, std::uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties);
using vkCreateDevice_fn_t = VkResult (*)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice);
using vkDestroyDevice_fn_t = void (*)(VkDevice device, const VkAllocationCallbacks* pAllocator);
using vkDeviceWaitIdle_fn_t = VkResult (*)(VkDevice device);
using vkGetDeviceQueue_fn_t = void (*)(VkDevice device, std::uint32_t queueFamilyIndex, std::uint32_t queueIndex, VkQueue* pQueue);
#endif // !RAID_USE_VULKAN_H
struct VulkanData
{
VkInstance instance;
VkPhysicalDevice physicalDevice;
VkDevice device;
VkQueue queue;
VkSurfaceKHR surface;
vkGetInstanceProcAddr_fn_t GetInstanceProc;
vkCreateInstance_fn_t CreateInstance;
vkDestroyInstance_fn_t DestroyInstance;
vkEnumeratePhysicalDevices_fn_t EnumeratePhysicalDevices;
vkGetPhysicalDeviceQueueFamilyProperties2_fn_t GetPhysicalDeviceQueueFamilyProperties2;
vkCreateDevice_fn_t CreateDevice;
vkDestroyDevice_fn_t DestroyDevice;
vkDeviceWaitIdle_fn_t DeviceWaitIdle;
vkGetDeviceQueue_fn_t GetDeviceQueue;
std::uint32_t queueFamilyIndex;
};
};
} // namespace raid
#endif // !defined(RAID_INTERNAL_VULKAN_HPP_INCLUDED)

View File

@ -14,6 +14,9 @@
#include <mijin/virtual_filesystem/memory.hpp> #include <mijin/virtual_filesystem/memory.hpp>
#include <mijin/virtual_filesystem/stacked.hpp> #include <mijin/virtual_filesystem/stacked.hpp>
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3/SDL_vulkan.h>
#include "./internal/opengl.hpp"
#include "./internal/vulkan.hpp"
namespace raid namespace raid
{ {
@ -51,11 +54,32 @@ struct FontConfig
FontFlags flags; FontFlags flags;
}; };
class Application struct ApplicationFlags : mijin::BitFlags<ApplicationFlags>
{
/**
* (Linux only) prefer X11 even when on Wayland. Required for multi-viewport support, but currently really buggy.
* \see https://github.com/ocornut/imgui/issues/8609
* \see https://github.com/ocornut/imgui/issues/8587
*/
bool x11OnWayland : 1 = false;
};
enum class GraphicsAPI : std::uint8_t
{
OPENGL,
VULKAN
};
struct ApplicationConfig
{
ApplicationFlags flags = {};
GraphicsAPI graphicsApi = GraphicsAPI::OPENGL;
};
class Application : private MixinOpenGLApplication, MixinVulkanApplication
{ {
private: private:
SDL_Window* mWindow = nullptr; SDL_Window* mWindow = nullptr;
SDL_GLContext mGLContext = nullptr;
mijin::StackedFileSystemAdapter mFS; mijin::StackedFileSystemAdapter mFS;
mijin::MemoryFileSystemAdapter* mMemoryFS = nullptr; mijin::MemoryFileSystemAdapter* mMemoryFS = nullptr;
@ -65,34 +89,20 @@ private:
bool mRunning = true; bool mRunning = true;
ImGuiWindowFlags mMainWindowFlags = DEFAULT_MAIN_WINDOW_FLAGS; ImGuiWindowFlags mMainWindowFlags = DEFAULT_MAIN_WINDOW_FLAGS;
std::unordered_map<ImGuiStyleVar, std::variant<float, ImVec2>> mMainWindowStyles; std::unordered_map<ImGuiStyleVar, std::variant<float, ImVec2>> mMainWindowStyles;
const ApplicationConfig mConfig;
using GLbitfield = std::uint32_t; union
using GLint = std::int32_t; {
using GLuint = std::uint32_t; OpenGLData gl;
using GLsizei = std::int32_t; VulkanData vk;
using GLenum = std::uint32_t; };
using GLfloat = float;
using glClear_fn_t = void (*)(GLbitfield);
using glClearColor_fn_t = void (*)(GLfloat, GLfloat, GLfloat, GLfloat);
using glGenTextures_fn_t = void (*)(GLsizei, GLuint*);
using glBindTexture_fn_t = void (*)(GLenum, GLuint);
using glTexParameteri_fn_t = void (*)(GLenum, GLenum, GLint);
using glPixelStorei_fn_t = void (*)(GLenum, GLint);
using glTexImage2D_fn_t = void (*)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*);
using glDeleteTextures_fn_t = void (*)(GLsizei, const GLuint*);
glClear_fn_t glClear;
glClearColor_fn_t glClearColor;
glGenTextures_fn_t glGenTextures;
glBindTexture_fn_t glBindTexture;
glTexParameteri_fn_t glTexParameteri;
glPixelStorei_fn_t glPixelStorei;
glTexImage2D_fn_t glTexImage2D;
glDeleteTextures_fn_t glDeleteTextures;
public: public:
explicit Application(ApplicationConfig config = {}) noexcept : mConfig(config) {}
virtual ~Application() = default; virtual ~Application() = default;
[[nodiscard]]
const ApplicationConfig& getConfig() const noexcept { return mConfig; }
[[nodiscard]] [[nodiscard]]
mijin::StackedFileSystemAdapter& getFS() { return mFS; } mijin::StackedFileSystemAdapter& getFS() { return mFS; }
@ -129,6 +139,8 @@ public:
[[nodiscard]] [[nodiscard]]
ImTextureID getOrLoadTexture(fs::path path); ImTextureID getOrLoadTexture(fs::path path);
void destroyTexture(ImTextureID texture);
protected: protected:
virtual void render() = 0; virtual void render() = 0;
virtual std::string getFolderName() = 0; virtual std::string getFolderName() = 0;
@ -195,7 +207,8 @@ protected:
virtual void cleanup(); virtual void cleanup();
private: private:
bool initSDL(); bool initSDL();
bool initGL(); bool initOpenGL();
bool initVulkan();
bool initImGui(); bool initImGui();
void handleSDLEvents(); void handleSDLEvents();
void loadImGuiConfig(); void loadImGuiConfig();
@ -221,6 +234,8 @@ private:
std::string mFolderName; std::string mFolderName;
std::string mWindowTitle; std::string mWindowTitle;
public: public:
explicit QuickApp(ApplicationConfig config = {}) noexcept : Application(config) {}
void preInit(QuickAppOptions options); void preInit(QuickAppOptions options);
void render() override; void render() override;
std::string getFolderName() override; std::string getFolderName() override;