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d3b56d3fd0
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d3b56d3fd0 | ||
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7470878f9c |
@ -97,7 +97,15 @@ int Application::run(int argc, char** argv)
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ImGui::SetNextWindowSize(ImGui::GetMainViewport()->Size);
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ImGui::SetNextWindowViewport(ImGui::GetMainViewport()->ID);
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for (const auto& [variable, value] : mMainWindowStyles) {
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std::visit([&](auto val) {
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ImGui::PushStyleVar(variable, val);
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}, value);
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}
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ImGui::Begin("##main", nullptr, mMainWindowFlags);
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ImGui::PopStyleVar(static_cast<int>(mMainWindowStyles.size()));
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render();
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mTaskLoop.tick();
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@ -4,7 +4,14 @@
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#if !defined(RAID_PUBLIC_RAID_IMRAID_HPP_INCLUDED)
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#define RAID_PUBLIC_RAID_IMRAID_HPP_INCLUDED 1
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#include <algorithm>
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#include <functional>
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#include <span>
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#include <string>
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#include <vector>
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#include <imgui.h>
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#include <mijin/debug/assert.hpp>
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namespace ImRaid
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{
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@ -47,6 +54,106 @@ inline bool ToggleImageButton(const char* strId, ImTextureID textureId, const Im
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}
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return clicked;
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}
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struct DataTableState
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{
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std::vector<std::size_t> sortedIndices;
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std::size_t sortColumn = 0;
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bool sortDescending = false;
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bool dirty = true;
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};
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template<typename TObject>
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struct DataTableColumn
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{
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struct CellRendererArgs
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{
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const TObject& object;
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};
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using renderer_t = std::function<void(const CellRendererArgs&)>;
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using comparator_t = std::function<bool(const TObject&, const TObject&)>;
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std::string header;
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renderer_t renderer;
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comparator_t comparator;
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};
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template<typename TObject>
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struct DataTableOptions
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{
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std::span<const DataTableColumn<TObject>> columns;
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ImGuiTableFlags tableFlags = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Sortable | ImGuiTableFlags_ScrollY;
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};
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template<typename TData, typename TObject>
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inline void DataTable(const char* strId, const DataTableOptions<TObject>& options, const TData& data, DataTableState& state, ImVec2 outerSize = {})
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{
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if (outerSize.y <= 0.f) {
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outerSize.y = ImGui::GetContentRegionAvail().y;
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}
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if (!ImGui::BeginTable(strId, static_cast<int>(options.columns.size()), options.tableFlags, outerSize)) {
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return;
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}
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for (const DataTableColumn<TObject>& column : options.columns)
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{
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ImGuiTableColumnFlags flags = 0;
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MIJIN_ASSERT(column.renderer, "Missing column renderer.");
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if (!column.comparator) {
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flags |= ImGuiTableColumnFlags_NoSort;
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}
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ImGui::TableSetupColumn(column.header.c_str(), flags);
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}
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ImGui::TableSetupScrollFreeze(0, 1);
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ImGui::TableHeadersRow();
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ImGuiTableSortSpecs* sortSpecs = ImGui::TableGetSortSpecs();
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if (sortSpecs != nullptr && sortSpecs->SpecsDirty)
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{
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sortSpecs->SpecsDirty = false;
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const ImGuiTableColumnSortSpecs& specs = *sortSpecs->Specs;
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state.dirty |= (specs.ColumnIndex != state.sortColumn);
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state.sortColumn = specs.ColumnIndex;
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state.sortDescending = specs.SortDirection == ImGuiSortDirection_Descending;
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}
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if (state.sortedIndices.size() != data.size())
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{
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state.dirty = true;
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state.sortedIndices.resize(data.size());
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}
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if (state.dirty)
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{
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for (std::size_t idx = 0; idx < data.size(); ++idx) {
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state.sortedIndices[idx] = idx;
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}
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std::ranges::sort(state.sortedIndices, [&](std::size_t leftIdx, std::size_t rightIdx) {
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return options.columns[state.sortColumn].comparator(data[leftIdx], data[rightIdx]);
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});
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state.dirty = false;
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}
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for (std::size_t indexIdx = 0; indexIdx < state.sortedIndices.size(); ++indexIdx)
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{
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const std::size_t dataIdx = state.sortDescending ? state.sortedIndices[state.sortedIndices.size() - indexIdx - 1]
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: state.sortedIndices[indexIdx];
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const TObject& object = data[dataIdx];
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ImGui::TableNextRow();
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for (const DataTableColumn<TObject>& column : options.columns)
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{
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ImGui::TableNextColumn();
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column.renderer({
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.object = object
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});
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}
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}
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ImGui::EndTable();
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}
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} // namespace ImRaid
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#endif // !defined(RAID_PUBLIC_RAID_IMRAID_HPP_INCLUDED)
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@ -6,6 +6,7 @@
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#include <cstdint>
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#include <functional>
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#include <variant>
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#include <fmt/format.h>
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#include <imgui.h>
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#include <mijin/async/coroutine.hpp>
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@ -63,6 +64,7 @@ private:
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bool mRunning = true;
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ImGuiWindowFlags mMainWindowFlags = DEFAULT_MAIN_WINDOW_FLAGS;
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std::unordered_map<ImGuiStyleVar, std::variant<float, ImVec2>> mMainWindowStyles;
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using GLbitfield = std::uint32_t;
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using GLint = std::int32_t;
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@ -108,6 +110,8 @@ public:
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ImGuiWindowFlags getMainWindowFlags() const { return mMainWindowFlags; }
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void setMainWindowFlags(ImGuiWindowFlags flags) { mMainWindowFlags = flags; }
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void setMainWindowStyle(ImGuiStyleVar variable, std::variant<float, ImVec2> value) { mMainWindowStyles.emplace(variable, value); }
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void unsetMainWindowStyle(ImGuiStyleVar variable) { mMainWindowStyles.erase(variable); }
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void requestQuit() { mRunning = false; }
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[[nodiscard]]
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