629 lines
18 KiB
C++
629 lines
18 KiB
C++
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#include "raid/raid.hpp"
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#include <chrono>
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#include <thread>
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#include <fmt/base.h>
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#include <SDL3/SDL.h>
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#include <mijin/detect.hpp>
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#include <mijin/debug/assert.hpp>
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#include <mijin/platform/folders.hpp>
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#include <mijin/util/iterators.hpp>
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#include <mijin/util/scope_guard.hpp>
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#include <mijin/virtual_filesystem/mapping.hpp>
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#include <mijin/virtual_filesystem/relative.hpp>
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#include <imgui.h>
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#include <imgui_internal.h>
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#include <backends/imgui_impl_opengl3.h>
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#include <backends/imgui_impl_sdl3.h>
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#include <stb_image.h>
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#include "./fonts.gen.hpp"
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namespace raid
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{
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namespace
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{
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constexpr std::uint32_t GL_COLOR_BUFFER_BIT = 0x00004000;
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constexpr std::uint32_t GL_TEXTURE_2D = 0x0DE1;
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constexpr std::uint32_t GL_TEXTURE_MIN_FILTER = 0x2801;
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constexpr std::uint32_t GL_TEXTURE_MAG_FILTER = 0x2800;
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constexpr std::uint32_t GL_LINEAR = 0x2601;
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constexpr std::uint32_t GL_UNPACK_ROW_LENGTH = 0x0CF2;
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constexpr std::uint32_t GL_RGBA = 0x1908;
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constexpr std::uint32_t GL_UNSIGNED_BYTE = 0x1401;
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const char* IMGUI_GLSL_VERSION = "#version 130";
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QuickApp* gAppInstance = nullptr;
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int stbiRead(void* user, char* data, int size)
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{
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mijin::Stream& stream = *static_cast<mijin::Stream*>(user);
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std::size_t read = 0;
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if (const mijin::StreamError error = stream.readRaw(data, size, {.partial = true}, &read); error != mijin::StreamError::SUCCESS)
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{
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MIJIN_ERROR("IO error.");
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return -1;
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}
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return static_cast<int>(read);
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}
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void stbiSkip(void* user, int diff)
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{
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mijin::Stream& stream = *static_cast<mijin::Stream*>(user);
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if (const mijin::StreamError error = stream.seek(diff, mijin::SeekMode::RELATIVE); error != mijin::StreamError::SUCCESS)
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{
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MIJIN_ERROR("IO error.");
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// not much we can do :/
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}
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}
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int stbiEof(void* user)
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{
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mijin::Stream& stream = *static_cast<mijin::Stream*>(user);
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return stream.isAtEnd();
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}
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}
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int Application::run(int argc, char** argv)
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{
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(void) argc;
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(void) argv;
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MIJIN_SCOPE_EXIT {
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cleanup();
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};
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if (!init())
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{
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return ERR_INIT_FAILED;
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}
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while (mRunning)
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{
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handleSDLEvents();
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if (SDL_GetWindowFlags(mWindow) & SDL_WINDOW_MINIMIZED)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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continue;
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}
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ImGuiIO& imguiIO = ImGui::GetIO();
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplSDL3_NewFrame();
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ImGui::NewFrame();
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ImGui::SetNextWindowPos(ImGui::GetMainViewport()->Pos);
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ImGui::SetNextWindowSize(ImGui::GetMainViewport()->Size);
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ImGui::SetNextWindowViewport(ImGui::GetMainViewport()->ID);
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for (const auto& [variable, value] : mMainWindowStyles) {
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std::visit([&](auto val) {
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ImGui::PushStyleVar(variable, val);
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}, value);
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}
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ImGui::Begin("##main", nullptr, mMainWindowFlags);
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ImGui::PopStyleVar(static_cast<int>(mMainWindowStyles.size()));
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render();
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mTaskLoop.tick();
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ImGui::End();
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ImGui::Render();
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glClearColor(0.3f, 0.3f, 0.3f, 1.f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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if (imguiIO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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ImGui::UpdatePlatformWindows();
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ImGui::RenderPlatformWindowsDefault();
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SDL_GL_MakeCurrent(mWindow, mGLContext);
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}
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SDL_GL_SwapWindow(mWindow);
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if (imguiIO.WantSaveIniSettings)
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{
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saveImGuiConfig();
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imguiIO.WantSaveIniSettings = false;
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}
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}
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return 0;
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}
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bool Application::loadFonts(std::span<const FontConfig> fonts)
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{
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ImGuiIO& imguiIO = ImGui::GetIO();
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std::vector<mijin::TypelessBuffer> buffers;
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buffers.reserve(fonts.size());
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for (const FontConfig& font : fonts)
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{
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std::unique_ptr<mijin::Stream> fontFile;
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if (const mijin::StreamError error = mFS.open(font.path, mijin::FileOpenMode::READ, fontFile);
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error != mijin::StreamError::SUCCESS)
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{
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msgError("Error opening font file {}: {}.", font.path.generic_string(), mijin::errorName(error));
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return false;
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}
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mijin::TypelessBuffer& data = buffers.emplace_back();
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if (const mijin::StreamError readError = fontFile->readRest(data); readError != mijin::StreamError::SUCCESS)
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{
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msgError("Error reading font data from {}: {}.", font.path.generic_string(), mijin::errorName(readError));
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return false;
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}
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}
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// by default ImGui takes ownership of the data, that's now what we want
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ImFontConfig config;
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config.FontDataOwnedByAtlas = false;
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std::vector<std::vector<ImWchar>> glyphRangesConverted;
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glyphRangesConverted.reserve(fonts.size());
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for (const auto& [font, data] : mijin::zip(fonts, buffers))
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{
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ImWchar* glyphRanges = nullptr;
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if (!font.glyphRanges.empty())
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{
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std::vector<ImWchar>& glyphData = glyphRangesConverted.emplace_back();
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glyphData.reserve(2 * font.glyphRanges.size() + 1);
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glyphData.clear();
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for (const std::pair<ImWchar, ImWchar>& range : font.glyphRanges)
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{
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glyphData.push_back(range.first);
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glyphData.push_back(range.second);
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}
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glyphData.push_back(0);
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glyphRanges = glyphData.data();
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}
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config.PixelSnapH = font.flags.pixelSnapH;
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imguiIO.Fonts->AddFontFromMemoryTTF(data.data(), static_cast<int>(data.byteSize()), font.size, &config, glyphRanges);
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config.MergeMode = true; // for any more fonts
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}
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// but in that case Build() has to be run before the data gets deleted
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imguiIO.Fonts->Build();
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return true;
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}
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ImTextureID Application::getOrLoadTexture(fs::path path)
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{
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if (auto it = mTextures.find(path); it != mTextures.end())
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{
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return it->second;
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}
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const stbi_io_callbacks callbacks = {
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.read = &stbiRead,
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.skip = &stbiSkip,
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.eof = &stbiEof
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};
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std::unique_ptr<mijin::Stream> stream;
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if (const mijin::StreamError error = mFS.open(path, mijin::FileOpenMode::READ, stream); error != mijin::StreamError::SUCCESS)
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{
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msgError("Error opening file {} for reading: {}.", path.generic_string(), mijin::errorName(error));
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return 0;
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}
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int width = 0;
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int height = 0;
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unsigned char* imageData = stbi_load_from_callbacks(&callbacks, stream.get(), &width, &height, nullptr, 4);
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if (imageData == nullptr)
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{
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msgError("Error parsing image at {}.", path.generic_string());
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return 0;
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}
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// create texture
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GLuint texture = 0;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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// setup texture
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// upload image
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
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mTextures.emplace(std::move(path), texture);
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return texture;
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}
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void Application::configureImgui()
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{
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ImGuiIO& imguiIO = ImGui::GetIO();
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imguiIO.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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imguiIO.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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imguiIO.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
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imguiIO.ConfigViewportsNoAutoMerge = true;
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}
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std::vector<FontConfig> Application::getDefaultFonts()
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{
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return {{
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.path = DEFAULT_FONT_PATH
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}};
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}
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void Application::initMemoryFS()
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{
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mMemoryFS->addFile(DEFAULT_FONT_PATH, NOTO_SANS_DATA);
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}
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void Application::handleMessage(const Message& message)
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{
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switch (message.severity)
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{
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case MessageSeverity::INFO:
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fmt::println("INFO: {}", message.text);
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break;
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case MessageSeverity::WARNING:
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fmt::println("WARNING: {}", message.text);
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break;
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case MessageSeverity::ERROR:
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fmt::println(stderr, "ERROR: {}", message.text);
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break;
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}
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}
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void Application::handleSDLEvent(const SDL_Event& event)
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{
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switch (event.type)
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{
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case SDL_EVENT_QUIT:
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mRunning = false;
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return;
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default:
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ImGui_ImplSDL3_ProcessEvent(&event);
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break;
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}
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}
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void Application::handleSDLError(const char* message)
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{
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msgError("SDL: {}", message);
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}
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bool Application::init()
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{
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auto addConfigDir = [&](const fs::path& path)
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{
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using namespace mijin::vfs_pipe;
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mFS.addAdapter(os()
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| relative_to(path)
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| map_to("/config")
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);
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};
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auto addDataDir = [&](const fs::path& path)
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{
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using namespace mijin::vfs_pipe;
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mFS.addAdapter(os()
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| relative_to(path)
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| map_to("/data")
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);
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};
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mMemoryFS = mFS.emplaceAdapter<mijin::MemoryFileSystemAdapter>();
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initMemoryFS();
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addConfigDir(mijin::getKnownFolder(mijin::KnownFolder::USER_CONFIG_ROOT) / getFolderName());
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addDataDir(mijin::getKnownFolder(mijin::KnownFolder::USER_DATA_ROOT) / getFolderName());
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auto createUserDir = [&](const fs::path& virtualPath)
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{
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mijin::Optional<fs::path> pathOpt = mFS.getNativePath(virtualPath);
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if (!pathOpt.empty())
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{
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const fs::path path = std::move(*pathOpt);
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if (!fs::exists(path))
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{
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[[maybe_unused]] const bool result = fs::create_directories(path);
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MIJIN_ASSERT(result, "Error creating user folder.");
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}
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}
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else
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{
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MIJIN_ERROR("User folder path shouldn't be empty.");
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}
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};
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createUserDir("/config");
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createUserDir("/data");
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// in development builds, also add the development folders
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#if !defined(RAID_RELEASE) || (MIJIN_TARGET_OS == MIJIN_OS_WINDOWS)
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addConfigDir(fs::current_path() / "data/config");
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addDataDir(fs::current_path() / "data/data");
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#endif
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// now also add the system folders
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for (const fs::path& path : mijin::getAllConfigFolders(mijin::IncludeUser::NO))
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{
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addConfigDir(path / getFolderName());
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}
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for (const fs::path& path : mijin::getAllDataFolders(mijin::IncludeUser::NO))
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{
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addDataDir(path / getFolderName());
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}
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#if !defined(RAID_RELEASE)
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for (const mijin::PathReference& reference : mFS.getAllPaths("/config"))
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{
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reference.getNativePath().then([&](const fs::path& path)
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{
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msgInfo("Config folder: {}", path.generic_string());
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});
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}
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for (const mijin::PathReference& reference : mFS.getAllPaths("/data"))
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{
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reference.getNativePath().then([&](const fs::path& path)
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{
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msgInfo("Data folder: {}", path.generic_string());
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});
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}
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#endif
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if (!initSDL())
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{
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return false;
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}
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if (!initGL())
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{
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return false;
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}
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if (!initImGui())
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{
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return false;
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}
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return true;
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}
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void Application::cleanup()
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{
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if (ImGui::GetCurrentContext() != nullptr)
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{
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saveImGuiConfig();
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const ImGuiIO& imguiIO = ImGui::GetIO();
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if (imguiIO.BackendRendererUserData != nullptr)
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{
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ImGui_ImplOpenGL3_Shutdown();
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}
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if (imguiIO.BackendPlatformUserData != nullptr)
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{
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ImGui_ImplSDL3_Shutdown();
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}
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ImGui::DestroyContext();
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}
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for (const auto& [path, texture] : mTextures)
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{
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const GLuint asUint = static_cast<GLuint>(texture);
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glDeleteTextures(1, &asUint);
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}
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if (mGLContext != nullptr)
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{
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SDL_GL_DestroyContext(mGLContext);
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}
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if (mWindow != nullptr)
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{
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SDL_DestroyWindow(mWindow);
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}
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SDL_Quit();
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}
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bool Application::initSDL()
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{
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#if MIJIN_TARGET_OS == MIJIN_OS_LINUX
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// prefer x11 over wayland, as ImGui viewports don't work with wayland
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// TODO: this still doesn't work all the time, maybe there will be an update to ImGui in the future?
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SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "x11,wayland");
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#endif
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if (!SDL_Init(SDL_INIT_VIDEO))
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{
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msgError("Error initializing SDL: {}.", SDL_GetError());
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return false;
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}
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msgInfo("SDL video driver: {}", SDL_GetCurrentVideoDriver());
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// GL attributes must be set before window creation
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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// TODO: not sure if these really make sense, but they are in the example
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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const SDL_WindowFlags WINDOW_FLAGS = 0
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| SDL_WINDOW_OPENGL
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| SDL_WINDOW_RESIZABLE
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| SDL_WINDOW_HIGH_PIXEL_DENSITY;
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mWindow = SDL_CreateWindow(
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/* title = */ getWindowTitle().c_str(),
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/* w = */ 1280,
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/* h = */ 720,
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/* flags = */ WINDOW_FLAGS
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);
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return true;
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}
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bool Application::initGL()
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{
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mGLContext = SDL_GL_CreateContext(mWindow);
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if (mWindow == nullptr)
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{
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msgError("Error creating SDL window: {}.", SDL_GetError());
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return false;
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}
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SDL_GL_MakeCurrent(mWindow, mGLContext);
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SDL_GL_SetSwapInterval(1); // enable vsync, at least for now
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glClear = reinterpret_cast<glClear_fn_t>(SDL_GL_GetProcAddress("glClear"));
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glClearColor = reinterpret_cast<glClearColor_fn_t>(SDL_GL_GetProcAddress("glClearColor"));
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glGenTextures = reinterpret_cast<glGenTextures_fn_t>(SDL_GL_GetProcAddress("glGenTextures"));
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glBindTexture = reinterpret_cast<glBindTexture_fn_t>(SDL_GL_GetProcAddress("glBindTexture"));
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glTexParameteri = reinterpret_cast<glTexParameteri_fn_t>(SDL_GL_GetProcAddress("glTexParameteri"));
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glPixelStorei = reinterpret_cast<glPixelStorei_fn_t>(SDL_GL_GetProcAddress("glPixelStorei"));
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glTexImage2D = reinterpret_cast<glTexImage2D_fn_t>(SDL_GL_GetProcAddress("glTexImage2D"));
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glDeleteTextures = reinterpret_cast<glDeleteTextures_fn_t>(SDL_GL_GetProcAddress("glDeleteTextures"));
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return true;
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}
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bool Application::initImGui()
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{
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IMGUI_CHECKVERSION(); // not exactly useful when using static libs, but won't hurt
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ImGuiContext* imguiContext = ImGui::CreateContext();
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if (imguiContext == nullptr)
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{
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msgError("Error initializing ImGui context.");
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return false;
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}
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imguiContext->ErrorCallbackUserData = this;
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imguiContext->ErrorCallback = [](ImGuiContext* /* ctx */, void* userData, const char* msg) {
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static_cast<Application*>(userData)->handleSDLError(msg);
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};
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loadImGuiConfig();
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configureImgui();
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ImGuiIO& imguiIO = ImGui::GetIO();
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imguiIO.IniFilename = nullptr; // disable automatic saving of settings
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// default style
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ImGui::StyleColorsDark();
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// init the backends
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if (!ImGui_ImplSDL3_InitForOpenGL(mWindow, mGLContext))
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{
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msgError("Error initializing ImGui SDL3 backend.");
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return false;
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}
|
|
if (!ImGui_ImplOpenGL3_Init(IMGUI_GLSL_VERSION))
|
|
{
|
|
msgError("Error initializing ImGui OpenGL3 backend.");
|
|
return false;
|
|
}
|
|
|
|
if (imguiIO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
|
{
|
|
if (!(imguiIO.BackendFlags & ImGuiBackendFlags_PlatformHasViewports)) {
|
|
msgWarning("ImGUI viewports enabled, but platform doesn't support them.");
|
|
}
|
|
if (!(imguiIO.BackendFlags & ImGuiBackendFlags_RendererHasViewports)) {
|
|
msgWarning("ImGUI viewports enabled, but renderer doesn't support them.");
|
|
}
|
|
}
|
|
|
|
// init font
|
|
if (imguiIO.Fonts->Fonts.empty())
|
|
{
|
|
if (!loadFonts(getDefaultFonts()))
|
|
{
|
|
imguiIO.Fonts->AddFontDefault();
|
|
}
|
|
}
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
void Application::handleSDLEvents()
|
|
{
|
|
SDL_Event event;
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
handleSDLEvent(event);
|
|
}
|
|
}
|
|
|
|
void Application::loadImGuiConfig()
|
|
{
|
|
std::unique_ptr<mijin::Stream> iniFile;
|
|
if (mFS.open("/config/imgui.ini", mijin::FileOpenMode::READ, iniFile) != mijin::StreamError::SUCCESS)
|
|
{
|
|
return;
|
|
}
|
|
std::string config;
|
|
if (iniFile->readAsString(config) != mijin::StreamError::SUCCESS)
|
|
{
|
|
msgWarning("IO error reading ImGui config.");
|
|
return;
|
|
}
|
|
ImGui::LoadIniSettingsFromMemory(config.c_str());
|
|
}
|
|
|
|
void Application::saveImGuiConfig()
|
|
{
|
|
std::unique_ptr<mijin::Stream> iniFile;
|
|
if (const mijin::StreamError error = mFS.open("/config/imgui.ini", mijin::FileOpenMode::WRITE, iniFile);
|
|
error != mijin::StreamError::SUCCESS)
|
|
{
|
|
msgError("Error opening ImGui config file for writing: {}.", mijin::errorName(error));
|
|
return;
|
|
}
|
|
|
|
std::size_t length = 0;
|
|
const char* config = ImGui::SaveIniSettingsToMemory(&length);
|
|
if (const mijin::StreamError error = iniFile->writeText(config); error != mijin::StreamError::SUCCESS)
|
|
{
|
|
msgError("Error writing ImGui config: {}.", mijin::errorName(error));
|
|
}
|
|
}
|
|
|
|
void QuickApp::preInit(QuickAppOptions options)
|
|
{
|
|
MIJIN_ASSERT_FATAL(options.callbacks.render, "Missing render callback.");
|
|
mRenderCallback = std::move(options.callbacks.render);
|
|
mFolderName = std::move(options.folderName);
|
|
mWindowTitle = std::move(options.windowTitle);
|
|
setMainWindowFlags(options.mainWindowFlags);
|
|
}
|
|
|
|
QuickApp& QuickApp::get()
|
|
{
|
|
MIJIN_ASSERT_FATAL(gAppInstance != nullptr, "No QuickApp is running.");
|
|
return *gAppInstance;
|
|
}
|
|
|
|
void QuickApp::render()
|
|
{
|
|
mRenderCallback();
|
|
}
|
|
|
|
std::string QuickApp::getFolderName()
|
|
{
|
|
return mFolderName;
|
|
}
|
|
|
|
std::string QuickApp::getWindowTitle()
|
|
{
|
|
return mWindowTitle;
|
|
}
|
|
|
|
int runQuick(int argc, char* argv[], QuickAppOptions options)
|
|
{
|
|
QuickApp app;
|
|
gAppInstance = &app;
|
|
app.preInit(std::move(options));
|
|
return app.run(argc, argv);
|
|
}
|
|
}
|