Added MSVC/Windows compatibility to a few recipes (and the main script).
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@@ -6,7 +6,6 @@ import os
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import pathlib
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import platform
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import shutil
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import subprocess
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import sys
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_SCRIPT_STAMPFILE = '.spp_script_run'
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@@ -21,7 +20,13 @@ def cook(env: Environment, remote: str = 'github', git_ref: str = '') -> dict:
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# TODO: windows?
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did_run_script = os.path.exists(os.path.join(repo['checkout_root'], _SCRIPT_STAMPFILE))
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if not did_run_script or env['UPDATE_REPOSITORIES']:
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subprocess.run(('/usr/bin/env', 'python3', 'update_glslang_sources.py'), cwd=checkout_root, stdout=sys.stdout, stderr=sys.stderr, check=True)
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python_exe = os.path.realpath(sys.executable)
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script_file = os.path.join(repo['checkout_root'], 'update_glslang_sources.py')
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prev_cwd = os.getcwd()
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os.chdir(repo['checkout_root'])
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if env.Execute(f'"{python_exe}" {script_file}'):
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env.Exit(1)
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os.chdir(prev_cwd)
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pathlib.Path(repo['checkout_root'], _SCRIPT_STAMPFILE).touch()
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# generate the build_info.h
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@@ -44,7 +49,7 @@ def cook(env: Environment, remote: str = 'github', git_ref: str = '') -> dict:
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+ env.RGlob(os.path.join(repo['checkout_root'], 'glslang/OGLCompilersDLL/'), '*.cpp') \
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+ env.RGlob(os.path.join(repo['checkout_root'], 'glslang/ResourceLimits/'), '*.cpp') \
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+ env.RGlob(os.path.join(repo['checkout_root'], 'SPIRV/'), '*.cpp') \
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+ env.RGlob(os.path.join(repo['checkout_root'], f'glslang/OSDependent/{platform_source_dir}/'), '*.cpp')
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+ [os.path.join(repo['checkout_root'], f'glslang/OSDependent/{platform_source_dir}/ossource.cpp')]
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# disable a few warnings when compiling with clang
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additional_cxx_flags = {
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