Added recipes for Glslang and GLM.
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@ -27,6 +27,7 @@ def cook(env: Environment, project_root: str, generate_args: 'list[str]' = [], b
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pathlib.Path(install_dir, _BUILT_STAMPFILE).touch()
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return {
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'install_dir': install_dir,
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'LIBPATH': [os.path.join(install_dir, 'lib')],
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'CPPPATH': [os.path.join(install_dir, 'include')]
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}
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11
recipes/glm/recipe.py
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11
recipes/glm/recipe.py
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@ -0,0 +1,11 @@
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import os
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from SCons.Script import *
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def cook(env: Environment, git_ref: str = "master") -> dict:
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repo = env.Cook('GitBranch', repo_name = 'glm', remote_url = 'https://github.com/g-truc/glm.git', git_ref = git_ref)
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checkout_root = repo['checkout_root']
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return {
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'CPPPATH': [checkout_root],
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}
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23
recipes/glslang/recipe.py
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23
recipes/glslang/recipe.py
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@ -0,0 +1,23 @@
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from SCons.Script import *
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import os
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import subprocess
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import sys
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def cook(env: Environment, remote: str = 'github', git_ref: str = '') -> dict:
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if remote == 'mewin':
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repo = env.Cook('GitBranch', repo_name = 'glslang_mewin', remote_url = 'https://git.mewin.de/mewin/glslang.git', git_ref = git_ref or 'master')
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else:
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repo = env.Cook('GitBranch', repo_name = 'glslang', remote_url = 'https://github.com/KhronosGroup/glslang.git', git_ref = git_ref or 'main')
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checkout_root = repo['checkout_root']
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# TODO: windows?
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subprocess.run(('/usr/bin/env', 'python3', 'update_glslang_sources.py'), cwd=checkout_root, stdout=sys.stdout, stderr=sys.stderr, check=True)
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build_result = env.Cook('CMakeProject', project_root=checkout_root, generate_args = ['-DBUILD_TESTING=OFF'])
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return {
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'LIBPATH': [os.path.join(build_result['install_dir'], 'glslang')],
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'CPPPATH': build_result['CPPPATH'],
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'LIBS': ['glslang', 'glslang-default-resource-limits', 'MachineIndependent']
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}
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