Moved all the recipes that weren't actually recipes to addons.
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51
addons/cmake_project.py
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51
addons/cmake_project.py
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import os
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import pathlib
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from SCons.Script import *
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_BUILT_STAMPFILE = '.spp_built'
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Import('env')
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def cmd_quote(s: str) -> str:
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escaped = s.replace('\\', '\\\\')
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return f'"{escaped}"'
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def _cmake_project(env: Environment, project_root: str, generate_args: 'list[str]' = [], build_args : 'list[str]' = [], install_args : 'list[str]' = []) -> dict:
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config = env['BUILD_TYPE']
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build_dir = os.path.join(project_root, f'build_{config}')
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install_dir = os.path.join(project_root, f'install_{config}')
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is_built = os.path.exists(os.path.join(install_dir, _BUILT_STAMPFILE))
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if not is_built or env['UPDATE_REPOSITORIES']:
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print(f'Building {project_root}, config {config}')
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os.makedirs(build_dir, exist_ok=True)
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build_type = {
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'debug': 'Debug',
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'release_debug': 'RelWithDebInfo',
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'release': 'Release',
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'profile': 'RelWithDebInfo'
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}.get(env['BUILD_TYPE'], 'RelWithDebInfo')
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def run_cmd(args):
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env.Execute(' '.join([str(s) for s in args]))
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# TODO: is this a problem?
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# environ = os.environ.copy()
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# environ['CXXFLAGS'] = ' '.join(f'-D{define}' for define in env['CPPDEFINES']) # TODO: who cares about windows?
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run_cmd(['cmake', '-G', 'Ninja', '-B', build_dir, f'-DCMAKE_BUILD_TYPE={build_type}', f'-DCMAKE_INSTALL_PREFIX={cmd_quote(install_dir)}', '-DBUILD_TESTING=OFF', *generate_args, project_root])
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run_cmd(['cmake', '--build', *build_args, cmd_quote(build_dir)])
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run_cmd(['cmake', '--install', *install_args, cmd_quote(build_dir)])
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pathlib.Path(install_dir, _BUILT_STAMPFILE).touch()
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libpath = []
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for lib_folder in ('lib', 'lib64'):
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full_path = os.path.join(install_dir, lib_folder)
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if os.path.exists(full_path):
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libpath.append(full_path)
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return {
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'install_dir': install_dir,
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'LIBPATH': libpath,
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'CPPPATH': [os.path.join(install_dir, 'include')]
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}
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env.AddMethod(_cmake_project, 'CMakeProject')
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Return('env')
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