Adjusted SDL build script to work with SDL3 (kind of).
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@@ -6,22 +6,32 @@ from SCons.Script import *
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def _git_cook(env: Environment, repo: dict) -> dict:
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checkout_root = repo['checkout_root']
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build_result = env.CMakeProject(project_root=checkout_root, generate_args = ['-DSDL_STATIC=ON', '-DSDL_SHARED=OFF'])
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libs = []
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if platform.system() == 'Windows':
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if env['BUILD_TYPE'] == 'debug':
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libs.append('SDL2-staticd')
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lib_names = ['SDL2-staticd', 'SDL3-staticd']
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else:
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libs.append('SDL2-static')
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lib_names = ['SDL2-static', 'SDL3-static']
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libs.extend(('kernel32', 'user32', 'gdi32', 'winmm', 'imm32', 'ole32', 'oleaut32', 'version', 'uuid', 'advapi32', 'setupapi', 'shell32', 'dinput8'))
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else:
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if env['BUILD_TYPE'] == 'debug':
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libs.append('SDL2d')
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lib_names = ['SDL2d', 'SDL3']
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else:
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libs.append('SDL2')
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lib_names = ['SDL2', 'SDL3']
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lib_file = None
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is_sdl3 = False
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for lib_name in lib_names:
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lib_file = env.FindLib(lib_name, paths=build_result['LIBPATH'], allow_fail=True)
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if lib_file:
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is_sdl3 = "SDL3" in lib_name
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break
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if not lib_file:
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env.Error('Could not find SDL lib file.')
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libs.insert(0, lib_file)
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return {
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'LIBPATH': build_result['LIBPATH'],
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'CPPPATH': [os.path.join(build_result['install_dir'], 'include/SDL2')], # SDL is really weird about include paths ...
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'CPPPATH': [os.path.join(build_result['install_dir'], (is_sdl3 and 'include' or 'include/SDL2'))], # SDL is really weird about include paths ...
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'LIBS': libs
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}
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