Added common recipe for building CMake projects. And added Catch2 recipe.

This commit is contained in:
Patrick 2023-08-06 13:41:01 +02:00
parent 1988bcc99b
commit d1c48fbd8a
6 changed files with 70 additions and 89 deletions

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@ -206,6 +206,13 @@ env['UNITY_CACHE_DIR'] = Dir(f'{env["CACHE_DIR"]}/unity')
env['BUILD_TYPE'] = build_type
env.Append(LIBPATH = [env['LIB_DIR']]) # to allow submodules to link to each other without hassle
# make sure these are all defined in case someone wants to use/copy them
env.Append(CCFLAGS = [])
env.Append(CXXFLAGS = [])
env.Append(CPPPATH = [])
env.Append(CPPDEFINES = [])
env.Append(LINKFLAGS = [])
# create the cache dir
os.makedirs(env['CACHE_DIR'], exist_ok=True)
cache_gitignore = f'{env["CACHE_DIR"]}/.gitignore'

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@ -0,0 +1,33 @@
import os
import pathlib
import subprocess
import sys
from SCons.Script import *
_BUILT_STAMPFILE = '.spp_built'
def cook(env: Environment, project_root: str, generate_args: 'list[str]' = [], build_args : 'list[str]' = [], install_args : 'list[str]' = []) -> dict:
config = env['BUILD_TYPE']
build_dir = os.path.join(project_root, f'build_{config}')
install_dir = os.path.join(project_root, f'install_{config}')
is_built = os.path.exists(os.path.join(project_root, _BUILT_STAMPFILE))
if not is_built or env['UPDATE_REPOSITORIES']:
print(f'Building {project_root}, config {config}')
os.makedirs(build_dir, exist_ok=True)
build_type = {
'debug': 'Debug',
'release_debug': 'RelWithDebInfo',
'release': 'Release',
'profile': 'RelWithDebInfo'
}.get(env['BUILD_TYPE'], 'RelWithDebInfo')
subprocess.run(('cmake', '-G', 'Ninja', '-B', build_dir, f'-DCMAKE_BUILD_TYPE={build_type}', f'-DCMAKE_INSTALL_PREFIX={install_dir}', *generate_args, project_root), stdout=sys.stdout, stderr=sys.stderr, check=True)
subprocess.run(('cmake', '--build', *build_args, build_dir), stdout=sys.stdout, stderr=sys.stderr, check=True)
subprocess.run(('cmake', '--install', *install_args, build_dir), stdout=sys.stdout, stderr=sys.stderr, check=True)
pathlib.Path(project_root, _BUILT_STAMPFILE).touch()
return {
'LIBPATH': [os.path.join(install_dir, 'lib')],
'CPPPATH': [os.path.join(install_dir, 'include')]
}

21
recipes/Catch2/recipe.py Normal file
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@ -0,0 +1,21 @@
from SCons.Script import *
def cook(env: Environment, git_ref: str = 'master', own_main: bool = False) -> dict:
repo = env.Cook('GitBranch', repo_name = 'catch2', remote_url = 'https://github.com/catchorg/Catch2.git', git_ref = git_ref)
checkout_root = repo['checkout_root']
build_result = env.Cook('CMakeProject', project_root=checkout_root)
lib_name = {
'debug': 'Catch2d'
}.get(env['BUILD_TYPE'], 'Catch2')
libs = [lib_name]
if not own_main:
libs.append({
'debug': 'Catch2Maind'
}.get(env['BUILD_TYPE'], 'Catch2Main'))
return {
'LIBPATH': build_result['LIBPATH'],
'CPPPATH': build_result['CPPPATH'],
'LIBS': libs
}

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@ -7,34 +7,13 @@ from SCons.Script import *
def cook(env: Environment, git_ref: str = "main") -> dict:
repo = env.Cook('GitBranch', repo_name = 'SDL', remote_url = 'https://github.com/libsdl-org/SDL.git', git_ref = git_ref)
checkout_root = repo['checkout_root']
config = env['BUILD_TYPE']
build_dir = os.path.join(checkout_root, f'build_{config}')
install_dir = os.path.join(checkout_root, f'install_{config}')
lib_fname = {
'debug': 'libSDL2d.a'
}.get(env['BUILD_TYPE'], 'libSDL2.a') # TODO: who cares about windows?
is_built = os.path.exists(os.path.join(build_dir, lib_fname)) # TODO!
if not is_built:
print(f'Building SDL, config {config}')
os.makedirs(build_dir, exist_ok=True)
build_type = {
'debug': 'Debug',
'release_debug': 'RelWithDebInfo',
'release': 'Release',
'profile': 'RelWithDebInfo'
}.get(env['BUILD_TYPE'], 'RelWithDebInfo')
subprocess.run(('cmake', '-G', 'Ninja', '-B', build_dir, f'-DCMAKE_BUILD_TYPE={build_type}', '-DSDL_STATIC=ON', '-DSDL_SHARED=OFF', f'-DCMAKE_INSTALL_PREFIX={install_dir}', checkout_root), stdout=sys.stdout, stderr=sys.stderr, check=True)
subprocess.run(('cmake', '--build', build_dir), stdout=sys.stdout, stderr=sys.stderr, check=True)
subprocess.run(('cmake', '--install', build_dir), stdout=sys.stdout, stderr=sys.stderr, check=True)
build_result = env.Cook('CMakeProject', project_root=checkout_root, generate_args = ['-DSDL_STATIC=ON', '-DSDL_SHARED=OFF'])
lib_name = {
'debug': 'SDL2d'
}.get(env['BUILD_TYPE'], 'SDL2')
return {
'LIBPATH': [os.path.join(install_dir, 'lib')],
'CPPPATH': [os.path.join(install_dir, 'include')],
'LIBS': [lib_name, 'm']
'LIBPATH': build_result['LIBPATH'],
'CPPPATH': build_result['CPPPATH'],
'LIBS': [lib_name]
}

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@ -1,35 +0,0 @@
import os
import subprocess
import sys
from SCons.Script import *
def cook(env: Environment, git_ref: str = "master") -> dict:
repo = env.Cook('GitBranch', repo_name = 'criterion', remote_url = 'https://github.com/Snaipe/Criterion.git', git_ref = git_ref)
checkout_root = repo['checkout_root']
config = env['BUILD_TYPE']
build_dir = os.path.join(checkout_root, f'build_{config}')
install_dir = os.path.join(checkout_root, f'install_{config}')
lib_fname = 'libcriterion.a' # TODO: who cares about windows?
is_built = os.path.exists(os.path.join(install_dir, 'lib', lib_fname)) # TODO!
if not is_built:
print(f'Building Criterion, config {config}')
os.makedirs(build_dir, exist_ok=True)
build_type = {
'debug': 'debug',
'release_debug': 'debugoptimized',
'release': 'release',
'profile': 'debugoptimized'
}.get(env['BUILD_TYPE'], 'debugoptimized')
subprocess.run(['meson', 'setup', '--prefix', install_dir, '--buildtype', build_type, build_dir, checkout_root], stdout=sys.stdout, stderr=sys.stderr, check=True)
subprocess.run(['meson', 'install', '-C', build_dir], stdout=sys.stdout, stderr=sys.stderr, check=True)
lib_name = 'criterion'
return {
'LIBPATH': [os.path.join(install_dir, 'lib')],
'CPPPATH': [os.path.join(install_dir, 'include')],
'LIBS': [lib_name]
}

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@ -1,40 +1,16 @@
import os
import subprocess
import sys
from SCons.Script import *
def cook(env: Environment, git_ref: str = "master") -> dict:
def cook(env: Environment, git_ref: str = 'master') -> dict:
repo = env.Cook('GitBranch', repo_name = 'fmt', remote_url = 'https://github.com/fmtlib/fmt.git', git_ref = git_ref)
checkout_root = repo['checkout_root']
config = env['BUILD_TYPE']
build_dir = os.path.join(checkout_root, f'build_{config}')
install_dir = os.path.join(checkout_root, f'install_{config}')
lib_fname = {
'debug': 'libfmtd.a'
}.get(env['BUILD_TYPE'], 'libfmt.a') # TODO: who cares about windows?
is_built = os.path.exists(os.path.join(build_dir, lib_fname)) # TODO!
if not is_built:
print(f'Building LibFMT, config {config}')
os.makedirs(build_dir, exist_ok=True)
build_type = {
'debug': 'Debug',
'release_debug': 'RelWithDebInfo',
'release': 'Release',
'profile': 'RelWithDebInfo'
}.get(env['BUILD_TYPE'], 'RelWithDebInfo')
subprocess.run(('cmake', '-G', 'Ninja', '-B', build_dir, f'-DCMAKE_BUILD_TYPE={build_type}', '-DFMT_TEST=OFF', f'-DCMAKE_INSTALL_PREFIX={install_dir}', checkout_root), stdout=sys.stdout, stderr=sys.stderr, check=True)
subprocess.run(('cmake', '--build', build_dir), stdout=sys.stdout, stderr=sys.stderr, check=True)
subprocess.run(('cmake', '--install', build_dir), stdout=sys.stdout, stderr=sys.stderr, check=True)
build_result = env.Cook('CMakeProject', project_root=checkout_root, generate_args = ['-DFMT_TEST=OFF'])
lib_name = {
'debug': 'fmtd'
}.get(env['BUILD_TYPE'], 'fmt')
return {
'LIBPATH': [os.path.join(install_dir, 'lib')],
'CPPPATH': [os.path.join(install_dir, 'include')],
'LIBS': [lib_name, 'm']
'LIBPATH': build_result['LIBPATH'],
'CPPPATH': build_result['CPPPATH'],
'LIBS': [lib_name]
}