28 lines
1.1 KiB
Python

import os
import platform
from SCons.Script import *
def cook(env: Environment, git_ref: str = "main") -> dict:
repo = env.Cook('GitBranch', repo_name = 'SDL', remote_url = 'https://github.com/libsdl-org/SDL.git', git_ref = git_ref)
checkout_root = repo['checkout_root']
build_result = env.Cook('CMakeProject', project_root=checkout_root, generate_args = ['-DSDL_STATIC=ON', '-DSDL_SHARED=OFF'])
libs = []
if platform.system() == 'Windows':
if env['BUILD_TYPE'] == 'debug':
libs.append('SDL2-staticd')
else:
libs.append('SDL2-static')
libs.extend(('kernel32', 'user32', 'gdi32', 'winmm', 'imm32', 'ole32', 'oleaut32', 'version', 'uuid', 'advapi32', 'setupapi', 'shell32', 'dinput8'))
else:
if env['BUILD_TYPE'] == 'debug':
libs.append('SDL2d')
else:
libs.append('SDL2')
return {
'LIBPATH': build_result['LIBPATH'],
'CPPPATH': [os.path.join(build_result['install_dir'], 'include/SDL2')], # SDL is really weird about include paths ...
'LIBS': libs
}