51 lines
2.5 KiB
Python
51 lines
2.5 KiB
Python
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from SCons.Script import *
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import os
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import platform
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import subprocess
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import sys
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def cook(env: Environment, remote: str = 'github', git_ref: str = '') -> dict:
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if remote == 'mewin':
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repo = env.Cook('GitBranch', repo_name = 'glslang_mewin', remote_url = 'https://git.mewin.de/mewin/glslang.git', git_ref = git_ref or 'master')
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else:
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repo = env.Cook('GitBranch', repo_name = 'glslang', remote_url = 'https://github.com/KhronosGroup/glslang.git', git_ref = git_ref or 'main')
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checkout_root = repo['checkout_root']
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# TODO: windows?
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subprocess.run(('/usr/bin/env', 'python3', 'update_glslang_sources.py'), cwd=checkout_root, stdout=sys.stdout, stderr=sys.stderr, check=True)
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# build_result = env.Cook('CMakeProject', project_root=checkout_root, generate_args = ['-DBUILD_TESTING=OFF'])
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# generator_script = os.path.join(repo['checkout_root'], 'gen_extension_headers.py')
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# generator_script_input = os.path.join(repo['checkout_root'], 'glslang/ExtensionHeaders')
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# generator_script_output = os.path.join(repo['checkout_root'], 'glslang/glsl_intrinsic_header.h')
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# env.Command(
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# target = generator_script_output,
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# source = [generator_script, os.path.join(repo['checkout_root'], 'glslang/ExtensionHeaders/GL_EXT_shader_realtime_clock.glsl')],
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# action = f'"$PYTHON" "{generator_script}" -i "{generator_script_input}" -o "$TARGET"'
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# )
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platform_source_dir = {
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'Linux': 'Unix',
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'Windows': 'Windows',
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'Darwin': 'Unix'
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}.get(platform.system(), 'Unix')
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glslang_source_files = env.RGlob(os.path.join(repo['checkout_root'], 'glslang/GenericCodeGen/'), '*.cpp') \
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+ env.RGlob(os.path.join(repo['checkout_root'], 'glslang/MachineIndependent/'), '*.cpp') \
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+ env.RGlob(os.path.join(repo['checkout_root'], 'glslang/OGLCompilersDLL/'), '*.cpp') \
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+ env.RGlob(os.path.join(repo['checkout_root'], 'glslang/ResourceLimits/'), '*.cpp') \
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+ env.RGlob(os.path.join(repo['checkout_root'], 'glslang/SPIRV/'), '*.cpp') \
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+ env.RGlob(os.path.join(repo['checkout_root'], f'glslang/OSDependent/{platform_source_dir}/'), '*.cpp')
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env.StaticLibrary(
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CPPPATH = repo['checkout_root'],
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target = env['LIB_DIR'] + '/glslang_full',
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source = glslang_source_files
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)
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return {
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'CPPPATH': [checkout_root],
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'LIBS': ['glslang_full']
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}
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