Added names to the generated executable (for project generation).
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@ -36,6 +36,7 @@ shader_files = env.Glob("#assets/shaders/glsl/*.frag") \
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env.Append(CPPDEFINES = ['GLM_FORCE_DEPTH_ZERO_TO_ONE', 'GLM_FORCE_RADIANS', 'GLM_ENABLE_EXPERIMENTAL'])
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env.Append(CPPDEFINES = ['GLM_FORCE_DEPTH_ZERO_TO_ONE', 'GLM_FORCE_RADIANS', 'GLM_ENABLE_EXPERIMENTAL'])
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prog_app = env.UnityProgram(
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prog_app = env.UnityProgram(
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name = 'SDL GPU Test',
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target = env['BIN_DIR'] + '/sdl_gpu_test',
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target = env['BIN_DIR'] + '/sdl_gpu_test',
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source = src_files,
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source = src_files,
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dependencies = {
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dependencies = {
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@ -15,6 +15,7 @@ src_files = Split("""
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""")
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""")
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prog_packer = env.UnityProgram(
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prog_packer = env.UnityProgram(
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name = 'Texture Packer',
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target = env['BIN_DIR'] + '/texture_packer',
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target = env['BIN_DIR'] + '/texture_packer',
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source = src_files,
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source = src_files,
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dependencies = {
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dependencies = {
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