Added names to the generated executable (for project generation).
This commit is contained in:
parent
e551fe00c6
commit
525f4af312
@ -36,6 +36,7 @@ shader_files = env.Glob("#assets/shaders/glsl/*.frag") \
|
||||
|
||||
env.Append(CPPDEFINES = ['GLM_FORCE_DEPTH_ZERO_TO_ONE', 'GLM_FORCE_RADIANS', 'GLM_ENABLE_EXPERIMENTAL'])
|
||||
prog_app = env.UnityProgram(
|
||||
name = 'SDL GPU Test',
|
||||
target = env['BIN_DIR'] + '/sdl_gpu_test',
|
||||
source = src_files,
|
||||
dependencies = {
|
||||
|
@ -15,6 +15,7 @@ src_files = Split("""
|
||||
""")
|
||||
|
||||
prog_packer = env.UnityProgram(
|
||||
name = 'Texture Packer',
|
||||
target = env['BIN_DIR'] + '/texture_packer',
|
||||
source = src_files,
|
||||
dependencies = {
|
||||
|
Loading…
x
Reference in New Issue
Block a user