Added names to the generated executable (for project generation).

This commit is contained in:
Patrick 2024-10-11 10:22:19 +02:00
parent e551fe00c6
commit 525f4af312
2 changed files with 2 additions and 0 deletions

View File

@ -36,6 +36,7 @@ shader_files = env.Glob("#assets/shaders/glsl/*.frag") \
env.Append(CPPDEFINES = ['GLM_FORCE_DEPTH_ZERO_TO_ONE', 'GLM_FORCE_RADIANS', 'GLM_ENABLE_EXPERIMENTAL'])
prog_app = env.UnityProgram(
name = 'SDL GPU Test',
target = env['BIN_DIR'] + '/sdl_gpu_test',
source = src_files,
dependencies = {

View File

@ -15,6 +15,7 @@ src_files = Split("""
""")
prog_packer = env.UnityProgram(
name = 'Texture Packer',
target = env['BIN_DIR'] + '/texture_packer',
source = src_files,
dependencies = {