Fixed Windows build.
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f3d926ff14
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559ee5f3c3
@ -44,8 +44,8 @@ Mesh loadMesh(const mijin::PathReference& path)
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for (int vertexIdx = 0; vertexIdx < 3; ++vertexIdx)
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for (int vertexIdx = 0; vertexIdx < 3; ++vertexIdx)
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{
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{
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const tinyobj::index_t& index = shape.mesh.indices[indexOffset + vertexIdx];
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const tinyobj::index_t& index = shape.mesh.indices[indexOffset + vertexIdx];
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glm::vec3 normal;
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glm::vec3 normal = {1.f, 0.f, 0.f};
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glm::vec2 texcoord;
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glm::vec2 texcoord = {0.f, 0.f};
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if (index.normal_index > -1)
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if (index.normal_index > -1)
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{
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{
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