Shader compilation, uniforms, vertex buffers and notes.
This commit is contained in:
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.gitignore
vendored
3
.gitignore
vendored
@ -72,3 +72,6 @@ __pycache__/
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# Backup files
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*.bak
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# Compiled shaders
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*.spv
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13
NOTES.md
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13
NOTES.md
Normal file
@ -0,0 +1,13 @@
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Descriptor sets
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===
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- hardcoded in SDL_gpu
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- for graphics pipelines there are always 4 of them:
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- 0 are vertex resources (first samplers, then storage images, then storage buffers)
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- 1 are vertex uniform buffers
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- 2 are fragment resources (again samplers, storage images and storage buffers)
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- 3 are fragment uniform buffers
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- compute has 3 sets:
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- 0 are read-only resources (samplers, storage images, storage buffers)
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- 1 are write-only resources (storage images and storage buffers)
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- 2 are uniform buffers
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@ -1,5 +1,6 @@
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config = {
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'PROJECT_NAME': 'sdl_gpu_test'
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'PROJECT_NAME': 'sdl_gpu_test',
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'TOOLS': ['glslang']
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}
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env = SConscript('external/scons-plus-plus/SConscript', exports = ['config'])
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env.Append(CPPPATH = [Dir('private'), Dir('public')])
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15
assets/shaders/glsl/color_from_uniform.frag
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15
assets/shaders/glsl/color_from_uniform.frag
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@ -0,0 +1,15 @@
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#version 460
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layout(set = 3, binding = 0)
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uniform Parameters
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{
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vec4 u_color;
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};
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layout(location = 0)
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out vec4 o_color;
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void main()
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{
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o_color = u_color;
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}
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8
assets/shaders/glsl/triangles_from_buffer.vert
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8
assets/shaders/glsl/triangles_from_buffer.vert
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@ -0,0 +1,8 @@
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#version 460
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layout(location = 0) in vec2 i_position;
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void main()
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{
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gl_Position = vec4(i_position, 0.0, 1.0);
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}
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@ -3,28 +3,34 @@ Import('env')
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src_files = Split("""
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main.cpp
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glsl_compiler.cpp
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""")
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shader_files = Split("""
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#assets/shaders/glsl/color_from_uniform.frag
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#assets/shaders/glsl/green.frag
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#assets/shaders/glsl/triangle.vert
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#assets/shaders/glsl/triangles_from_buffer.vert
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""")
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env.Append(CPPDEFINES = ['GLM_FORCE_DEPTH_ZERO_TO_ONE', 'GLM_FORCE_RADIANS'])
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prog_app = env.UnityProgram(
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target = env['BIN_DIR'] + '/sdl_gpu_test',
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source = src_files,
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dependencies = {
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'glm': {},
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'mijin': {},
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'SDL': {
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'options': {
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'ref': '76ce83801ade3ac922ad5ba6fddc49764c24206a'
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}
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},
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'spdlog': {},
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'glslang': {
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'options': {
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'enable_hlsl': True
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}
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}
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'spdlog': {}
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}
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)
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env.Default(prog_app)
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for shader_file in shader_files:
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spv = env.SpirV(source = shader_file, target=f'{shader_file}.spv')
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env.Default(spv)
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Return('env')
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@ -1,4 +1,6 @@
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#include <glm/vec2.hpp>
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#include <glm/vec4.hpp>
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#include <mijin/util/scope_guard.hpp>
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#include <mijin/util/variant.hpp>
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#include <mijin/virtual_filesystem/filesystem.hpp>
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@ -7,7 +9,6 @@
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#include <spdlog/spdlog.h>
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#include <mijin/util/winundef.hpp>
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#include "./glsl_compiler.hpp"
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#include "./sdlpp/event.hpp"
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#include "./sdlpp/gpu.hpp"
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#include "./sdlpp/window.hpp"
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@ -21,8 +22,8 @@ void initFileSystem(const fs::path& executablePath) noexcept
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gFileSystem.emplaceAdapter<mijin::RelativeFileSystemAdapter<mijin::OSFileSystemAdapter>>(executablePath.parent_path() / "assets");
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}
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[[nodiscard]]
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std::string getFileContents(const fs::path& path)
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[[nodiscard]] [[maybe_unused]]
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std::string getFileContentsText(const fs::path& path)
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{
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std::unique_ptr<mijin::Stream> stream;
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mijin::throwOnError(gFileSystem.open(path, mijin::FileOpenMode::READ, stream),
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@ -31,12 +32,21 @@ std::string getFileContents(const fs::path& path)
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mijin::throwOnError(stream->readAsString(content), "Error reading file contents.");
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return content;
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}
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[[nodiscard]]
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mijin::TypelessBuffer getFileContentsBinary(const fs::path& path)
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{
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std::unique_ptr<mijin::Stream> stream;
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mijin::throwOnError(gFileSystem.open(path, mijin::FileOpenMode::READ, stream),
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"Error opening file for reading.");
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mijin::TypelessBuffer content;
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mijin::throwOnError(stream->readRest(content), "Error reading file contents.");
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return content;
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}
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}
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int main(int argc, char* argv[])
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{
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using namespace sdl_gpu_test;
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if (argc < 1)
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{
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return 1;
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@ -54,12 +64,6 @@ int main(int argc, char* argv[])
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SDL_Quit();
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};
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// init glslang
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initGLSLCompiler();
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MIJIN_SCOPE_EXIT {
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cleanupGLSLCompiler();
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};
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sdlpp::Window window;
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window.create({
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.title = "SDL_gpu Test",
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@ -75,23 +79,22 @@ int main(int argc, char* argv[])
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gpuDevice.claimWindow(window);
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// create vertex shader
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const std::string vertexSource = getFileContents("shaders/glsl/triangle.vert");
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std::vector<std::uint32_t> vertexSpv = compileGLSL(vertexSource, {.stage = ShaderStage::VERTEX});
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mijin::TypelessBuffer vertexSpv = getFileContentsBinary("shaders/glsl/triangles_from_buffer.vert.spv");
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sdlpp::GPUShader vertexShader;
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vertexShader.create(gpuDevice, {
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.code = {reinterpret_cast<const Uint8*>(vertexSpv.data()), vertexSpv.size() * sizeof(std::uint32_t)},
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.code = {static_cast<const Uint8*>(vertexSpv.data()), vertexSpv.byteSize()},
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.format = sdlpp::GPUShaderFormat::SPIRV,
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.stage = sdlpp::GPUShaderStage::VERTEX
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});
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// create fragment shader
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const std::string fragmentSource = getFileContents("shaders/glsl/green.frag");
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std::vector<std::uint32_t> fragmentSpv = compileGLSL(fragmentSource, {.stage = ShaderStage::FRAGMENT});
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mijin::TypelessBuffer fragmentSpv = getFileContentsBinary("shaders/glsl/color_from_uniform.frag.spv");
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sdlpp::GPUShader fragmentShader;
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fragmentShader.create(gpuDevice, {
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.code = {reinterpret_cast<const Uint8*>(fragmentSpv.data()), fragmentSpv.size() * sizeof(std::uint32_t)},
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.code = {static_cast<const Uint8*>(fragmentSpv.data()), fragmentSpv.byteSize()},
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.format = sdlpp::GPUShaderFormat::SPIRV,
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.stage = sdlpp::GPUShaderStage::FRAGMENT
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.stage = sdlpp::GPUShaderStage::FRAGMENT,
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.numUniformBuffers = 1
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});
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// create graphics pipeline
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@ -101,14 +104,71 @@ int main(int argc, char* argv[])
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}
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};
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sdlpp::GPUGraphicsPipeline pipeline;
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std::array vertexBindings = {
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sdlpp::GPUVertexBinding{
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.index = 0,
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.pitch = sizeof(glm::vec2)
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}
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};
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std::array vertexAttributes = {
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sdlpp::GPUVertexAttribute{
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.location = 0,
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.bindingIndex = 0,
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.format = sdlpp::GPUVertexElementFormat::FLOAT2,
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.offset = 0
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}
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};
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pipeline.create(gpuDevice, {
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.vertexShader = vertexShader,
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.fragmentShader = fragmentShader,
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.vertexInputState = {
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.vertexBindings = vertexBindings,
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.vertexAttributes = vertexAttributes
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},
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.targetInfo = {
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.colorTargetDescriptions = colorTargetsDescs
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}
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});
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std::array vertices =
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{
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glm::vec2{-1.f, -1.f},
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glm::vec2{ 1.f, -1.f},
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glm::vec2{ 0.f, 1.f}
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};
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// create vertex buffer
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sdlpp::GPUBuffer vertexBuffer;
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vertexBuffer.create(gpuDevice, {
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.usage = {.vertex = true},
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.size = sizeof(vertices)
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});
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{
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sdlpp::GPUTransferBuffer transferBuffer;
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transferBuffer.create(gpuDevice, {
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.usage = sdlpp::GPUTransferBufferUsage::UPLOAD,
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.size = sizeof(vertices)
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});
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void* ptr = transferBuffer.map();
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std::memcpy(ptr, vertices.data(), sizeof(vertices));
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transferBuffer.unmap();
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sdlpp::GPUCommandBuffer cmdBuffer = gpuDevice.acquireCommandBuffer();
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sdlpp::GPUCopyPass copyPass = cmdBuffer.beginCopyPass();
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copyPass.uploadToGPUBuffer(
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/* source = */ {
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.transferBuffer = transferBuffer
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},
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/* destination = */ {
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.buffer = vertexBuffer,
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.size = sizeof(vertices)
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}
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);
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copyPass.end();
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cmdBuffer.submit();
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}
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bool running = true;
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while(running)
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{
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@ -132,7 +192,10 @@ int main(int argc, char* argv[])
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sdlpp::GPURenderPass renderPass = cmdBuffer.beginRenderPass({
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.colorTargetInfos = colorTargets
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});
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static const glm::vec4 BLUE(0.f, 0.f, 1.f, 1.f);
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cmdBuffer.pushFragmentUniformData(0, std::span(&BLUE, 1));
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renderPass.bindGraphicsPipeline(pipeline);
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renderPass.bindVertexBuffer({.buffer = vertexBuffer});
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renderPass.drawPrimitives({.numVertices = 3});
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renderPass.end();
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@ -227,6 +227,12 @@ enum class GPUStoreOp
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DONT_CARE = SDL_GPU_STOREOP_DONT_CARE
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};
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enum class GPUTransferBufferUsage
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{
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UPLOAD = SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD,
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DOWNLOAD = SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD
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};
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//
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// bitflags
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//
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@ -253,6 +259,21 @@ struct GPUColorComponentFlags : mijin::BitFlags<GPUColorComponentFlags>
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bool a : 1 = false;
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};
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struct GPUBufferUsageFlags : mijin::BitFlags<GPUBufferUsageFlags>
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{
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bool vertex : 1 = false;
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bool index : 1 = false;
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bool indirect : 1 = false;
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bool graphicsStorageRead : 1 = false;
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bool computeStorageRead : 1 = false;
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bool computeStorageWrite : 1 = false;
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explicit operator SDL_GPUBufferUsageFlags() const noexcept
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{
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return std::bit_cast<std::uint8_t>(*this);
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}
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};
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//
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// structs
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//
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@ -396,6 +417,23 @@ struct GPUDepthStencilTargetInfo
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static_assert(sizeof(GPUDepthStencilTargetInfo) == sizeof(SDL_GPUDepthStencilTargetInfo)
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&& alignof(GPUDepthStencilTargetInfo) == alignof(SDL_GPUDepthStencilTargetInfo));
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struct GPUTransferBufferLocation
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{
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SDL_GPUTransferBuffer* transferBuffer;
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Uint32 offset = 0;
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};
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static_assert(sizeof(GPUTransferBufferLocation) == sizeof(SDL_GPUTransferBufferLocation));
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struct GPUBufferRegion
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{
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SDL_GPUBuffer* buffer;
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Uint32 offset = 0;
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Uint32 size;
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};
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static_assert(sizeof(GPUBufferRegion) == sizeof(SDL_GPUBufferRegion));
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using GPUBufferBinding = SDL_GPUBufferBinding;
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//
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// classes
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//
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@ -439,6 +477,21 @@ public:
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SDL_BindGPUGraphicsPipeline(mHandle, pipeline);
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}
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void bindVertexBuffers(std::span<const GPUBufferBinding> bindings, Uint32 firstBinding = 0) const noexcept
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{
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SDL_BindGPUVertexBuffers(
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/* render_pass = */ mHandle,
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/* first_binding = */ firstBinding,
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/* bindings = */ bindings.data(),
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/* num_bindings = */ static_cast<Uint32>(bindings.size())
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);
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}
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void bindVertexBuffer(const GPUBufferBinding& binding, Uint32 offset = 0) const noexcept
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{
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bindVertexBuffers({&binding, 1}, offset);
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}
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void drawPrimitives(const GPUDrawPrimitivesArgs& args) const noexcept
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{
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SDL_DrawGPUPrimitives(mHandle, args.numVertices, args.numInstances, args.firstVertex, args.firstInstance);
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@ -447,6 +500,45 @@ public:
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friend class GPUCommandBuffer;
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};
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class GPUCopyPass : public Base<SDL_GPUCopyPass, GPUCopyPass>
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{
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public:
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GPUCopyPass() noexcept = default;
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GPUCopyPass(const GPUCopyPass&) = delete;
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GPUCopyPass(GPUCopyPass&& other) noexcept : Base(std::move(other)) {}
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GPUCopyPass& operator=(const GPUCopyPass&) = delete;
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GPUCopyPass& operator=(GPUCopyPass&& other) noexcept
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{
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Base::operator=(std::move(other));
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return *this;
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}
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auto operator<=>(const GPUCopyPass& other) const noexcept = default;
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void end() noexcept
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{
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SDL_EndGPUCopyPass(mHandle);
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mHandle = nullptr;
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}
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void destroy() noexcept
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{
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MIJIN_ASSERT(mHandle == nullptr, "Copypass has not been ended.");
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}
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void uploadToGPUBuffer(const GPUTransferBufferLocation& source, const GPUBufferRegion& destination, bool cycle = false)
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{
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SDL_UploadToGPUBuffer(
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/* copy_pass = */ mHandle,
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/* source = */ std::bit_cast<const SDL_GPUTransferBufferLocation*>(&source),
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/* destination = */ std::bit_cast<const SDL_GPUBufferRegion*>(&destination),
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/* cycle = */ cycle
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);
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}
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friend class GPUCommandBuffer;
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};
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class GPUTexture : public Base<SDL_GPUTexture, GPUTexture>
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{
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private:
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@ -526,6 +618,14 @@ public:
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return renderPass;
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}
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[[nodiscard]]
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GPUCopyPass beginCopyPass() const noexcept
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{
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GPUCopyPass copyPass;
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copyPass.mHandle = SDL_BeginGPUCopyPass(mHandle);
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return copyPass;
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}
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[[nodiscard]]
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GPUTexture acquireSwapchainTexture(SDL_Window* window, Uint32& outWidth, Uint32& outHeight) noexcept
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{
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@ -534,6 +634,17 @@ public:
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return texture;
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}
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template<typename TData>
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void pushFragmentUniformData(Uint32 slotIndex, std::span<const TData> data) const noexcept
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{
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SDL_PushGPUFragmentUniformData(
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/* command_buffer = */ mHandle,
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/* slot_index = */ slotIndex,
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/* data = */ data.data(),
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/* length = */ data.size_bytes()
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);
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}
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friend class GPUDevice;
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};
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@ -752,6 +863,116 @@ public:
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}
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}
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};
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struct GPUBufferCreateArgs
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{
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GPUBufferUsageFlags usage;
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Uint32 size;
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};
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class GPUBuffer : public Base<SDL_GPUBuffer, GPUBuffer>
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{
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private:
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SDL_GPUDevice* mDevice = nullptr;
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public:
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GPUBuffer() noexcept = default;
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GPUBuffer(const GPUBuffer&) = delete;
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GPUBuffer(GPUBuffer&& other) noexcept : Base(std::move(other)) {}
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GPUBuffer& operator=(const GPUBuffer&) = delete;
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GPUBuffer& operator=(GPUBuffer&& other) noexcept
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{
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Base::operator=(std::move(other));
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return *this;
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}
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auto operator<=>(const GPUBuffer& other) const noexcept = default;
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void create(SDL_GPUDevice* device, const GPUBufferCreateArgs& args)
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{
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MIJIN_ASSERT(mHandle == nullptr, "GPUBuffer has already been created.");
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const SDL_GPUBufferCreateInfo createInfo = {
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.usage = static_cast<SDL_GPUBufferUsageFlags>(args.usage),
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.size = args.size,
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.props = 0
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};
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mHandle = SDL_CreateGPUBuffer(device, &createInfo);
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if (mHandle == nullptr)
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{
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throw SDLError();
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}
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mDevice = device;
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}
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void destroy() noexcept
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{
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if (mHandle != nullptr)
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{
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SDL_ReleaseGPUBuffer(mDevice, mHandle);
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mHandle = nullptr;
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mDevice = nullptr;
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}
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}
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};
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struct GPUTransferBufferCreateArgs
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{
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GPUTransferBufferUsage usage;
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Uint32 size;
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||||
};
|
||||
|
||||
class GPUTransferBuffer : public Base<SDL_GPUTransferBuffer, GPUTransferBuffer>
|
||||
{
|
||||
private:
|
||||
SDL_GPUDevice* mDevice = nullptr;
|
||||
public:
|
||||
GPUTransferBuffer() noexcept = default;
|
||||
GPUTransferBuffer(const GPUTransferBuffer&) = delete;
|
||||
GPUTransferBuffer(GPUTransferBuffer&& other) noexcept : Base(std::move(other)) {}
|
||||
|
||||
GPUTransferBuffer& operator=(const GPUTransferBuffer&) = delete;
|
||||
GPUTransferBuffer& operator=(GPUTransferBuffer&& other) noexcept
|
||||
{
|
||||
Base::operator=(std::move(other));
|
||||
return *this;
|
||||
}
|
||||
auto operator<=>(const GPUTransferBuffer& other) const noexcept = default;
|
||||
|
||||
void create(SDL_GPUDevice* device, const GPUTransferBufferCreateArgs& args)
|
||||
{
|
||||
MIJIN_ASSERT(mHandle == nullptr, "GPUTransferBuffer has already been created.");
|
||||
const SDL_GPUTransferBufferCreateInfo createInfo = {
|
||||
.usage = static_cast<SDL_GPUTransferBufferUsage>(args.usage),
|
||||
.size = args.size,
|
||||
.props = 0
|
||||
};
|
||||
mHandle = SDL_CreateGPUTransferBuffer(device, &createInfo);
|
||||
if (mHandle == nullptr)
|
||||
{
|
||||
throw SDLError();
|
||||
}
|
||||
mDevice = device;
|
||||
}
|
||||
|
||||
void destroy() noexcept
|
||||
{
|
||||
if (mHandle != nullptr)
|
||||
{
|
||||
SDL_ReleaseGPUTransferBuffer(mDevice, mHandle);
|
||||
mHandle = nullptr;
|
||||
mDevice = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void* map(bool cycle = false) noexcept
|
||||
{
|
||||
return SDL_MapGPUTransferBuffer(mDevice, mHandle, cycle);
|
||||
}
|
||||
|
||||
void unmap() noexcept
|
||||
{
|
||||
SDL_UnmapGPUTransferBuffer(mDevice, mHandle);
|
||||
}
|
||||
};
|
||||
} // namespace sdlpp
|
||||
|
||||
#endif // !defined(SDL_GPU_TEST_PRIVATE_SDL_GPU_TEST_SDLPP_GPU_HPP_INCLUDED)
|
||||
|
12
site_scons/site_tools/glslang.py
Normal file
12
site_scons/site_tools/glslang.py
Normal file
@ -0,0 +1,12 @@
|
||||
|
||||
from SCons.Script import *
|
||||
|
||||
def exists(env: Environment) -> bool:
|
||||
return True
|
||||
|
||||
def generate(env : Environment):
|
||||
glslang_spv_builder = Builder(
|
||||
action = '$GLSLANG -V -o $TARGET $SOURCE'
|
||||
)
|
||||
env['GLSLANG'] = 'glslang'
|
||||
env.Append(BUILDERS={'SpirV': glslang_spv_builder})
|
Loading…
x
Reference in New Issue
Block a user