(WIP) Added stuff for compiling HLSL to DXIL.

This commit is contained in:
Patrick 2024-10-09 09:39:30 +02:00
parent e9ddad2dfb
commit 7a313bf524
7 changed files with 135 additions and 6 deletions

1
.gitignore vendored
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@ -81,3 +81,4 @@ __pycache__/
# Compiled shaders # Compiled shaders
*.spv *.spv
*.dxil

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@ -1,6 +1,6 @@
config = { config = {
'PROJECT_NAME': 'sdl_gpu_test', 'PROJECT_NAME': 'sdl_gpu_test',
'TOOLS': ['glslang'] 'TOOLS': ['glslang', 'dxc']
} }
env = SConscript('external/scons-plus-plus/SConscript', exports = ['config']) env = SConscript('external/scons-plus-plus/SConscript', exports = ['config'])
env.Append(CPPPATH = [Dir('private'), Dir('public')]) env.Append(CPPPATH = [Dir('private'), Dir('public')])

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@ -0,0 +1,64 @@
#include "./app.hpp"
namespace sdl_gpu_test
{
void GreenTriangleDXILApp::init(const AppInitArgs& args)
{
mOptions.shaderFormats = {.dxil = true};
Application::init(args);
// create vertex shader
mijin::TypelessBuffer vertexSpv = getFileContentsBinary("shaders/hlsl/triangle.vs.dxil");
sdlpp::GPUShader vertexShader;
vertexShader.create(mDevice, {
.code = {static_cast<const Uint8*>(vertexSpv.data()), vertexSpv.byteSize()},
.format = sdlpp::GPUShaderFormat::DXIL,
.stage = sdlpp::GPUShaderStage::VERTEX
});
// create fragment shader
mijin::TypelessBuffer fragmentSpv = getFileContentsBinary("shaders/hlsl/green.ps.dxil");
sdlpp::GPUShader fragmentShader;
fragmentShader.create(mDevice, {
.code = {static_cast<const Uint8*>(fragmentSpv.data()), fragmentSpv.byteSize()},
.format = sdlpp::GPUShaderFormat::DXIL,
.stage = sdlpp::GPUShaderStage::FRAGMENT
});
// create graphics pipeline
std::array colorTargetsDescs = {
sdlpp::GPUColorTargetDescription{
.format = mDevice.getSwapchainTextureFormat(mWindow)
}
};
mPipeline.create(mDevice, {
.vertexShader = vertexShader,
.fragmentShader = fragmentShader,
.targetInfo = {
.colorTargetDescriptions = colorTargetsDescs
}
});
}
void GreenTriangleDXILApp::update(const AppUpdateArgs& args)
{
Application::update(args);
sdlpp::GPUCommandBuffer cmdBuffer = mDevice.acquireCommandBuffer();
Uint32 swapchainWidth = 0, swapchainHeight = 0;
sdlpp::GPUTexture swapchainTexture = cmdBuffer.acquireSwapchainTexture(mWindow, swapchainWidth, swapchainHeight);
std::array colorTargets = {sdlpp::GPUColorTargetInfo{
.texture = swapchainTexture,
.clearColor = {.r = 1.f, .g = 0.f, .b = 0.f, .a = 1.f},
.loadOp = sdlpp::GPULoadOp::CLEAR,
}};
sdlpp::GPURenderPass renderPass = cmdBuffer.beginRenderPass({
.colorTargetInfos = colorTargets
});
renderPass.bindGraphicsPipeline(mPipeline);
renderPass.drawPrimitives({.numVertices = 3});
renderPass.end();
cmdBuffer.submit();
}
}

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@ -0,0 +1,21 @@
#pragma once
#if !defined(SDL_GPU_TEST_PRIVATE_SDL_GPU_TEST_1_GREEN_TRIANGLE_DXIL_APP_HPP_INCLUDED)
#define SDL_GPU_TEST_PRIVATE_SDL_GPU_TEST_1_GREEN_TRIANGLE_DXIL_APP_HPP_INCLUDED 1
#include "../application.hpp"
namespace sdl_gpu_test
{
class GreenTriangleDXILApp : public Application
{
private:
sdlpp::GPUGraphicsPipeline mPipeline;
public:
void init(const AppInitArgs& args) override;
void update(const AppUpdateArgs& args) override;
};
} // namespace sdl_gpu_test
#endif // !defined(SDL_GPU_TEST_PRIVATE_SDL_GPU_TEST_1_GREEN_TRIANGLE_DXIL_APP_HPP_INCLUDED)

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@ -20,7 +20,9 @@ src_files = Split("""
util/texture_atlas.cpp util/texture_atlas.cpp
0_clear_swapchain/app.cpp 0_clear_swapchain/app.cpp
0_clear_swapchain_dxil/app.cpp
1_green_triangle/app.cpp 1_green_triangle/app.cpp
1_green_triangle_dxil/app.cpp
2_triangle_with_texcoords/app.cpp 2_triangle_with_texcoords/app.cpp
3_textured_quad/app.cpp 3_textured_quad/app.cpp
4_textured_cube/app.cpp 4_textured_cube/app.cpp
@ -30,9 +32,12 @@ src_files = Split("""
8_post_process/app.cpp 8_post_process/app.cpp
""") """)
shader_files = env.Glob("#assets/shaders/glsl/*.frag") \ glsl_files = env.Glob("#assets/shaders/glsl/*.frag") \
+ env.Glob("#assets/shaders/glsl/*.vert") \ + env.Glob("#assets/shaders/glsl/*.vert") \
+ env.Glob("#assets/shaders/glsl/*.comp") + env.Glob("#assets/shaders/glsl/*.comp")
hlsl_files = env.Glob('#assets/shaders/hlsl/*.ps') \
+ env.Glob('#assets/shaders/hlsl/*.vs')
env.Append(CPPDEFINES = ['GLM_FORCE_DEPTH_ZERO_TO_ONE', 'GLM_FORCE_RADIANS', 'GLM_ENABLE_EXPERIMENTAL']) env.Append(CPPDEFINES = ['GLM_FORCE_DEPTH_ZERO_TO_ONE', 'GLM_FORCE_RADIANS', 'GLM_ENABLE_EXPERIMENTAL'])
prog_app = env.UnityProgram( prog_app = env.UnityProgram(
@ -55,10 +60,15 @@ prog_app = env.UnityProgram(
) )
env.Default(prog_app) env.Default(prog_app)
for shader_file in shader_files: for glsl_file in glsl_files:
spv = env.SpirV(source = shader_file, target=f'{shader_file}.spv') spv = env.SpirV(source=glsl_file, target=f'{glsl_file}.spv')
env.Default(spv) env.Default(spv)
if 'DXC' in env['BUILDERS']:
for hlsl_file in hlsl_files:
dxc = env.DXC(source=hlsl_file, target=f'{hlsl_file}.dxil')
env.Default(dxc)
pack = env.PackTextures( pack = env.PackTextures(
target = '#assets/bitmaps/ui.png', target = '#assets/bitmaps/ui.png',
source = ['#assets/bitmaps/ui_elements.txt'] source = ['#assets/bitmaps/ui_elements.txt']

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@ -3,7 +3,9 @@
#include <mijin/debug/stacktrace.hpp> #include <mijin/debug/stacktrace.hpp>
#include "./0_clear_swapchain/app.hpp" #include "./0_clear_swapchain/app.hpp"
#include "./0_clear_swapchain_dxil/app.hpp"
#include "./1_green_triangle/app.hpp" #include "./1_green_triangle/app.hpp"
#include "./1_green_triangle_dxil/app.hpp"
#include "./2_triangle_with_texcoords/app.hpp" #include "./2_triangle_with_texcoords/app.hpp"
#include "./3_textured_quad/app.hpp" #include "./3_textured_quad/app.hpp"
#include "./4_textured_cube/app.hpp" #include "./4_textured_cube/app.hpp"
@ -36,7 +38,9 @@ AppListEntry makeAppHelper(std::string name) noexcept
const std::array APPS = { const std::array APPS = {
makeAppHelper<sdl_gpu_test::ClearSwapchainApp>("clear_swapchain"), makeAppHelper<sdl_gpu_test::ClearSwapchainApp>("clear_swapchain"),
makeAppHelper<sdl_gpu_test::ClearSwapchainDXILApp>("clear_swapchain_dxil"),
makeAppHelper<sdl_gpu_test::GreenTriangleApp>("green_triangle"), makeAppHelper<sdl_gpu_test::GreenTriangleApp>("green_triangle"),
makeAppHelper<sdl_gpu_test::GreenTriangleDXILApp>("green_triangle_dxil"),
makeAppHelper<sdl_gpu_test::TriangleWithTexcoordsApp>("triangle_with_texcoords"), makeAppHelper<sdl_gpu_test::TriangleWithTexcoordsApp>("triangle_with_texcoords"),
makeAppHelper<sdl_gpu_test::TexturedQuadApp>("textured_quad"), makeAppHelper<sdl_gpu_test::TexturedQuadApp>("textured_quad"),
makeAppHelper<sdl_gpu_test::TexturedCubeApp>("textured_cube"), makeAppHelper<sdl_gpu_test::TexturedCubeApp>("textured_cube"),

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@ -0,0 +1,29 @@
import shutil
from SCons.Script import *
def exists(env: Environment) -> bool:
return shutil.which('dxc.exe') is not None
def generate(env : Environment):
if not exists(env):
return
def _build(target, source, env):
if len(target) != 1:
env.Error('Invalid number of targets for DXC builder, must be 1.')
if len(source) != 1:
env.Error('Invalid number of sources for DXC builder, must be 1.')
ext = source[0].name.split('.')[-1]
profile = {
'vs': 'vs_6_0',
'ps': 'ps_6_0'
}.get(ext.lower())
if not profile:
env.Error(f'Could not detect DXC shader profile from extension: {ext}')
env.Execute(f'"$DXC" -O0 -Zi -E main -T {profile} -Fo "{target[0]}" -Fd "{target[0]}.pdb" "{source[0]}')
dxc_builder = Builder(
action=_build
)
env.AddMethod(_build, 'DXC')
env['DXC'] = shutil.which('dxc.exe')
env.Append(BUILDERS={'DXC': dxc_builder})