From bcdabba916f65464ede37e6fa269115e90a9f956 Mon Sep 17 00:00:00 2001 From: Patrick Wuttke Date: Sun, 15 Sep 2024 10:53:26 +0200 Subject: [PATCH] Added clang-tidy config. --- .clang-tidy | 1 + private/sdl_gpu_test/1_textured_quad/app.cpp | 6 +++--- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/.clang-tidy b/.clang-tidy index d4fd596..df1b3ac 100644 --- a/.clang-tidy +++ b/.clang-tidy @@ -36,6 +36,7 @@ Checks: '*, -cppcoreguidelines-pro-type-vararg, -cppcoreguidelines-special-member-functions, -modernize-macro-to-enum, + -misc-include-cleaner, -misc-no-recursion, -misc-non-private-member-variables-in-classes, -modernize-return-braced-init-list, diff --git a/private/sdl_gpu_test/1_textured_quad/app.cpp b/private/sdl_gpu_test/1_textured_quad/app.cpp index 1ca84b7..9efcd5c 100644 --- a/private/sdl_gpu_test/1_textured_quad/app.cpp +++ b/private/sdl_gpu_test/1_textured_quad/app.cpp @@ -30,11 +30,11 @@ void TexturedQuadApp::init(const AppInitArgs& args) Application::init(args); // create shaders - sdlpp::GPUShader vertexShader = loadShader("shaders/glsl/textured_triangles_from_buffer.vert.spv", { + const sdlpp::GPUShader vertexShader = loadShader("shaders/glsl/textured_triangles_from_buffer.vert.spv", { .format = sdlpp::GPUShaderFormat::SPIRV, .stage = sdlpp::GPUShaderStage::VERTEX }); - sdlpp::GPUShader fragmentShader = loadShader("shaders/glsl/color_from_texture.frag.spv", { + const sdlpp::GPUShader fragmentShader = loadShader("shaders/glsl/color_from_texture.frag.spv", { .format = sdlpp::GPUShaderFormat::SPIRV, .stage = sdlpp::GPUShaderStage::FRAGMENT, .numSamplers = 1, @@ -114,7 +114,7 @@ void TexturedQuadApp::update(const AppUpdateArgs& args) sdlpp::GPUCommandBuffer cmdBuffer = mDevice.acquireCommandBuffer(); Uint32 swapchainWidth = 0, swapchainHeight = 0; - sdlpp::GPUTexture swapchainTexture = cmdBuffer.acquireSwapchainTexture(mWindow, swapchainWidth, swapchainHeight); + const sdlpp::GPUTexture swapchainTexture = cmdBuffer.acquireSwapchainTexture(mWindow, swapchainWidth, swapchainHeight); std::array colorTargets = {sdlpp::GPUColorTargetInfo{ .texture = swapchainTexture, .clearColor = {.r = 1.f, .g = 0.f, .b = 0.f, .a = 1.f},