Implemented scene loading. (Still problems with depth testing, WIP).
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assets/scenes/test_scene.yml
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assets/scenes/test_scene.yml
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nodes:
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- type: mesh
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translation: [0, 0, 0]
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mesh: meshes/cube.obj
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- type: mesh
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translation: [1, 0, -10]
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mesh: meshes/cube.obj
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29
assets/shaders/glsl/scene_renderer.vert
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assets/shaders/glsl/scene_renderer.vert
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#version 460
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layout(set = 1, binding = 0)
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uniform PerSceneParameters
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{
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mat4 u_worldToView;
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mat4 u_viewToClip;
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};
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layout(set = 1, binding = 1)
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uniform PerModelParameters
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{
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mat4 u_modelToWorld;
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};
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layout(location = 0)
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in vec3 i_position;
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layout(location = 1)
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in vec2 i_texCoord;
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layout(location = 0)
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out vec2 o_texCoord;
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void main()
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{
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gl_Position = u_viewToClip * u_worldToView * u_modelToWorld * vec4(i_position, 1.0);
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o_texCoord = i_texCoord;
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}
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