Implemented loading shaders from file.
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9
assets/shaders/glsl/green.frag
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9
assets/shaders/glsl/green.frag
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#version 460
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layout(location = 0)
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out vec4 o_color;
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void main()
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{
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o_color = vec4(0.0, 1.0, 0.0, 1.0);
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}
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