nodes: - type: mesh translation: [0, 0, 0] rotation: pitch: 45 roll: 45 mesh: meshes/cube.obj - type: mesh translation: [1, 0, -10] rotation: yaw: 45 mesh: meshes/cube.obj - type: mesh translation: [1, 0, -5] rotation: yaw: 90 scale: 0.1 mesh: meshes/teddy.obj