sdl_gpu_test/assets/shaders/glsl/textured_triangles_from_buffer.vert
2024-09-14 00:26:19 +02:00

17 lines
232 B
GLSL

#version 460
layout(location = 0)
in vec2 i_position;
layout(location = 1)
in vec2 i_texCoord;
layout(location = 0)
out vec2 o_texCoord;
void main()
{
gl_Position = vec4(i_position, 0.0, 1.0);
o_texCoord = i_texCoord;
}