13 lines
191 B
GLSL

#version 460
const vec2 vertices[3] = vec2[3](
vec2(-0.5, 0.5),
vec2( 0.5, 0.5),
vec2( 0.0, -0.5)
);
void main()
{
gl_Position = vec4(vertices[gl_VertexIndex], 0.0, 1.0);
}