import os import platform import re from SCons.Script import * def _git_cook(env: Environment, repo: dict) -> dict: checkout_root = repo['checkout_root'] if os.path.exists(os.path.join(repo['checkout_root'], 'cmake', 'GetGitRevisionDescription.cmake')): try: recipe_folder = os.path.dirname(__file__) repo['repo'].git.apply('--unsafe-paths', '--directory', repo['checkout_root'], os.path.join(recipe_folder, 'fix_sdl3_from_worktree.patch')) except: # either already applied or not applicable anymore pass build_result = env.CMakeProject(project_root=checkout_root, generate_args = ['-DSDL_STATIC=ON', '-DSDL_SHARED=OFF']) libs = [] if platform.system() == 'Windows': if env['BUILD_TYPE'] == 'debug': lib_names = ['SDL2-staticd', 'SDL3-static'] else: lib_names = ['SDL2-static', 'SDL3-static'] libs.extend(('kernel32', 'user32', 'gdi32', 'winmm', 'imm32', 'ole32', 'oleaut32', 'version', 'uuid', 'advapi32', 'setupapi', 'shell32', 'dinput8')) else: if env['BUILD_TYPE'] == 'debug': lib_names = ['SDL2d', 'SDL3'] else: lib_names = ['SDL2', 'SDL3'] lib_file = None is_sdl3 = False for lib_name in lib_names: lib_file = env.FindLib(lib_name, paths=build_result['LIBPATH'], allow_fail=True) if lib_file: is_sdl3 = "SDL3" in lib_name break if not lib_file: env.Error('Could not find SDL lib file.') libs.insert(0, lib_file) return { 'CPPPATH': [os.path.join(build_result['install_dir'], (is_sdl3 and 'include' or 'include/SDL2'))], # SDL is really weird about include paths ... 'LIBS': libs } env.GitRecipe( globals = globals(), repo_name = 'SDL', repo_url = 'https://github.com/libsdl-org/SDL.git', tag_pattern = re.compile(r'^release-([0-9]+)\.([0-9]+)\.([0-9]+)$'), tag_fn = lambda version: f'release-{version[0]}.{version[1]}.{version[2]}', cook_fn = _git_cook )