import os import re import shutil from SCons.Script import * def _git_cook(env: Environment, repo: dict) -> dict: checkout_root = repo['checkout_root'] build_result = env.CMakeProject(checkout_root, generate_args = [ f'-C{repo['checkout_root']}/cmake/caches/PredefinedParams.cmake', '-DLLVM_INSTALL_TOOLCHAIN_ONLY=ON', '-DHLSL_INCLUDE_TESTS=OFF', '-DLLVM_INCLUDE_TESTS=OFF', '-DSPIRV_BUILD_TESTS=OFF' ]) link_flags = [] if env['COMPILER_FAMILY'] in ('gcc', 'clang') and env['BUILD_TYPE'] != 'release': link_flags.append(f'-Wl,-rpath,{build_result["LIBPATH"][0]}') elif env['COMPILER_FAMILY'] == 'cl': # for some reason CMake doesn't copy the .lib file lib_src = os.path.join(build_result['build_dir'], 'lib/dxcompiler.lib') lib_dst = os.path.join(build_result['LIBPATH'][0], 'dxcompiler.lib') if not os.path.exists(lib_dst): shutil.copy(lib_src, lib_dst) return { 'CPPPATH': build_result['CPPPATH'], 'LIBS': [env.FindLib('dxcompiler', type='shared', paths=build_result['LIBPATH'])], 'LINKFLAGS': link_flags } env.GitRecipe( globals = globals(), repo_name = 'dxc', repo_url = 'https://github.com/microsoft/DirectXShaderCompiler.git', tag_pattern = re.compile(r'^v([0-9]+)\.([0-9]+)\.([0-9]+)$'), tag_fn = lambda version: f'v{version[0]}.{version[1]}.{version[2]}', cook_fn = _git_cook )