57 lines
2.0 KiB
Python
57 lines
2.0 KiB
Python
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import os
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import platform
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import re
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from SCons.Script import *
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def _git_cook(env: Environment, repo: dict) -> dict:
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checkout_root = repo['checkout_root']
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if os.path.exists(os.path.join(repo['checkout_root'], 'cmake', 'GetGitRevisionDescription.cmake')):
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try:
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recipe_folder = os.path.dirname(__file__)
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repo['repo'].git.apply('--unsafe-paths', '--directory', repo['checkout_root'], os.path.join(recipe_folder, 'fix_sdl3_from_worktree.patch'))
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except:
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# either already applied or not applicable anymore
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pass
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build_result = env.CMakeProject(project_root=checkout_root, generate_args = ['-DSDL_STATIC=ON', '-DSDL_SHARED=OFF'])
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libs = []
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if platform.system() == 'Windows':
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if env['BUILD_TYPE'] == 'debug':
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lib_names = ['SDL2-staticd', 'SDL3-static']
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else:
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lib_names = ['SDL2-static', 'SDL3-static']
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libs.extend(('kernel32', 'user32', 'gdi32', 'winmm', 'imm32', 'ole32', 'oleaut32', 'version', 'uuid', 'advapi32', 'setupapi', 'shell32', 'dinput8'))
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else:
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if env['BUILD_TYPE'] == 'debug':
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lib_names = ['SDL2d', 'SDL3']
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else:
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lib_names = ['SDL2', 'SDL3']
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lib_file = None
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is_sdl3 = False
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for lib_name in lib_names:
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lib_file = env.FindLib(lib_name, paths=build_result['LIBPATH'], allow_fail=True)
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if lib_file:
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is_sdl3 = "SDL3" in lib_name
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break
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if not lib_file:
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env.Error('Could not find SDL lib file.')
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libs.insert(0, lib_file)
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return {
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'CPPPATH': [os.path.join(build_result['install_dir'], (is_sdl3 and 'include' or 'include/SDL2'))], # SDL is really weird about include paths ...
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'LIBS': libs
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}
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env.GitRecipe(
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globals = globals(),
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repo_name = 'SDL',
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repo_url = 'https://github.com/libsdl-org/SDL.git',
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tag_pattern = re.compile(r'^release-([0-9]+)\.([0-9]+)\.([0-9]+)$'),
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tag_fn = lambda version: f'release-{version[0]}.{version[1]}.{version[2]}',
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cook_fn = _git_cook
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)
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