Update for Vulkan-Docs 1.2.186
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@@ -155,7 +155,7 @@ branch of the member gitlab server.
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<type category="define" requires="VK_MAKE_API_VERSION">// Vulkan 1.2 version number
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#define <name>VK_API_VERSION_1_2</name> <type>VK_MAKE_API_VERSION</type>(0, 1, 2, 0)// Patch version should always be set to 0</type>
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<type category="define">// Version of this file
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#define <name>VK_HEADER_VERSION</name> 185</type>
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#define <name>VK_HEADER_VERSION</name> 186</type>
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<type category="define" requires="VK_HEADER_VERSION">// Complete version of this file
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#define <name>VK_HEADER_VERSION_COMPLETE</name> <type>VK_MAKE_API_VERSION</type>(0, 1, 2, VK_HEADER_VERSION)</type>
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@@ -16907,8 +16907,8 @@ typedef void <name>CAMetalLayer</name>;
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<enable struct="VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT" feature="shaderImageInt64Atomics" requires="VK_EXT_shader_image_atomic_int64"/>
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</spirvcapability>
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<spirvcapability name="AtomicFloat16AddEXT">
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<enable struct="VkPhysicalDeviceShaderAtomicFloatFeaturesEXT" feature="shaderBufferFloat16AtomicAdd" requires="VK_EXT_shader_atomic_float2"/>
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<enable struct="VkPhysicalDeviceShaderAtomicFloatFeaturesEXT" feature="shaderSharedFloat16AtomicAdd" requires="VK_EXT_shader_atomic_float2"/>
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<enable struct="VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT" feature="shaderBufferFloat16AtomicAdd" requires="VK_EXT_shader_atomic_float2"/>
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<enable struct="VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT" feature="shaderSharedFloat16AtomicAdd" requires="VK_EXT_shader_atomic_float2"/>
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</spirvcapability>
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<spirvcapability name="AtomicFloat32AddEXT">
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<enable struct="VkPhysicalDeviceShaderAtomicFloatFeaturesEXT" feature="shaderBufferFloat32AtomicAdd" requires="VK_EXT_shader_atomic_float"/>
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@@ -16920,17 +16920,17 @@ typedef void <name>CAMetalLayer</name>;
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<enable struct="VkPhysicalDeviceShaderAtomicFloatFeaturesEXT" feature="shaderSharedFloat64AtomicAdd" requires="VK_EXT_shader_atomic_float"/>
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</spirvcapability>
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<spirvcapability name="AtomicFloat16MinMaxEXT">
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<enable struct="VkPhysicalDeviceShaderAtomicFloatFeaturesEXT" feature="shaderBufferFloat16AtomicMinMax" requires="VK_EXT_shader_atomic_float2"/>
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<enable struct="VkPhysicalDeviceShaderAtomicFloatFeaturesEXT" feature="shaderSharedFloat16AtomicMinMax" requires="VK_EXT_shader_atomic_float2"/>
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<enable struct="VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT" feature="shaderBufferFloat16AtomicMinMax" requires="VK_EXT_shader_atomic_float2"/>
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<enable struct="VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT" feature="shaderSharedFloat16AtomicMinMax" requires="VK_EXT_shader_atomic_float2"/>
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</spirvcapability>
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<spirvcapability name="AtomicFloat32MinMaxEXT">
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<enable struct="VkPhysicalDeviceShaderAtomicFloatFeaturesEXT" feature="shaderBufferFloat32AtomicMinMax" requires="VK_EXT_shader_atomic_float2"/>
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<enable struct="VkPhysicalDeviceShaderAtomicFloatFeaturesEXT" feature="shaderSharedFloat32AtomicMinMax" requires="VK_EXT_shader_atomic_float2"/>
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<enable struct="VkPhysicalDeviceShaderAtomicFloatFeaturesEXT" feature="shaderImageFloat32AtomicMinMax" requires="VK_EXT_shader_atomic_float2"/>
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<enable struct="VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT" feature="shaderBufferFloat32AtomicMinMax" requires="VK_EXT_shader_atomic_float2"/>
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<enable struct="VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT" feature="shaderSharedFloat32AtomicMinMax" requires="VK_EXT_shader_atomic_float2"/>
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<enable struct="VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT" feature="shaderImageFloat32AtomicMinMax" requires="VK_EXT_shader_atomic_float2"/>
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</spirvcapability>
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<spirvcapability name="AtomicFloat64MinMaxEXT">
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<enable struct="VkPhysicalDeviceShaderAtomicFloatFeaturesEXT" feature="shaderBufferFloat64AtomicMinMax" requires="VK_EXT_shader_atomic_float2"/>
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<enable struct="VkPhysicalDeviceShaderAtomicFloatFeaturesEXT" feature="shaderSharedFloat64AtomicMinMax" requires="VK_EXT_shader_atomic_float2"/>
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<enable struct="VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT" feature="shaderBufferFloat64AtomicMinMax" requires="VK_EXT_shader_atomic_float2"/>
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<enable struct="VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT" feature="shaderSharedFloat64AtomicMinMax" requires="VK_EXT_shader_atomic_float2"/>
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</spirvcapability>
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<spirvcapability name="Int64ImageEXT">
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<enable struct="VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT" feature="shaderImageInt64Atomics" requires="VK_EXT_shader_image_atomic_int64"/>
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