Cleanup on usage of static vs. dynamic loading (#462)
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committed by
Markus Tavenrath
parent
18febd6237
commit
021c7499a0
@@ -37,6 +37,6 @@ add_executable(11_InitShaders
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)
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set_target_properties(11_InitShaders PROPERTIES FOLDER "Samples")
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target_compile_definitions(11_InitShaders PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1)
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target_include_directories(11_InitShaders PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
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target_link_libraries(11_InitShaders PUBLIC glslang SPIRV "${Vulkan_LIBRARIES}"
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)
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target_link_libraries(11_InitShaders PUBLIC glslang SPIRV)
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