Resolve validation layer issues with some samples.
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@@ -680,11 +680,11 @@ namespace vk
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device.destroyFence( fence );
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}
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void updateDescriptorSets( vk::Device const & device,
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vk::DescriptorSet const & descriptorSet,
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std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::BufferView const &>> const & bufferData,
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vk::su::TextureData const & textureData,
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uint32_t bindingOffset )
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void updateDescriptorSets( vk::Device const & device,
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vk::DescriptorSet const & descriptorSet,
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std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::DeviceSize, vk::BufferView const &>> const & bufferData,
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vk::su::TextureData const & textureData,
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uint32_t bindingOffset )
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{
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std::vector<vk::DescriptorBufferInfo> bufferInfos;
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bufferInfos.reserve( bufferData.size() );
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@@ -694,8 +694,8 @@ namespace vk
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uint32_t dstBinding = bindingOffset;
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for ( auto const & bd : bufferData )
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{
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bufferInfos.emplace_back( std::get<1>( bd ), 0, VK_WHOLE_SIZE );
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writeDescriptorSets.emplace_back( descriptorSet, dstBinding++, 0, 1, std::get<0>( bd ), nullptr, &bufferInfos.back(), &std::get<2>( bd ) );
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bufferInfos.emplace_back( std::get<1>( bd ), 0, std::get<2>( bd ) );
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writeDescriptorSets.emplace_back( descriptorSet, dstBinding++, 0, 1, std::get<0>( bd ), nullptr, &bufferInfos.back(), &std::get<3>( bd ) );
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}
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vk::DescriptorImageInfo imageInfo( textureData.sampler, textureData.imageData->imageView, vk::ImageLayout::eShaderReadOnlyOptimal );
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@@ -704,11 +704,11 @@ namespace vk
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device.updateDescriptorSets( writeDescriptorSets, nullptr );
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}
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void updateDescriptorSets( vk::Device const & device,
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vk::DescriptorSet const & descriptorSet,
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std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::BufferView const &>> const & bufferData,
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std::vector<vk::su::TextureData> const & textureData,
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uint32_t bindingOffset )
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void updateDescriptorSets( vk::Device const & device,
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vk::DescriptorSet const & descriptorSet,
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std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::DeviceSize, vk::BufferView const &>> const & bufferData,
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std::vector<vk::su::TextureData> const & textureData,
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uint32_t bindingOffset )
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{
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std::vector<vk::DescriptorBufferInfo> bufferInfos;
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bufferInfos.reserve( bufferData.size() );
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@@ -718,8 +718,8 @@ namespace vk
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uint32_t dstBinding = bindingOffset;
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for ( auto const & bd : bufferData )
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{
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bufferInfos.emplace_back( std::get<1>( bd ), 0, VK_WHOLE_SIZE );
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writeDescriptorSets.emplace_back( descriptorSet, dstBinding++, 0, 1, std::get<0>( bd ), nullptr, &bufferInfos.back(), &std::get<2>( bd ) );
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bufferInfos.emplace_back( std::get<1>( bd ), 0, std::get<2>( bd ) );
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writeDescriptorSets.emplace_back( descriptorSet, dstBinding++, 0, 1, std::get<0>( bd ), nullptr, &bufferInfos.back(), &std::get<3>( bd ) );
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}
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std::vector<vk::DescriptorImageInfo> imageInfos;
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@@ -298,8 +298,8 @@ namespace vk
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void setImage( vk::Device const & device, vk::CommandBuffer const & commandBuffer, ImageGenerator const & imageGenerator )
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{
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void * data = needsStaging
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? device.mapMemory( stagingBufferData->deviceMemory, 0, device.getBufferMemoryRequirements( stagingBufferData->buffer ).size )
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: device.mapMemory( imageData->deviceMemory, 0, device.getImageMemoryRequirements( imageData->image ).size );
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? device.mapMemory( stagingBufferData->deviceMemory, 0, device.getBufferMemoryRequirements( stagingBufferData->buffer ).size )
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: device.mapMemory( imageData->deviceMemory, 0, device.getImageMemoryRequirements( imageData->image ).size );
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imageGenerator( data, extent );
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device.unmapMemory( needsStaging ? stagingBufferData->deviceMemory : imageData->deviceMemory );
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@@ -429,16 +429,16 @@ namespace vk
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vk::PresentModeKHR pickPresentMode( std::vector<vk::PresentModeKHR> const & presentModes );
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vk::SurfaceFormatKHR pickSurfaceFormat( std::vector<vk::SurfaceFormatKHR> const & formats );
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void submitAndWait( vk::Device const & device, vk::Queue const & queue, vk::CommandBuffer const & commandBuffer );
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void updateDescriptorSets( vk::Device const & device,
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vk::DescriptorSet const & descriptorSet,
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std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::BufferView const &>> const & bufferData,
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vk::su::TextureData const & textureData,
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uint32_t bindingOffset = 0 );
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void updateDescriptorSets( vk::Device const & device,
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vk::DescriptorSet const & descriptorSet,
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std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::BufferView const &>> const & bufferData,
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std::vector<vk::su::TextureData> const & textureData,
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uint32_t bindingOffset = 0 );
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void updateDescriptorSets( vk::Device const & device,
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vk::DescriptorSet const & descriptorSet,
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std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::DeviceSize, vk::BufferView const &>> const & bufferData,
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vk::su::TextureData const & textureData,
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uint32_t bindingOffset = 0 );
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void updateDescriptorSets( vk::Device const & device,
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vk::DescriptorSet const & descriptorSet,
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std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::DeviceSize, vk::BufferView const &>> const & bufferData,
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std::vector<vk::su::TextureData> const & textureData,
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uint32_t bindingOffset = 0 );
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} // namespace su
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} // namespace vk
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