Introducde getDispatchLoaderStatic() to prevent dangling pointers in debug builds

This commit is contained in:
asuessenbach
2021-09-08 09:53:25 +02:00
parent 6a8e344bb0
commit 13bdb2ff69
7 changed files with 131 additions and 15 deletions

View File

@@ -30,6 +30,9 @@ int main( int /*argc*/, char ** /*argv*/ )
{
try
{
// to prevent a warning on unreferenced function vk::getDispatchLoaderStatic, use just one arbitrary vk-function
vk::enumerateInstanceVersion();
// nullptr_t
fct( nullptr );
fctc( nullptr );

View File

@@ -66,6 +66,9 @@ int main( int /*argc*/, char ** /*argv*/ )
{
try
{
// to prevent a warning on unreferenced function vk::getDispatchLoaderStatic, use just one arbitrary vk-function
vk::enumerateInstanceVersion();
// nullptr_t
fct(nullptr);
fctc(nullptr);

View File

@@ -50,6 +50,9 @@ MyVulkanTest::MyVulkanTest()
int main( int /*argc*/, char ** /*argv*/ )
{
// to prevent a warning on unreferenced function vk::getDispatchLoaderStatic, use just one arbitrary vk-function
vk::enumerateInstanceVersion();
char const * appName = "DesignatedInitializers";
uint32_t appVersion = 1;
char const * engineName = "Vulkan.hpp";

View File

@@ -0,0 +1,44 @@
# Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.2)
if (NOT TESTS_BUILD_ONLY_DYNAMIC)
project(DispatchLoaderStatic)
set(HEADERS
)
set(SOURCES
DispatchLoaderStatic.cpp
)
source_group(headers FILES ${HEADERS})
source_group(sources FILES ${SOURCES})
add_executable(DispatchLoaderStatic
${HEADERS}
${SOURCES}
)
if (UNIX)
target_link_libraries(DispatchLoaderStatic "-ldl")
endif()
target_link_libraries(DispatchLoaderStatic "${Vulkan_LIBRARIES}")
set_target_properties(DispatchLoaderStatic PROPERTIES FOLDER "Tests")
endif()

View File

@@ -0,0 +1,49 @@
// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : DispatchLoaderStatic
// Compile test on DispatchLoaderStatic functions
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <map>
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::Instance instance = vk::createInstance( {} );
std::vector<vk::PhysicalDevice> physicalDevices = instance.enumeratePhysicalDevices();
assert( !physicalDevices.empty() );
vk::Device device = physicalDevices[0].createDevice( {} );
device.destroy();
instance.destroy();
}
catch ( vk::SystemError const & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit( -1 );
}
catch ( ... )
{
std::cout << "unknown error\n";
exit( -1 );
}
return 0;
}