Resolve synchronization issue in [RAII_]Samples/InputAttachment. (#1644)

This commit is contained in:
Andreas Süßenbach
2023-08-24 08:32:15 +02:00
committed by GitHub
parent fee04df943
commit 17fa2b92f7
2 changed files with 38 additions and 19 deletions

View File

@@ -65,7 +65,8 @@ void main()
outColor = subpassLoad(inputAttachment);
}
)";
int main( int /*argc*/, char ** /*argv*/ )
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
@@ -89,7 +90,7 @@ int main( int /*argc*/, char ** /*argv*/ )
vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
vk::raii::Device device = vk::raii::su::makeDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::raii::CommandPool commandPool = vk::raii::CommandPool( device, { {}, graphicsAndPresentQueueFamilyIndex.first } );
vk::raii::CommandPool commandPool = vk::raii::CommandPool( device, { {}, graphicsAndPresentQueueFamilyIndex.first } );
vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool );
vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 );
@@ -141,9 +142,8 @@ int main( int /*argc*/, char ** /*argv*/ )
{ std::array<float, 4>( { { 1.0f, 1.0f, 0.0f, 0.0f } } ) },
{ { vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS } } );
// Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders
vk::raii::su::setImageLayout(
commandBuffer, *inputImage, swapChainData.colorFormat, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal );
// Transitioning the layout of the inputImage from TransferDstOptimal to ShaderReadOnlyOptimal is implicitly done by a subpassDependency in the
// RenderPassCreateInfo below
vk::ImageViewCreateInfo imageViewCreateInfo(
{}, *inputImage, vk::ImageViewType::e2D, swapChainData.colorFormat, {}, { vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 } );
@@ -178,13 +178,22 @@ int main( int /*argc*/, char ** /*argv*/ )
vk::AttachmentStoreOp::eDontCare,
vk::AttachmentLoadOp::eDontCare,
vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eShaderReadOnlyOptimal,
vk::ImageLayout::eTransferDstOptimal, // transition layout from TransferDstOptimal to ShaderReadOnlyOptimal
vk::ImageLayout::eShaderReadOnlyOptimal )
};
vk::AttachmentReference colorReference( 0, vk::ImageLayout::eColorAttachmentOptimal );
vk::AttachmentReference inputReference( 1, vk::ImageLayout::eShaderReadOnlyOptimal );
vk::SubpassDescription subPass( {}, vk::PipelineBindPoint::eGraphics, inputReference, colorReference );
vk::RenderPassCreateInfo renderPassCreateInfo( {}, attachments, subPass );
vk::SubpassDescription subpassDescription( {}, vk::PipelineBindPoint::eGraphics, inputReference, colorReference );
vk::SubpassDependency subpassDependency( VK_SUBPASS_EXTERNAL,
0,
vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eFragmentShader,
vk::AccessFlagBits::eTransferWrite,
vk::AccessFlagBits::eColorAttachmentWrite // needed for first attachment
| vk::AccessFlagBits::eInputAttachmentRead | vk::AccessFlagBits::eShaderRead |
vk::AccessFlagBits::eColorAttachmentRead // needed for second attachment
);
vk::RenderPassCreateInfo renderPassCreateInfo( {}, attachments, subpassDescription, subpassDependency );
vk::raii::RenderPass renderPass( device, renderPassCreateInfo );
glslang::InitializeProcess();