Add samples InstanceExtensionProperties, InstanceLayerExtensionProperties, InstanceLayerProperties, MultipleSets (#320)
+ slightly adjust some other files.
This commit is contained in:
committed by
Markus Tavenrath
parent
d965a74cc0
commit
1a7779e75b
@@ -41,5 +41,4 @@ add_executable(DrawTexturedCube
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set_target_properties(DrawTexturedCube PROPERTIES FOLDER "Samples")
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target_include_directories(DrawTexturedCube PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
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target_link_libraries(DrawTexturedCube PUBLIC glslang SPIRV "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib"
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)
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target_link_libraries(DrawTexturedCube PUBLIC glslang SPIRV "${Vulkan_LIBRARIES}")
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@@ -59,10 +59,10 @@ int main(int /*argc*/, char ** /*argv*/)
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vk::su::TextureData textureData(physicalDevices[0], device);
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commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
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textureData.setCheckerboardTexture(device, commandBuffers[0]);
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textureData.setTexture(device, commandBuffers[0], vk::su::CheckerboardTextureCreator());
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vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
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vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix());
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vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
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vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, vk::DescriptorType::eUniformBuffer, textured);
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vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
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@@ -87,7 +87,7 @@ int main(int /*argc*/, char ** /*argv*/)
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vk::su::updateDescriptorSets(device, descriptorSets[0], vk::DescriptorType::eUniformBuffer, &bufferInfo, &imageInfo);
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vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
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vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(texturedCubeData[0]), pipelineLayout, renderPass);
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vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(texturedCubeData[0]), true, pipelineLayout, renderPass);
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/* VULKAN_KEY_START */
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