Add samples InstanceExtensionProperties, InstanceLayerExtensionProperties, InstanceLayerProperties, MultipleSets (#320)
+ slightly adjust some other files.
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committed by
Markus Tavenrath
parent
d965a74cc0
commit
1a7779e75b
@@ -41,5 +41,4 @@ add_executable(InputAttachment
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set_target_properties(InputAttachment PROPERTIES FOLDER "Samples")
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target_include_directories(InputAttachment PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
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target_link_libraries(InputAttachment PUBLIC glslang SPIRV "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib"
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)
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target_link_libraries(InputAttachment PUBLIC glslang SPIRV "${Vulkan_LIBRARIES}")
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@@ -155,7 +155,7 @@ int main(int /*argc*/, char ** /*argv*/)
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device->updateDescriptorSets(vk::ArrayProxy<const vk::WriteDescriptorSet>(1, &writeDescriptorSet), nullptr);
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vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
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vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, 0, pipelineLayout, renderPass);
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vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, 0, false, pipelineLayout, renderPass);
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vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
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