Introduce raii-compliant handle wrapper classes.

This commit is contained in:
asuessenbach
2021-02-17 10:49:59 +01:00
parent 8dc12ba963
commit 2cb1c19c7f
165 changed files with 32669 additions and 2892 deletions

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// Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : 01_InitInstanceRAII
// Create and destroy a vk::UniqueInstance
#include "vulkan/vulkan_raii.hpp"
#include "../utils/utils.hpp"
#include <iostream>
static std::string AppName = "01_InitInstanceRAII";
static std::string EngineName = "Vulkan.hpp";
int main( int /*argc*/, char ** /*argv*/ )
{
/* VULKAN_HPP_KEY_START */
try
{
// the very beginning: instantiate a context
std::unique_ptr<vk::raii::Context> context = vk::raii::su::make_unique<vk::raii::Context>();
// initialize the vk::ApplicationInfo structure
vk::ApplicationInfo applicationInfo( AppName.c_str(), 1, EngineName.c_str(), 1, VK_API_VERSION_1_1 );
// initialize the vk::InstanceCreateInfo
vk::InstanceCreateInfo instanceCreateInfo( {}, &applicationInfo );
// create an Instance
std::unique_ptr<vk::raii::Instance> instance = vk::raii::su::make_unique<vk::raii::Instance>( *context, instanceCreateInfo );
}
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit( -1 );
}
catch ( std::exception & err )
{
std::cout << "std::exception: " << err.what() << std::endl;
exit( -1 );
}
catch ( ... )
{
std::cout << "unknown error\n";
exit( -1 );
}
/* VULKAN_HPP_KEY_END */
return 0;
}

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# Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.2)
if(NOT SAMPLES_BUILD_ONLY_DYNAMIC)
project(RAII_01_InitInstance)
set(HEADERS
)
set(SOURCES
01_InitInstance.cpp
)
source_group(headers FILES ${HEADERS})
source_group(sources FILES ${SOURCES})
add_executable(RAII_01_InitInstance
${HEADERS}
${SOURCES}
)
set_target_properties(RAII_01_InitInstance PROPERTIES FOLDER "RAII_Samples")
target_link_libraries(RAII_01_InitInstance PRIVATE utils)
endif()