Introduce raii-compliant handle wrapper classes.
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71
RAII_Samples/04_InitCommandBuffer/04_InitCommandBuffer.cpp
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71
RAII_Samples/04_InitCommandBuffer/04_InitCommandBuffer.cpp
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// Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : 04_InitCommandBufferRAII
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// Create command buffer
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#include "../utils/utils.hpp"
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#include <iostream>
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static char const * AppName = "04_InitCommandBufferRAII";
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static char const * EngineName = "Vulkan.hpp";
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int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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std::unique_ptr<vk::raii::Context> context = vk::raii::su::make_unique<vk::raii::Context>();
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std::unique_ptr<vk::raii::Instance> instance = vk::raii::su::makeUniqueInstance( *context, AppName, EngineName );
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#if !defined( NDEBUG )
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std::unique_ptr<vk::raii::DebugUtilsMessengerEXT> debugUtilsMessenger =
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vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance );
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#endif
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std::unique_ptr<vk::raii::PhysicalDevice> physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance );
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uint32_t graphicsQueueFamilyIndex =
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vk::su::findGraphicsQueueFamilyIndex( physicalDevice->getQueueFamilyProperties() );
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std::unique_ptr<vk::raii::Device> device =
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vk::raii::su::makeUniqueDevice( *physicalDevice, graphicsQueueFamilyIndex );
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/* VULKAN_HPP_KEY_START */
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// create a CommandPool to allocate a CommandBuffer from
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vk::CommandPoolCreateInfo commandPoolCreateInfo( {}, graphicsQueueFamilyIndex );
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std::unique_ptr<vk::raii::CommandPool> commandPool =
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vk::raii::su::make_unique<vk::raii::CommandPool>( *device, commandPoolCreateInfo );
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// allocate a CommandBuffer from the CommandPool
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vk::CommandBufferAllocateInfo commandBufferAllocateInfo( **commandPool, vk::CommandBufferLevel::ePrimary, 1 );
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std::unique_ptr<vk::raii::CommandBuffer> commandBuffer = vk::raii::su::make_unique<vk::raii::CommandBuffer>(
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std::move( vk::raii::CommandBuffers( *device, commandBufferAllocateInfo ).front() ) );
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/* VULKAN_HPP_KEY_END */
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}
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catch ( vk::SystemError & err )
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( std::exception & err )
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{
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std::cout << "std::exception: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( ... )
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{
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std::cout << "unknown error\n";
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exit( -1 );
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}
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return 0;
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}
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35
RAII_Samples/04_InitCommandBuffer/CMakeLists.txt
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35
RAII_Samples/04_InitCommandBuffer/CMakeLists.txt
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# Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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cmake_minimum_required(VERSION 3.2)
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project(RAII_04_InitCommandBuffer)
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set(HEADERS
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)
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set(SOURCES
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04_InitCommandBuffer.cpp
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)
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source_group(headers FILES ${HEADERS})
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source_group(sources FILES ${SOURCES})
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add_executable(RAII_04_InitCommandBuffer
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${HEADERS}
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${SOURCES}
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)
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set_target_properties(RAII_04_InitCommandBuffer PROPERTIES FOLDER "RAII_Samples")
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target_link_libraries(RAII_04_InitCommandBuffer PRIVATE utils)
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