Introduce raii-compliant handle wrapper classes.
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109
RAII_Samples/10_InitRenderPass/10_InitRenderPass.cpp
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109
RAII_Samples/10_InitRenderPass/10_InitRenderPass.cpp
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// Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : 10_InitRenderPass
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// Initialize a render pass
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#if defined( _MSC_VER )
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# pragma warning( disable : 4201 ) // disable warning C4201: nonstandard extension used: nameless struct/union; needed
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// to get glm/detail/type_vec?.hpp without warnings
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#elif defined( __GNUC__ )
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// don't know how to switch off that warning here
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#else
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// unknow compiler... just ignore the warnings for yourselves ;)
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#endif
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#include "../utils/utils.hpp"
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#include <iostream>
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#define GLM_FORCE_RADIANS
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#include <glm/gtc/matrix_transform.hpp>
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static char const * AppName = "10_InitRenderPass";
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static char const * EngineName = "Vulkan.hpp";
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int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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std::unique_ptr<vk::raii::Context> context = vk::raii::su::make_unique<vk::raii::Context>();
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std::unique_ptr<vk::raii::Instance> instance =
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vk::raii::su::makeUniqueInstance( *context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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#if !defined( NDEBUG )
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std::unique_ptr<vk::raii::DebugUtilsMessengerEXT> debugUtilsMessenger =
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vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance );
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#endif
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std::unique_ptr<vk::raii::PhysicalDevice> physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance );
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vk::raii::su::SurfaceData surfaceData( *instance, AppName, vk::Extent2D( 500, 500 ) );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( *physicalDevice, *surfaceData.surface );
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std::unique_ptr<vk::raii::Device> device = vk::raii::su::makeUniqueDevice(
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*physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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vk::Format colorFormat =
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vk::su::pickSurfaceFormat( physicalDevice->getSurfaceFormatsKHR( **surfaceData.surface ) ).format;
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vk::Format depthFormat = vk::Format::eD16Unorm;
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/* VULKAN_HPP_KEY_START */
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std::array<vk::AttachmentDescription, 2> attachmentDescriptions;
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attachmentDescriptions[0] = vk::AttachmentDescription( {},
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colorFormat,
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vk::SampleCountFlagBits::e1,
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vk::AttachmentLoadOp::eClear,
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vk::AttachmentStoreOp::eStore,
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vk::AttachmentLoadOp::eDontCare,
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vk::AttachmentStoreOp::eDontCare,
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vk::ImageLayout::eUndefined,
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vk::ImageLayout::ePresentSrcKHR );
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attachmentDescriptions[1] = vk::AttachmentDescription( {},
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depthFormat,
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vk::SampleCountFlagBits::e1,
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vk::AttachmentLoadOp::eClear,
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vk::AttachmentStoreOp::eDontCare,
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vk::AttachmentLoadOp::eDontCare,
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vk::AttachmentStoreOp::eDontCare,
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vk::ImageLayout::eUndefined,
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vk::ImageLayout::eDepthStencilAttachmentOptimal );
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vk::AttachmentReference colorReference( 0, vk::ImageLayout::eColorAttachmentOptimal );
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vk::AttachmentReference depthReference( 1, vk::ImageLayout::eDepthStencilAttachmentOptimal );
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vk::SubpassDescription subpass( {}, vk::PipelineBindPoint::eGraphics, {}, colorReference, {}, &depthReference );
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vk::RenderPassCreateInfo renderPassCreateInfo( {}, attachmentDescriptions, subpass );
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std::unique_ptr<vk::raii::RenderPass> renderPass =
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vk::raii::su::make_unique<vk::raii::RenderPass>( *device, renderPassCreateInfo );
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/* VULKAN_HPP_KEY_END */
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}
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catch ( vk::SystemError & err )
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( std::exception & err )
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{
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std::cout << "std::exception: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( ... )
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{
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std::cout << "unknown error\n";
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exit( -1 );
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}
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return 0;
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}
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35
RAII_Samples/10_InitRenderPass/CMakeLists.txt
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35
RAII_Samples/10_InitRenderPass/CMakeLists.txt
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@@ -0,0 +1,35 @@
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# Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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cmake_minimum_required(VERSION 3.2)
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project(RAII_10_InitRenderPass)
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set(HEADERS
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)
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set(SOURCES
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10_InitRenderPass.cpp
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)
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source_group(headers FILES ${HEADERS})
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source_group(sources FILES ${SOURCES})
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add_executable(RAII_10_InitRenderPass
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${HEADERS}
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${SOURCES}
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)
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set_target_properties(RAII_10_InitRenderPass PROPERTIES FOLDER "RAII_Samples")
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target_link_libraries(RAII_10_InitRenderPass PRIVATE utils)
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