Introduce raii-compliant handle wrapper classes.
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35
RAII_Samples/PhysicalDeviceGroups/CMakeLists.txt
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35
RAII_Samples/PhysicalDeviceGroups/CMakeLists.txt
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# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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cmake_minimum_required(VERSION 3.2)
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project(RAII_PhysicalDeviceGroups)
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set(HEADERS
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)
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set(SOURCES
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PhysicalDeviceGroups.cpp
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)
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source_group(headers FILES ${HEADERS})
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source_group(sources FILES ${SOURCES})
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add_executable(RAII_PhysicalDeviceGroups
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${HEADERS}
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${SOURCES}
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)
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set_target_properties(RAII_PhysicalDeviceGroups PROPERTIES FOLDER "RAII_Samples")
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target_link_libraries(RAII_PhysicalDeviceGroups PRIVATE utils)
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107
RAII_Samples/PhysicalDeviceGroups/PhysicalDeviceGroups.cpp
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107
RAII_Samples/PhysicalDeviceGroups/PhysicalDeviceGroups.cpp
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// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : PhysicalDeviceGroups
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// Get the PhysicalDeviceGroups.
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#include "../utils/utils.hpp"
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#include "vulkan/vulkan.hpp"
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#include <vector>
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static char const * AppName = "PhysicalDeviceGroups";
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static char const * EngineName = "Vulkan.hpp";
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int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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std::unique_ptr<vk::raii::Context> context = vk::raii::su::make_unique<vk::raii::Context>();
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std::unique_ptr<vk::raii::Instance> instance =
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vk::raii::su::makeUniqueInstance( *context, AppName, EngineName, {}, {}, VK_API_VERSION_1_1 );
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#if !defined( NDEBUG )
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std::unique_ptr<vk::raii::DebugUtilsMessengerEXT> debugUtilsMessenger =
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vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance );
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#endif
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/* VULKAN_KEY_START */
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std::vector<vk::PhysicalDeviceGroupProperties> groupProperties = instance->enumeratePhysicalDeviceGroups();
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std::cout << std::boolalpha;
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for ( size_t i = 0; i < groupProperties.size(); i++ )
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{
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std::cout << "Group Properties " << i << " :\n";
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std::cout << "\t"
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<< "physicalDeviceCount = " << groupProperties[i].physicalDeviceCount << "\n";
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std::cout << "\t"
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<< "physicalDevices:\n";
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for ( size_t j = 0; j < groupProperties[i].physicalDeviceCount; j++ )
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{
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std::unique_ptr<vk::raii::PhysicalDevice> physicalDevice = vk::raii::su::make_unique<vk::raii::PhysicalDevice>(
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static_cast<VkPhysicalDevice>( groupProperties[i].physicalDevices[j] ), instance->getDispatcher() );
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std::cout << "\t\t" << j << " : " << physicalDevice->getProperties().deviceName << "\n";
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}
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std::cout << "\t"
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<< "subsetAllocation = " << !!groupProperties[i].subsetAllocation << "\n";
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std::cout << "\n";
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if ( 1 < groupProperties[i].physicalDeviceCount )
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{
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std::unique_ptr<vk::raii::PhysicalDevice> physicalDevice = vk::raii::su::make_unique<vk::raii::PhysicalDevice>(
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static_cast<VkPhysicalDevice>( groupProperties[i].physicalDevices[0] ), instance->getDispatcher() );
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// get the QueueFamilyProperties of the first PhysicalDevice
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std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevice->getQueueFamilyProperties();
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// get the first index into queueFamiliyProperties which supports graphics
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auto propertyIterator = std::find_if(
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queueFamilyProperties.begin(), queueFamilyProperties.end(), []( vk::QueueFamilyProperties const & qfp ) {
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return qfp.queueFlags & vk::QueueFlagBits::eGraphics;
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} );
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size_t graphicsQueueFamilyIndex = std::distance( queueFamilyProperties.begin(), propertyIterator );
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assert( graphicsQueueFamilyIndex < queueFamilyProperties.size() );
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// create a Device
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float queuePriority = 0.0f;
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vk::DeviceQueueCreateInfo deviceQueueCreateInfo(
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{}, static_cast<uint32_t>( graphicsQueueFamilyIndex ), 1, &queuePriority );
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vk::StructureChain<vk::DeviceCreateInfo, vk::DeviceGroupDeviceCreateInfo> deviceCreateInfoChain(
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{ {}, deviceQueueCreateInfo },
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{ groupProperties[i].physicalDeviceCount, groupProperties[i].physicalDevices } );
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std::unique_ptr<vk::raii::Device> device =
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vk::raii::su::make_unique<vk::raii::Device>( *physicalDevice, deviceCreateInfoChain.get<vk::DeviceCreateInfo>() );
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}
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}
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/* VULKAN_KEY_END */
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}
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catch ( vk::SystemError & err )
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( std::exception & err )
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{
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std::cout << "std::exception: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( ... )
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{
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std::cout << "unknown error\n";
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exit( -1 );
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}
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return 0;
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}
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