Introduce raii-compliant handle wrapper classes.

This commit is contained in:
asuessenbach
2021-02-17 10:49:59 +01:00
parent 8dc12ba963
commit 2cb1c19c7f
165 changed files with 32669 additions and 2892 deletions

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# Copyright(c) 2020, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.2)
project(RAII_utils)
set(HEADERS
shaders.hpp
utils.hpp
)
set(SOURCES
)
source_group(headers FILES ${HEADERS})
source_group(sources FILES ${SOURCES})
add_library(RAII_utils
${SOURCES}
${HEADERS}
)
target_link_libraries(RAII_utils PRIVATE utils)
target_compile_definitions(RAII_utils PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1)

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// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "utils.hpp"
#include "../../samples/utils/shaders.hpp"
namespace vk
{
namespace raii
{
namespace su
{
template <typename Dispatcher = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
std::unique_ptr<vk::raii::ShaderModule> makeUniqueShaderModule( vk::raii::Device const & device,
vk::ShaderStageFlagBits shaderStage,
std::string const & shaderText )
{
std::vector<unsigned int> shaderSPV;
if ( !vk::su::GLSLtoSPV( shaderStage, shaderText, shaderSPV ) )
{
throw std::runtime_error( "Could not convert glsl shader to spir-v -> terminating" );
}
return vk::raii::su::make_unique<vk::raii::ShaderModule>(
device, vk::ShaderModuleCreateInfo( vk::ShaderModuleCreateFlags(), shaderSPV ) );
}
} // namespace su
} // namespace raii
} // namespace vk

1053
RAII_Samples/utils/utils.hpp Normal file

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