Introduce raii-compliant handle wrapper classes.
This commit is contained in:
41
RAII_Samples/utils/shaders.hpp
Normal file
41
RAII_Samples/utils/shaders.hpp
Normal file
@@ -0,0 +1,41 @@
|
||||
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
#include "utils.hpp"
|
||||
#include "../../samples/utils/shaders.hpp"
|
||||
|
||||
namespace vk
|
||||
{
|
||||
namespace raii
|
||||
{
|
||||
namespace su
|
||||
{
|
||||
template <typename Dispatcher = VULKAN_HPP_DEFAULT_DISPATCHER_TYPE>
|
||||
std::unique_ptr<vk::raii::ShaderModule> makeUniqueShaderModule( vk::raii::Device const & device,
|
||||
vk::ShaderStageFlagBits shaderStage,
|
||||
std::string const & shaderText )
|
||||
{
|
||||
std::vector<unsigned int> shaderSPV;
|
||||
if ( !vk::su::GLSLtoSPV( shaderStage, shaderText, shaderSPV ) )
|
||||
{
|
||||
throw std::runtime_error( "Could not convert glsl shader to spir-v -> terminating" );
|
||||
}
|
||||
|
||||
return vk::raii::su::make_unique<vk::raii::ShaderModule>(
|
||||
device, vk::ShaderModuleCreateInfo( vk::ShaderModuleCreateFlags(), shaderSPV ) );
|
||||
}
|
||||
} // namespace su
|
||||
} // namespace raii
|
||||
} // namespace vk
|
||||
Reference in New Issue
Block a user