Introduce raii-compliant handle wrapper classes.

This commit is contained in:
asuessenbach
2021-02-17 10:49:59 +01:00
parent 8dc12ba963
commit 2cb1c19c7f
165 changed files with 32669 additions and 2892 deletions

View File

@@ -29,15 +29,17 @@ int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
vk::Instance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
vk::DebugUtilsMessengerEXT debugUtilsMessenger =
instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::PhysicalDevice physicalDevice = instance.enumeratePhysicalDevices().front();
vk::UniqueDevice device = vk::su::createDevice(
physicalDevice, vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() ) );
uint32_t graphicsQueueFamilyIndex =
vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() );
vk::Device device = vk::su::createDevice( physicalDevice, graphicsQueueFamilyIndex );
/* VULKAN_HPP_KEY_START */
@@ -48,21 +50,25 @@ int main( int /*argc*/, char ** /*argv*/ )
assert( ok );
vk::ShaderModuleCreateInfo vertexShaderModuleCreateInfo( vk::ShaderModuleCreateFlags(), vertexShaderSPV );
vk::UniqueShaderModule vertexShaderModule = device->createShaderModuleUnique( vertexShaderModuleCreateInfo );
vk::ShaderModule vertexShaderModule = device.createShaderModule( vertexShaderModuleCreateInfo );
std::vector<unsigned int> fragmentShaderSPV;
ok = vk::su::GLSLtoSPV( vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C, fragmentShaderSPV );
assert( ok );
vk::ShaderModuleCreateInfo fragmentShaderModuleCreateInfo( vk::ShaderModuleCreateFlags(), fragmentShaderSPV );
vk::UniqueShaderModule fragmentShaderModule = device->createShaderModuleUnique( fragmentShaderModuleCreateInfo );
vk::ShaderModule fragmentShaderModule = device.createShaderModule( fragmentShaderModuleCreateInfo );
glslang::FinalizeProcess();
// Note: No need to explicitly destroy the ShaderModules, as the corresponding destroy
// functions are called by the destructor of the UniqueShaderModule on leaving this scope.
device.destroyShaderModule( fragmentShaderModule );
device.destroyShaderModule( vertexShaderModule );
/* VULKAN_HPP_KEY_END */
device.destroy();
instance.destroyDebugUtilsMessengerEXT( debugUtilsMessenger );
instance.destroy();
}
catch ( vk::SystemError & err )
{